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ěBand Simî
You choose a character and decide his personality, which in turn will dictate the instrument learned.
Egotistical whilst lacking creativity? Vocalist is your calling.
Mildly full of yourself but with some ability? Guitarist
Quiet and sturdy, enjoy attention but feel slightly uncomfortable? Bass for you, míladdie
Nonchalant about the whole attention thing and want to be the engine? Drums.
Once you have set your character trait, it is then time for the appearance.
Will you be the baggy, indie-kid with a greasy haircut and smoke roll-ups? Or the metal-fan in black t-shirts and shorts? (No nu-metal crap allowed, that will be dead by the time this game hits the shelves)
Perhaps you fancy being a dandy fop and calling yourself Jarvis?
The choice is yours.
Now you have your main player set, itís time to seek out other members for your group. You can scour rehearsal studios the length and breadth of the country, hoping to stumble into the right room at the right time, or maybe put a notice in a studio, written in pen that other musicians will laugh at?
Or perhaps you will pay to get into NME or other similar self-important magazines?
The wait will be long, but may pay-off.
Having assembled your band-mates, you then have to come up with a name. A sure-fire way to get indie-cred is to utilise the ěJohn Peelî method, where you pick two objects and name yourself after them. Any two objects, doesnít matter which (cue subgame like Jet Set Willy where you have to collect various items before being able to use them in the name game).
Once the name is in place, you must then design a type-face/logo to separate you from the chaff that clogs the circuit.
Ok, so you now have the band, the name and the desire.
You now must get the songs.
Much like Music 2001, you have to create the tune. Except this differs with the role you chose for your character. Vocalists only have to come up with the words and stand about looking cool, whilst the drummer can smoke and add his stuff at the end.
Now the real test begins:
Playing.
1st you have to get that all important first gig together. Then travel down there, full of hope and desire. Imagine a cross between Hard-Driving and GTA, where you must cross the city before the deadline of soundcheck, missing traffic-jams and so on.
Once the 1st gig is out the way, it is then a mission to create ěThe Demoî.
Depending on funds, you must be able to get a decent demo together and then dash round record office, in a manner similar to Paperboy, ensuring the demo gets to the right person.
After several weeks delay, you realise that the demo achieved nothing, so venture out to the ěToilet Circuitî.
This is the real meat of the game. You must travel from venue to venue, building up a fanbase bit by bit.
This section is played through 1st person perspective. Depending on the role chosen, views will be different.
For the up-front roles, you will see mainly stage-lights and the Bermuda-Triangle between stage and crowd. For the drummer, you will see the backs of your band-mates.
This section must be repeated many, many times before you can move onto the sequel (available as a cheap download) called
ěLying Record Company A&R Menî
This is a sequel full of intrigue, false-hope, shattered expectation and a mini-beat ëem up called ěTaking out frustration on faceless record exec.î
You can also play Band-Sim online and get annoyed with lesser bands getting further because of faster connections and proximity to the server hub.
Coming soon, ěBand Simî
You could rename the characters slightly, such as Mario G, and P Diddy Kong.
Very tired
I had a crap game ages ago where you made a game.
Got bored after 5 mins as all members looked same and only knew 3 poor songs :-D
1) they don't write their own music
2) they have loads of other perks
3) they get paid for exclusives and tours
anyway you manage your own band somewhere at the moment, a flash thing, I think it's on trouble.co.uk?
but I like your idea much better Goatboy, lots of game roled into one.
maybe when you make your 'Demo' CD it could be a Music/Ministry typr thing, where you make the song yourself?
'Nice'
ěBand Simî
You choose a character and decide his personality, which in turn will dictate the instrument learned.
Egotistical whilst lacking creativity? Vocalist is your calling.
Mildly full of yourself but with some ability? Guitarist
Quiet and sturdy, enjoy attention but feel slightly uncomfortable? Bass for you, míladdie
Nonchalant about the whole attention thing and want to be the engine? Drums.
Once you have set your character trait, it is then time for the appearance.
Will you be the baggy, indie-kid with a greasy haircut and smoke roll-ups? Or the metal-fan in black t-shirts and shorts? (No nu-metal crap allowed, that will be dead by the time this game hits the shelves)
Perhaps you fancy being a dandy fop and calling yourself Jarvis?
The choice is yours.
Now you have your main player set, itís time to seek out other members for your group. You can scour rehearsal studios the length and breadth of the country, hoping to stumble into the right room at the right time, or maybe put a notice in a studio, written in pen that other musicians will laugh at?
Or perhaps you will pay to get into NME or other similar self-important magazines?
The wait will be long, but may pay-off.
Having assembled your band-mates, you then have to come up with a name. A sure-fire way to get indie-cred is to utilise the ěJohn Peelî method, where you pick two objects and name yourself after them. Any two objects, doesnít matter which (cue subgame like Jet Set Willy where you have to collect various items before being able to use them in the name game).
Once the name is in place, you must then design a type-face/logo to separate you from the chaff that clogs the circuit.
Ok, so you now have the band, the name and the desire.
You now must get the songs.
Much like Music 2001, you have to create the tune. Except this differs with the role you chose for your character. Vocalists only have to come up with the words and stand about looking cool, whilst the drummer can smoke and add his stuff at the end.
Now the real test begins:
Playing.
1st you have to get that all important first gig together. Then travel down there, full of hope and desire. Imagine a cross between Hard-Driving and GTA, where you must cross the city before the deadline of soundcheck, missing traffic-jams and so on.
Once the 1st gig is out the way, it is then a mission to create ěThe Demoî.
Depending on funds, you must be able to get a decent demo together and then dash round record office, in a manner similar to Paperboy, ensuring the demo gets to the right person.
After several weeks delay, you realise that the demo achieved nothing, so venture out to the ěToilet Circuitî.
This is the real meat of the game. You must travel from venue to venue, building up a fanbase bit by bit.
This section is played through 1st person perspective. Depending on the role chosen, views will be different.
For the up-front roles, you will see mainly stage-lights and the Bermuda-Triangle between stage and crowd. For the drummer, you will see the backs of your band-mates.
This section must be repeated many, many times before you can move onto the sequel (available as a cheap download) called
ěLying Record Company A&R Menî
This is a sequel full of intrigue, false-hope, shattered expectation and a mini-beat ëem up called ěTaking out frustration on faceless record exec.î
You can also play Band-Sim online and get annoyed with lesser bands getting further because of faster connections and proximity to the server hub.
Coming soon, ěBand Simî