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Ready for Take Off
Flight Control puts you directly in the shoes of an air traffic controller at a busy airport, but rather than twisting lots of knobs and shouting at pilots it relies on the touch screen and careful planning.
The idea is to draw flight paths to guide the planes to their runways (larger and smaller planes and coptors all have their own specific runways) without them crashing in to each other. The paths remain visable on the screen and you’ll have to ensure that planes do not come in to contact if they need to cross one-another on their way to their specific runway.
Crash Course
As aircraft all travel at different speeds and more turn up every ‘level’ you’ll have to plan ahead and work frantically to get all the planes landed safely. The game finishes when two planes collide, but the game makes you want to immediately get back in and gain a higher score by getting that little bit further.
Time Tables
High scores are compared against other players around the world on each map. It works well as a good incentive to try harder in order to get a better score and get further up the leaderboard and increases the longevity of the game.
This is the other good reason why these control games have become so popular, you can play them over and over just to gain a better score or get that little bit further.
Graphically Flight Control has a clean and basic style but still manages to feel that little bit different on each map (all set in different locations), any more detail and it would be hard to work out where each of the planes were going but the balance between detail and usability is perfect.
Coming in to Land
With 4 different maps and an increasingly frantic airspace to contend with this is the perfect game to keep you occupied. Flight Control will also keep you coming back again and again in order to improve on your score. For a 59p game it has a lot of re-play value and some great production.
Score: 10/10
Ready for Take Off
Flight Control puts you directly in the shoes of an air traffic controller at a busy airport, but rather than twisting lots of knobs and shouting at pilots it relies on the touch screen and careful planning.
The idea is to draw flight paths to guide the planes to their runways (larger and smaller planes and coptors all have their own specific runways) without them crashing in to each other. The paths remain visable on the screen and you’ll have to ensure that planes do not come in to contact if they need to cross one-another on their way to their specific runway.
Crash Course
As aircraft all travel at different speeds and more turn up every ‘level’ you’ll have to plan ahead and work frantically to get all the planes landed safely. The game finishes when two planes collide, but the game makes you want to immediately get back in and gain a higher score by getting that little bit further.
Time Tables
High scores are compared against other players around the world on each map. It works well as a good incentive to try harder in order to get a better score and get further up the leaderboard and increases the longevity of the game.
This is the other good reason why these control games have become so popular, you can play them over and over just to gain a better score or get that little bit further.
Graphically Flight Control has a clean and basic style but still manages to feel that little bit different on each map (all set in different locations), any more detail and it would be hard to work out where each of the planes were going but the balance between detail and usability is perfect.
Coming in to Land
With 4 different maps and an increasingly frantic airspace to contend with this is the perfect game to keep you occupied. Flight Control will also keep you coming back again and again in order to improve on your score. For a 59p game it has a lot of re-play value and some great production.
Score: 10/10