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"What makes a game a classic?"

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Tue 25/09/01 at 22:22
Regular
Posts: 787
What makes a game classic?

When you look at this question what do you really think a classic game is? There are many factors you could raise about this, the first point I think about is it’s originality.

The originality is important because if it’s just a copy off another game, like many sequels are, it won’t do very well because gamers have already played it. There’s no new experience, which is what gamers want. If it’s not a completely new idea it will get rejected, a perfect example of originality is Zelda for the Gamecube. First of all it was going to be like all the other Zelda games, which Nintendo made, but then they decided to come up with something a bit more original and they ended up with a cartooned version of Zelda completely different to the other Zelda games that are out for the N64 or Game Boy Colour.

Playability is a key part to making a game classic. There’s one thing about playability that makes it’s unique, you can’t really copy it unless you have the right formula and if you don’t the right formula it’s hard to get it right. The playability of the game is the part to keeps you playing day and night until and after you complete the game. A classic example of games that keep you playing after completion is racers like Gran Turismo 2 and Mario Kart 64 because you can try to beat personal records, try to beat a mates time and just basically have a race.

The ease of gaming is a very important part to being a classic, which is overlooked by some games makers and the whole game is ruined. It’s a very precise part of a classic game, because if the game your playing is too difficult to play you’ll just throw it down and quit unless you’re a very patient gamer. Shoot ‘em ups especially have to be easy to control because you need quick reactions and there’s no point in having to look around the pad to reload. Goldeneye 007 was great game and one of the reasons was how easy it was to play. There are some games that have been totally let down by this with dodgy camera angles and hard to handle controls they just go straight down the sink.

In magazines a lot of games are let down by the difficulty level of a game, they say “it may be too easy for older gamers.” But if there’s a game like Mickey Mouse it’s created especially for younger gamers. If all games had a high difficulty level there wouldn’t be any games for the younger generation of gamers and if all games were too easy there would be no challenge for older gamers. This is why there is a contrast between games for older and younger gamers. The biggest contrast’s are usually with cartooned games like Kirby and serious games like Perfect Dark, if Kirby had a very high difficulty it would not be the same game, it would be for the older generation but they might reject it because of it’s childish style. You need to get the difficulty level right to get a classic game.

A classic game has to be simple to be classic. Simplicity is very important because of, again, how easy it is to play. Complicated games will get you confused and can’t really be called a classic if you don’t understand what the game is trying to achieve. This is the beauty of puzzle games like Tetris.

So what are your thoughts on what a classic game really is?

Do you agree with what I’ve written or not?

What are your views?



Thanks for reading RiCkOsS.
Wed 26/09/01 at 19:52
"period drama"
Posts: 19,792
thank you!
Wed 26/09/01 at 19:43
Regular
Posts: 10,437
FinalFantasyFanatic wrote:
> seperate mini-games from the main plot make a good game, especially when you can
> win things that would be very helpful when you are playing through the main
> plot.

Thats another good point raised, the plot/storyline of a game keeps it's classic if the plot/storyline isn't too similar to others
Tue 25/09/01 at 22:31
Regular
"I'm not Orgazmo"
Posts: 9,159
Classic games can be one of two things....

1. It makes a statement, it has a quality that no other games has such as a combination of graphics, gameplay and longetivity. The amount of time a game takes to be completed is important a fantasric game is no good if yo finish it easily like say Resident Evil Nemesis, it's a good game but lasts no where near long enough it was too east, games need a good learning curve to ease you into them nicely.

2. A completely original idea that works well, an example of this is Blast Corps for the N64 the games idea was sodifferent to anything seen before. A classic game needs something extra to give it that edge like say someting to come back to thats why racing games are so popular.
Tue 25/09/01 at 22:28
"period drama"
Posts: 19,792
seperate mini-games from the main plot make a good game, especially when you can win things that would be very helpful when you are playing through the main plot.
Tue 25/09/01 at 22:22
Regular
Posts: 10,437
What makes a game classic?

When you look at this question what do you really think a classic game is? There are many factors you could raise about this, the first point I think about is it’s originality.

The originality is important because if it’s just a copy off another game, like many sequels are, it won’t do very well because gamers have already played it. There’s no new experience, which is what gamers want. If it’s not a completely new idea it will get rejected, a perfect example of originality is Zelda for the Gamecube. First of all it was going to be like all the other Zelda games, which Nintendo made, but then they decided to come up with something a bit more original and they ended up with a cartooned version of Zelda completely different to the other Zelda games that are out for the N64 or Game Boy Colour.

Playability is a key part to making a game classic. There’s one thing about playability that makes it’s unique, you can’t really copy it unless you have the right formula and if you don’t the right formula it’s hard to get it right. The playability of the game is the part to keeps you playing day and night until and after you complete the game. A classic example of games that keep you playing after completion is racers like Gran Turismo 2 and Mario Kart 64 because you can try to beat personal records, try to beat a mates time and just basically have a race.

The ease of gaming is a very important part to being a classic, which is overlooked by some games makers and the whole game is ruined. It’s a very precise part of a classic game, because if the game your playing is too difficult to play you’ll just throw it down and quit unless you’re a very patient gamer. Shoot ‘em ups especially have to be easy to control because you need quick reactions and there’s no point in having to look around the pad to reload. Goldeneye 007 was great game and one of the reasons was how easy it was to play. There are some games that have been totally let down by this with dodgy camera angles and hard to handle controls they just go straight down the sink.

In magazines a lot of games are let down by the difficulty level of a game, they say “it may be too easy for older gamers.” But if there’s a game like Mickey Mouse it’s created especially for younger gamers. If all games had a high difficulty level there wouldn’t be any games for the younger generation of gamers and if all games were too easy there would be no challenge for older gamers. This is why there is a contrast between games for older and younger gamers. The biggest contrast’s are usually with cartooned games like Kirby and serious games like Perfect Dark, if Kirby had a very high difficulty it would not be the same game, it would be for the older generation but they might reject it because of it’s childish style. You need to get the difficulty level right to get a classic game.

A classic game has to be simple to be classic. Simplicity is very important because of, again, how easy it is to play. Complicated games will get you confused and can’t really be called a classic if you don’t understand what the game is trying to achieve. This is the beauty of puzzle games like Tetris.

So what are your thoughts on what a classic game really is?

Do you agree with what I’ve written or not?

What are your views?



Thanks for reading RiCkOsS.

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