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"Opposites Of The Gaming World"

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Sat 29/09/01 at 12:51
Regular
Posts: 787
Time goes by and every year a game will be realesed that takes our breathe away, it is utterlly amazing and gives us everything we've wanted. The chance to be someone else, the ability to capture your imagination and plunge you into this paradise.

But hasn't anyone noticed something awfully wrong with this? To start with why are we alwaus the good guy? Why is everything so perfect? Have you ever seen Solid Snake miss a punch or slip over when going to kick someone? Have you ever seen the baddie get away at the end, unless there is a sequel already in plan? And most important of all have you ever been able to play the bad guy?

Think about it for a second, forget everything you know about Metal Gear Solid, you are no longer Solid Snake, but Liquid Snake. Now wouldn't that have been all that more enjoyable? Breaking into a facility to destroy rather then prevent, being able to give the commands to the guards, plant the devices and basically anything you wanted.

Or maybe do it then same way but your a bad guy breaking into the facility to take it over. I think without a doubt it was the best game ever made and it's complex and compleling storyline made it just unforgetable, grabbing the attention of the gaming press and the world entire. But no game is perfect.

How can you improve a game? Well that's easy, you'll find a person being beyond disappointed and annoyed if they found out the next Half Life wasn't playable on the net, and what if Resident Evil didn't have two characters, what if it didn't have any characters apart from the one you control?

Multi-player, extra options, complition of games options, and depending on the type of game, memorbale storyline, shocks and surprises and of course the action must be thick and fast.

But my question to you is, how can you make a bad game?

What could possibly make the designers produce something as awful as 'The Crow' for the playstation, a perfectly good film ruined, what went wrong with this fallouts? The losers of the gaming underworld? Did they not have enough time? Were they incapable and unexperienced or quite simply were the games testers totally useless?

Opposites in gaming would be an advantage, every game given you a second option, playing Nemesis in Resident Evil 3 or controling the bad guys in Commandos positioning them ready for war. You get the basic idea anyways, so let's hear your opinions on this and please excuse the spelling.

Thanks for reading, if you did.
Sun 30/09/01 at 17:24
Regular
"IT'S ALIVE!!"
Posts: 4,741
LOL, that could be good, i'd enjoy breaking D Beckham's legs, + if you could make the players run into the goal posts and knock themselves out, that would be funny, I can do that on my basketball game, very amusing.
Dead Bodies that stay there, it would be like Commandos, you'd have to pick them up and hide them otherwise you'd get found out. The problem is, the more dead bodies you have means the slow the game will be, so disapearing bodies is good.
Sun 30/09/01 at 17:13
Regular
"You Bum!!"
Posts: 3,740
Thats nasty. It could make some people sick
Sun 30/09/01 at 15:55
Regular
"360: swfcman"
Posts: 6,953
I think in ISS games you should be able to hear and see players legs get broken and injuries like that.
Sun 30/09/01 at 15:49
"period drama"
Posts: 19,792
and if you could blow up the scenery like in red fraction
Sun 30/09/01 at 14:59
Regular
"You Bum!!"
Posts: 3,740
I think that Metal Gear Solid should get rid of the disappearing bodies. It would make the game much more realistic.
Sun 30/09/01 at 12:15
Regular
"IT'S ALIVE!!"
Posts: 4,741
I think dissapearing bodies is a bad idea, I like the though of Goldneye 'Bunker 1' when the secret agents come running through the door, you can pile their bodies high, that could be great fun.
Sun 30/09/01 at 02:05
Regular
"Wasting away"
Posts: 2,230
Well you need some sort of variation donít you and if the last one wasnít good enough then here is something just for you.

Oh yeah and POP!!!
Sat 29/09/01 at 18:02
Regular
"Wasting away"
Posts: 2,230
New Jimmy wrote:
> Not at all, real life would be boring it would just be good if there were
> numerous check points during the course of a game where you could alter the
> games route. Most games only have one or two such check points, my point is
> there should be more!

Well does that mean that a good game is realistic? I think that is the case for most games as if you had a football game *cough* Fifa *cough* where you can kick the ball from anywhere and score then it all seems pointless to me. But something like ISS is utter class. How far to perfection can we really go? Can you imagine how many buttons on a controller you would need if you were to have every football skill availible on a football game?

And what about things like MGS? I don't like the idea of :

1. There bodies disappearing
2. The way the boxes float
3. The indestrucable senary
4. The damn bosses, take hundreds of bullets to kill
5. And there is loads more but I don't wanna sound like a moaner, or is that too late?

Well you get the main point. Perfection would require years of designing but it would be utimatley rewarding.
Sat 29/09/01 at 18:02
Regular
"( . ) ( . )"
Posts: 3,279
Mr Nice Guy wrote:
> FinalFantasyFanatic wrote:
> ain't it annoying when you can't be bothered to
> wait for mail order and end up
> spending an extra fiver so you can play
> your new game that very day.

Do I smell sarcasm? If so then you are sadly
> mistaken, as much as I do love SR and I am a member, you can find some of their
> products cheaper from other places. Commandos 2 is 25.99 then you add the
> P&P that would probally be around 27.30 I'd say at a guess. I could get
> that in MVC in my local town for that, so really it doesn't matter.

*Gets
> ready to be banned from SR*

I am not a patient man and I would just rather
> buy it now rather then later. By that way FFF why is it that you are the only
> person who posts in my threads? What a gentleman you are : - )

I do too!
Sat 29/09/01 at 17:53
Posts: 0
Not at all, real life would be boring it would just be good if there were numerous check points during the course of a game where you could alter the games route. Most games only have one or two such check points, my point is there should be more!

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