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Is gaming art? Can it really be that games are automatically "not art"? Or are those who say so simply doing so because games are still considered babyish? It's a problem the industry has never lost, so could this be the reason most people would deny that games could possibly be art?
Maybe. But first we have to define art itself, surely, and that's an even bigger debate. The Greeks were wondering about this thousands of years ago, the French were considering it during the Rennaisance and the debate still rages today. If no satisfactory conclusion can be reached in millennia, it would be wise to assume that we're not about tfind out tomorrow - so instead, let's look at what games DO have.
Arthur C. Clarke once said of interactive entertainment: "Where better does human experience touch electronic worlds?" Well, where indeed? There is only one man in the world with a computer chip implanted upon his body; there are only about 5 top manufacturers working on machines that recognise and respond to commands sent through brain-wave patterns; and there are as yet no robots with a personality. But humans DO connect with computers every day, and I'm not simply talking about clicking a mouse every five seconds. Humans interact on a far deeper level than that - they challenge computers to adapt to the ability of a games player. On top of this, games are often at the forefront of most technology - although universities might be working on artificial intelligence that can be taught new things, it is with games that the roots of AI lay. Mr Clarke obviously recgnised that human/computer interaction isn't merely a specialist area for a few researh laboratories - it happens every day on millions of consoles and PCs.
Does this qualify gaming as art, though? Interaction is certainly one of many people's critertia. How about the idea of something having to be philosophical; thought-provoking; point-making? Can games do what, say, Saving Private Ryan did? Can it present something in that kind of fashion; can they make people stop and think about moral dilemmas?
It is perhaps here that games fall down. Gamers might argue that some games proclaim that nukes are bad things (Metal Gear Solid) or that the exploitation of intelligent robots (Perfect Dark) are messages that come through in games, but the truth is these kind of mesages come through in any Arnie flick or action-adventure. No-one would qualify The Peace-Maker as art, but that tells us that weapons of mass-destruction are terrible. The difference is that some films, such as the excellent A.I., put a point across and actually make people think. The Peace-Maker does not; it sacrifices philosophy for entertainment. Which isn't necessarily a bad thing, it's just not art.
I haven't even touched on music or paintings yet, or dance or any other of a multitude factors that are relevent. What I am saying is that, in my opinion, games are not art - YET. They have the potential to be, though, and I have little doubt that eventually they will. But as of yet, they still have to aspire that far. They just have to mature a bit first.
Art in my view is the work of one person (or a very small group) expressing there thoughts, views or feelings in a physical form.
Games and Movies rarely express the views or thoughts of a small group of people as they are more likely trying to be mass market products. They therefore reflect the views of their target audience and not necessarily the artists, hence are not art!
However, are these truly as thought-provoking as games can get? I still believe that there is a game yet to be created which plumbs the depths of the human experience. It's ironic, in my opinion, that Conker's Bad Fur Day - an oft-immature platformer - actually contains one of the most moralistic endings from any game yet. Black and White does much the same thing in terms of causing us to think about the consequences of our actions.
In any case, I'm sure games have a lot further to go in these respects. The question I pose to you all now is, do we actually WANT games to take this road? Or maybe just as an experiment - is it worth designers trying to be different once or twice in order to see whether it's an option worth pursuing later? In other words, the question is not COULD games attempt at becoming art, but SHOULD they?
:)
Nor does the fact that you haven't specified what you do agree with or, more importantly, what you haven't. If you did, then I might be able to clarify points or agree with you on some. The post was designed to encourage intelligent debate but simply dismissing something and not explaining WHY it's wrong is just stupid.
If you'd be so good as to explain precisely why you disagree with me, I might be able to rectify the situation. As it is, you're coming across as something of an ignoramus.
-whatever you have written (too much for me to read) i agree with something but the rest id compleaty rubbish.
OK?
Is gaming art? Can it really be that games are automatically "not art"? Or are those who say so simply doing so because games are still considered babyish? It's a problem the industry has never lost, so could this be the reason most people would deny that games could possibly be art?
Maybe. But first we have to define art itself, surely, and that's an even bigger debate. The Greeks were wondering about this thousands of years ago, the French were considering it during the Rennaisance and the debate still rages today. If no satisfactory conclusion can be reached in millennia, it would be wise to assume that we're not about tfind out tomorrow - so instead, let's look at what games DO have.
Arthur C. Clarke once said of interactive entertainment: "Where better does human experience touch electronic worlds?" Well, where indeed? There is only one man in the world with a computer chip implanted upon his body; there are only about 5 top manufacturers working on machines that recognise and respond to commands sent through brain-wave patterns; and there are as yet no robots with a personality. But humans DO connect with computers every day, and I'm not simply talking about clicking a mouse every five seconds. Humans interact on a far deeper level than that - they challenge computers to adapt to the ability of a games player. On top of this, games are often at the forefront of most technology - although universities might be working on artificial intelligence that can be taught new things, it is with games that the roots of AI lay. Mr Clarke obviously recgnised that human/computer interaction isn't merely a specialist area for a few researh laboratories - it happens every day on millions of consoles and PCs.
Does this qualify gaming as art, though? Interaction is certainly one of many people's critertia. How about the idea of something having to be philosophical; thought-provoking; point-making? Can games do what, say, Saving Private Ryan did? Can it present something in that kind of fashion; can they make people stop and think about moral dilemmas?
It is perhaps here that games fall down. Gamers might argue that some games proclaim that nukes are bad things (Metal Gear Solid) or that the exploitation of intelligent robots (Perfect Dark) are messages that come through in games, but the truth is these kind of mesages come through in any Arnie flick or action-adventure. No-one would qualify The Peace-Maker as art, but that tells us that weapons of mass-destruction are terrible. The difference is that some films, such as the excellent A.I., put a point across and actually make people think. The Peace-Maker does not; it sacrifices philosophy for entertainment. Which isn't necessarily a bad thing, it's just not art.
I haven't even touched on music or paintings yet, or dance or any other of a multitude factors that are relevent. What I am saying is that, in my opinion, games are not art - YET. They have the potential to be, though, and I have little doubt that eventually they will. But as of yet, they still have to aspire that far. They just have to mature a bit first.