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What do you think makes a successful game?
You need to offer the 'audience' something new and something unseen before, or maybe you need to give them something they've already seen but more of it. You need the game to be long and hard but not frustrating. Give them extras for extra value and if it's a sequel keep all the good bits and add everything you can think of.
It's always the original ideas that are the best as they offer you something unseen, and that is what we like.
> The secret formula is in my "Perfect Game" topic in prime.
It can
> be summed up as brilliant Gameplay AND Graphics,
You'll find that Goldeneye had the lot.
I have to say graphics are so important now. I was playing Doom on the SNES yesterday and you had to squint to see the enemies because they were so hard to see. Although many people say gameplay is so vital to a good game good graphics are.
I've have grown up thinking Dooms graphics were good, then that the graphics in games like Perfect Dark (and Goldeneye) were good. It's amazing how you adapt to the quality of graphics without noticing. After several hundred games of Counter-strike and Max Payne I revisited Perfect Dark (and Goldeneye and couldn't believe how hard the enemies were to spot. And it really ruined my gaming experience - I was finding it so difficult to locate players to shoot and although the gameplay was top notch the graphics for me really let the whole game down.
And many people I'm sure will rely telling me how the graphics in Perfect Dark are really good and at one time I would have agreed with them - but now I just can't. I swear that games like Doom are to blame for my poor eyesight - not computer games in general. I feel so sorry to my eyes that I put them through playing that.
So I would have to agree with Strafex that good graphics in a game are vital as is good gameplay. If the two don't go together then that's not a good game.
Graphics improve all the time and as they do without noticing it we are basing all other games standards on those graphics. I personally couldn't notice the difference at first when I switched from an Intel Chipset graphics drivers to a TNT 2 but now I can see that difference if I look on other computers. It's really weird.
And no doubt in 5 or so years time I'll be looking at Max Payne and struggling to make out the enemies and will probably consider that a not so good game in the future.
Don't tell me you don't need graphics to make a good game and that you can rely heavily on good gameplay. The truth is you do.
Mhwaha ha ha ha ha!
:-)
It's really a combination of a lot of things theres no one element that makes it good.
It can be summed up as brilliant Gameplay AND Graphics, a balance between maturity and fun and the 4 secret ingredients.
IMPACT, REWARD and PUNISHMENT, CHARACTER, and GAME PACE.
You'll find that Goldeneye had the lot.
but if he makes a good game, then he must be a jolly nice fella.
What do you think makes a successful game?