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And not only will it feature a multiplayer mode, but it will be a multiplayer mode much like that of the SNES incarnations of the Bomberman games, rather than the awkward 3d of the the N64 era games.
The single player game will be an adventure much like the N64 games, though the look is very different. Hudson too are opting for the toon-shaded look as seen by many in the Spaceworld demo of the next Zelda game.
What made the multiplayer mode so special on the SNES was the simplicity of it. A simple case of dropping bombs in an attempt to blow up all of the other players.
What made the game fun was the frantic nature of it all, as you attempted to place bombs to trap opponents, but tried not to get caught out yourself.
If the multiplayer on the 'CUBE lives up to that of the SNES, then this will be a must have title for all fans of multiplayer games.
It's also good to see Hudson being brave enough to take this backwards step, to dismiss the 3D as something that just plain didn't work.
It was fine in the single player quest, it added more depth to the game, though it did take away some of the all out action of the earlier games, but it just didn't work for the multiplayer.
The problem was that the arenas were too large, you couldn't easily catch your opponent, and because of the awkward perspective, you might think you had them, only to be frustrated to find that they were not were you thought they looked like they were.
I still play the SNES bomberman multiplayer because it is such fun, and am now looking forward to experiencing it all over again on the Gamecube.
Mind you, Bomberman doesn't half look odd, with his gangly limbs!
> Thats all well and good, but at the very best it can but equal the SNES magic
> and I can get that on my SNES. I really hope they can somehow surpass the level
> of gameplay offered by the SNES version, but I just don't see it.
It'll probably be a bit smoother and there might be a link option so that using 2 gamecubes, 8 players can play.
Or maybe, players could share pads (Micro Machines Style!) and have 8 players on one machine, each player with an analogue stick and a couple of buttons each.
Aside from being allowed more players, there'll be more levels with more imagination no doubt.
There won't be huge difference but it'll certainly be a refreshing nostalgic breath of fresh air.
This is purely a coincidence, but a PC rip off of Bomberman (retitled Mr Boom ;-D) has found it's way onto our school PC's via internet download.
This "Mr Boom" is bomberman's multiplayer where up to eight players (although we can only get 2 to a keyboard and the game crashes whenever we try to network it) can fight.
It's amazingly addictive despite the simple graphics, and the simple gameplay.
It's great fun for 1 on 1 games too.
I hope that Hudson put in some sort of link cable option so 8 players can play at a time.
2 Gamecubes + 2 TV's each showing the same screen with 8 little men laying bombs, blowing up nasties and collecting power ups in order to blow each other up.
Another example of why the Gamecube will be the ultimate in multiplayer games!
And not only will it feature a multiplayer mode, but it will be a multiplayer mode much like that of the SNES incarnations of the Bomberman games, rather than the awkward 3d of the the N64 era games.
The single player game will be an adventure much like the N64 games, though the look is very different. Hudson too are opting for the toon-shaded look as seen by many in the Spaceworld demo of the next Zelda game.
What made the multiplayer mode so special on the SNES was the simplicity of it. A simple case of dropping bombs in an attempt to blow up all of the other players.
What made the game fun was the frantic nature of it all, as you attempted to place bombs to trap opponents, but tried not to get caught out yourself.
If the multiplayer on the 'CUBE lives up to that of the SNES, then this will be a must have title for all fans of multiplayer games.
It's also good to see Hudson being brave enough to take this backwards step, to dismiss the 3D as something that just plain didn't work.
It was fine in the single player quest, it added more depth to the game, though it did take away some of the all out action of the earlier games, but it just didn't work for the multiplayer.
The problem was that the arenas were too large, you couldn't easily catch your opponent, and because of the awkward perspective, you might think you had them, only to be frustrated to find that they were not were you thought they looked like they were.
I still play the SNES bomberman multiplayer because it is such fun, and am now looking forward to experiencing it all over again on the Gamecube.
Mind you, Bomberman doesn't half look odd, with his gangly limbs!