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You also missed out the midway boss - the mobile phone who tries to fry you with its microwave signals.
By the way, a game doesn't have to be randomly wacky to be original...
3rd person perspective.
You are a piece of toast, you are dropped (butter side down) into a war on a frozen pond. The object of the game is to first obtain a pogo stick and then through the manipulation of "sods law" you have to avert a marsh-mallow apocalypse.
Stealthily remaining hidden from those fighting the war: a group of cybernetic war badgers vs. a 24 bag variety pack of cheap and nasty crisps, you must bounce from one frozen minoe to the next and swap fake Gucci watches for all the information you can locate on "the lesser of two evils theory" then piece this together for the final confrontation against... a school girl who is 15 minutes late home from a school-play rehersal.
Directional buttons: Move Toasty McToast left right up down
X: cause small earthquake 4 metres east.
O: flip toast
Square: Butterside down
Triangle: go to "lesser of two evils theory" options menu
L1&R1: flick through menu pages
L2&R2: James Cagney impression
What do you think?
Kula world was navigating a beach ball by rolling it around a level navigating traps.
Saying thats the same the same Bouncy Ball is like saying Conkers Bad Fur Day is the same as Goldeneye because they both have guns!
I like your idea though, good and evil "Navi style" fairies guiding you and you've got to decide when to take who's advice.
There could also be a neat twist to this game.
A bonus mode where you can be the good or bad spirit/fairy and use the microphone to plead with the character to do things your way.
It'll be the first "Beg 'em up!"
LOL :-D
I've got some very strange ideas, wana hear the latest?
Horror of course :-)
A girl is asked by her parents to look after a baby while they go out. when they leave the baby is taken by a weird and wonderfull character split competly down the middle.
2 characters guide you to his return one is evil, one is good, kinda like your conscience, you know when an angel and devil stand on your shoulder. These can be seen but mostly tell you what to by speech, The demon may immatate the other and may mislead you to wrong doings or even death so you'll need that brain of yours to see whats right and whats wrong.
Monster's with heads at the side and many evil beings are there all from the twisted imagination of res :-)
Use what you can to find the right path and survive this nightmarish setting, It's up to you to bring the baby back unharmed.
Res
(can the 2 guides be the kidnapper, ooo)
You're a bouncy ball.
You control yourself by spinning to bounce in your chosen direction and you can use your power to speed up or slow down.
The idea of the game is to do as much damage possible without someone catching you.
The story line is that a rich kid is buying toys in order to torture them (like Sid in the Toy Story film) and your job is to cause so much damage when he throws you that all his pocket money is spent on the damage people charge him.
You start of with the brat who bought you from the shop, but as you do more and more damage in more and more places you'll get more people and better people chasing you in order to stop you.
You'll get sports people, dogs and people with nets after you in later levels so your dodging skills will have to be good. You can cause trouble by making people run into things or bouncing hard into their weak spots (this might slow you down though)
Levels include the
House: Split into the Bedroom, the Living Room, the Kitchen and the Dining Room.
The Shopping Centre: Glass windows, China ware, Jewelry Stands, TV's and Stereos - all waiting to be smashed.
The Park: You won't bounce well on the grass or mud. You'll be mainly running and dodging the people after you so far.
There'll still be things for you to destroy on the way.
There will be some portrait painters, some sweet/fruit stalls, and the final piece, in the middle of the park, the Towns Beloved Statue - that one will take more than a quick bounce to bring down!
The final showdown: It's back in the bedroom. The boy knows he'll never buy another toy to torture again and all the others have been taken away from him.
He still has his flick knife though and with all doors and (reinforced!) windows shut, there's no escape.
Time to punish him for what he did to the other toys in this last showdown.
After giving him the final beating, he'll lose his wits, thow a chair at you, miss, smash the window putting him in more trouble and giving you an escape route.
Multiplayer games will include the race, a "smashing" game (the bouncer who does the most damage wins), the pop-shot (one player is the ball while the rest target him/her with pop guns. If they hit then they become the ball to be targeted. The one who has the most "ball time" wins) and a two player co operative.
What's that you say? A Deathmatch?
And how do you suppose we implement one of them?
Add bonus games like the Obstacle courses (bounce through rings and past obstacles) and Target Practice (hit all the targets within a time limit) and you should have a neat little game.
Now all I need are programming skills, ball spinning/bouncing physics, a devellopment team...