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These are prime examples of four game genres that compare the graphics between certain areas of a game.
The types of games mentioned are ëActioní, ëAdventureí, ëFightingí, ëArcadeí and ëSimulationí. What I notice about these games are the areas of which the graphics are mostly concentrating on. The graphics for ëDOA2í concentrates mainly towards the characters than any other part of the game. Why?Ö because this game is fixed on the characters than anything else. Regarding Arcade and Simulation titles; whatís the difference between them? Many people would have noticed that the graphics are largely pushed towards the cars for ëF1 2001í, and the ships for ëStar Wars: Starfigtherí.
The only game genre that stands out with the graphics in all areas is Action Adventures...in my opinion anyway. I find that Action Adventure titles such as Resident Evil: CVC, Onimusha Warlords and Devil May Cry, each have the graphics spread out to make everything in the game look proportional. Unlike the games I mentioned earlierÖthese games donít have one part looking good and the other looking bad. Donít get me wrongÖI enjoy all those other games too. DOA2, F1 2001 and of course, Star Wars Starfighter, are all fantastic titles.
The thing that gets me about Action Adventures, regardless to the storyline is as I already mentionedÖthe graphics are equally concentrating on the whole game and not just one part of it.
When will there be games where absolutely everything looks the works?
Gran Turismo 3 looks great but thatís a unique titleÖit has to look great.
I know that MGS2 is looking unbelievable; as so does The Getaway. But these are just a fewÖevery game should look perfect if you ask meÖI mean, whatís the point of putting in all that hard work during development if they donít.
Thank you,
Son Of Liberty
These are prime examples of four game genres that compare the graphics between certain areas of a game.
The types of games mentioned are ëActioní, ëAdventureí, ëFightingí, ëArcadeí and ëSimulationí. What I notice about these games are the areas of which the graphics are mostly concentrating on. The graphics for ëDOA2í concentrates mainly towards the characters than any other part of the game. Why?Ö because this game is fixed on the characters than anything else. Regarding Arcade and Simulation titles; whatís the difference between them? Many people would have noticed that the graphics are largely pushed towards the cars for ëF1 2001í, and the ships for ëStar Wars: Starfigtherí.
The only game genre that stands out with the graphics in all areas is Action Adventures...in my opinion anyway. I find that Action Adventure titles such as Resident Evil: CVC, Onimusha Warlords and Devil May Cry, each have the graphics spread out to make everything in the game look proportional. Unlike the games I mentioned earlierÖthese games donít have one part looking good and the other looking bad. Donít get me wrongÖI enjoy all those other games too. DOA2, F1 2001 and of course, Star Wars Starfighter, are all fantastic titles.
The thing that gets me about Action Adventures, regardless to the storyline is as I already mentionedÖthe graphics are equally concentrating on the whole game and not just one part of it.
When will there be games where absolutely everything looks the works?
Gran Turismo 3 looks great but thatís a unique titleÖit has to look great.
I know that MGS2 is looking unbelievable; as so does The Getaway. But these are just a fewÖevery game should look perfect if you ask meÖI mean, whatís the point of putting in all that hard work during development if they donít.
Thank you,
Son Of Liberty