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The aim in MSR is quite simple but ingenious. As you race (whether it be against a single opponent or many, trying to beat a hot lap or racing in a championship) you get a ëKí appear on the screen if you do a nice turn or overtake. This ëKí stands for Kudos and it is the only thing that will allow you to progress any further through the game. You can gain Kudos in a number ways - skillfully going round a corner (or alternatively in style), overtaking cars using nice manouvres or by winning races. However, as well as gaining Kudos you can also lose them by hitting into walls and other cars. Just one scrape and you get a penalty. Harsh, but brilliant none the less and it certainly keeps you on the road.
By achieving a set amount of kudos, another chapter is opened (there are 25 in all) and by completing all the races in a chapter, you are awarded a new car which you can then test drive and, if you like it, try and win it by using it to beat a lap time. There are about 50 cars in all and then a few secret ñ I wonít spoil them for you but be ready to for some pretty whacky vehicles.
In each chapter, there are more than 10 races. That makes for an astonishing 250+ different circuits set over 3 different locations - Tokyo, San Francisco and London. These cities have been perfectly recreated with even McDonalds in the right places (no joke)!
The graphics in MSR are nothing short of amazing. The lighting effects on each of the carís headlights are jaw droppingly realistic. Itís incredibly smooth as well with absolutely no slow down. The sound is also very impressive. The engine noises are all very realistic and you get a different radio for each of the three locations you get to race in. Some of the songs are really quite catchy and youíll find yourself singing along with MC Momo and chums in no time.
Possibly the most inticing factor about MSR though (yes, even better than the real life cities and hundreds of tracks) is the real life timing system. As you start up the game, you set the clock. This then means that the time of day in the game is the same as the time of day in real life, therefore you very rarely get to play Tokyo when it is light (except on your first few days when youíll be playing it through the night trying desperately to beat your best lap time). Of course, it is possible to win a ëtime of dayí cheat that allows you to set the time of day to whatever you want. A nice touch.
Overall, Metropolis Street Racer is THE racing game to own on the Dreamcast. Certainly one of the best titles on the DC and perhaps even one of the best titles on any console.
I have to say GT3 is better, it's more demanding, but, MSR is a lot more crisper in the graphical department than GT3.
And GT3 would have had Excellent unbeatable visuals, if only they were like the Garphic's of the Replay's. They Differ to the actual game being played.
I searched for MSR on the database earlier today and there were no results so I had to post the review here.
I've just searched for it now using the exact same words and it shows up.
Grrrrrr...
I've opened all the chapters and completed the last one but I still have about 25 races to do in total.
Project Gotham Racing, the sequal to this fantastic game will be one of the first games I pick up for my Xbox. I can't wait! :)
The aim in MSR is quite simple but ingenious. As you race (whether it be against a single opponent or many, trying to beat a hot lap or racing in a championship) you get a ëKí appear on the screen if you do a nice turn or overtake. This ëKí stands for Kudos and it is the only thing that will allow you to progress any further through the game. You can gain Kudos in a number ways - skillfully going round a corner (or alternatively in style), overtaking cars using nice manouvres or by winning races. However, as well as gaining Kudos you can also lose them by hitting into walls and other cars. Just one scrape and you get a penalty. Harsh, but brilliant none the less and it certainly keeps you on the road.
By achieving a set amount of kudos, another chapter is opened (there are 25 in all) and by completing all the races in a chapter, you are awarded a new car which you can then test drive and, if you like it, try and win it by using it to beat a lap time. There are about 50 cars in all and then a few secret ñ I wonít spoil them for you but be ready to for some pretty whacky vehicles.
In each chapter, there are more than 10 races. That makes for an astonishing 250+ different circuits set over 3 different locations - Tokyo, San Francisco and London. These cities have been perfectly recreated with even McDonalds in the right places (no joke)!
The graphics in MSR are nothing short of amazing. The lighting effects on each of the carís headlights are jaw droppingly realistic. Itís incredibly smooth as well with absolutely no slow down. The sound is also very impressive. The engine noises are all very realistic and you get a different radio for each of the three locations you get to race in. Some of the songs are really quite catchy and youíll find yourself singing along with MC Momo and chums in no time.
Possibly the most inticing factor about MSR though (yes, even better than the real life cities and hundreds of tracks) is the real life timing system. As you start up the game, you set the clock. This then means that the time of day in the game is the same as the time of day in real life, therefore you very rarely get to play Tokyo when it is light (except on your first few days when youíll be playing it through the night trying desperately to beat your best lap time). Of course, it is possible to win a ëtime of dayí cheat that allows you to set the time of day to whatever you want. A nice touch.
Overall, Metropolis Street Racer is THE racing game to own on the Dreamcast. Certainly one of the best titles on the DC and perhaps even one of the best titles on any console.