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"Character Driven Gaming"

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Sun 07/10/01 at 14:18
Regular
Posts: 787
Most games, other than sports games, are story driven. We have tasks to complete, completing them leads to further tasks until we reach a conclusion to the tale.

Would a character driven game be possible?

Rather than the story developing, and you reacting to that, going on to complete quests and the like, what if your actions developed your character, and altered the path of events?

For instance if you acted cowardly in the game, running from battles, not helping people, then you as a character would develop diffeently, and the story would progress from there.

Any thoughts?
Sun 07/10/01 at 15:13
Posts: 0
I have been Dreamin of the things en mentioned for years now. Adventure gaems where you can develop in a unique way.
ONE DAY.

Only Time Will Tell.
Sun 07/10/01 at 14:35
Regular
"Fishing For Reddies"
Posts: 4,986
If you've ever played WWF No Mercy, you'll see that depending on whether you win or lose, your character will take a different route. Not exactly mind blowing stuff, and there's no difference in scraping a count out or battering your opponent to a pulp. But that, I think, is a long the same lines.

I wouldn't mind a game like that, but really, concentrating on the character would only hamper the storyline, and with or without a progressive character game games like that need a storyline.

I suppose RPG's are a good way to describe this... especially if you've played Legend of Mir or seen the video of City of heroes. The player, in a way, reacts to the situations and paths that he/she takes and their personality or position changes accordingly...

It could be done, and it sounds like a fine idea, but it would need to be incorporated in a good game, like MGS2 or Dinosaur Planet and would also require the talents of Rare, Konami or another big-time developer.

Good idea, Meka!
Sun 07/10/01 at 14:30
Regular
"tinycurve.gif"
Posts: 5,857
Good idea. . .
sort of.

I think there's a game for the P.C like that. One of the characters is a cow, another is a cheetah, I think, but I can't remember the games name.
Sun 07/10/01 at 14:18
Regular
"not dead"
Posts: 11,145
Most games, other than sports games, are story driven. We have tasks to complete, completing them leads to further tasks until we reach a conclusion to the tale.

Would a character driven game be possible?

Rather than the story developing, and you reacting to that, going on to complete quests and the like, what if your actions developed your character, and altered the path of events?

For instance if you acted cowardly in the game, running from battles, not helping people, then you as a character would develop diffeently, and the story would progress from there.

Any thoughts?

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