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Mon 24/09/01 at 19:03
Regular
Posts: 787
Now that we have to wait about half a year for the Gamecube to be released in England, most of us have to save as much money as we can so we can buy it, so that means not being to buy any new games for a while. So people like me in that situation have been squeezing the last bit of juice out of our old N64 games and in doing so we come across things that we hadn’t noticed before. We’ve all completed the games but still if you carry on exploring and experimenting you can come across some new and pretty strange things. Now there are games that don’t really allow much room for you to look for new stuff, they usually be racing games or puzzle games but every so often you come across a game or so that has you thinking ‘what’s over that gate’ or ‘what if I do this?’. These are the games that you can appreciate the most.
One of the best games that you can play again and again is Rare’s Perfect Dark and there are a couple of things that seem as though they were not put there by anyone and that the game is almost thinking for itself. One of the things that every one wanted to do was go around in the Carrington Institute with weapons, apart from on the level, but the game didn’t seem to let you but there were ways that you could do it. The key to most of this is the box found in the lower area with that guy who seems to hate Joanna. You can take the box out of that area upstairs and muck around with it. You could attach hundreds of remote mine to it so they stick out on the side in a big tower and take it up to Carrington’s office, go back down to the shooting range and blow it up. Unfortunately Carrington never seemed to get hurt, although you could singe his blue sofa a bit. The exploding box also has the good use of propping doors open so the don’t shut. What you could do was put the box against the door leading to the shooting range area and then stand in the door frame where the glass door would usually shut, at a place where you can keep the door open but still access the shooting range menu. You then could get out your Slayer and use the secondary function and fly the rocket out of the shooting range area all together. Now there’s several strange things you can do. If you fly over the area where the doors leading to the information room are you see a strange blue void. If you fly strait down into it very slowly you will appear in the holo-room which you couldn’t do before. You can blow up the furniture and even go into the area with the hover bike and fly up to the roof and find a random piece of cheese. Also if you go to the room where you can test out all the gadgets in the game and keep the door open with the box you can fly the cam-spy out of the room and spy on people.
Also there was the mystery that was the club in the Chicago level. Magazines reveal the by putting on the x-ray goggles and firing the Magnum into the club door the guy will run out and open it. You could also enter by disarming one of the guys standing outside the club and he would run in. The things is that once you in there, guards start pouring in through the door. To get a little bit of privacy or to keep the door open all you have to do was get the bomb spy and leave it up against the door. Also at the end of the G5 building level you can fly the cam-spy out in to Chicago, but the game designers found it and made it impossible to get down the stairs, annoying. Also when you use the cloaking devise to get into the lift and then shoot at one of the enemies it says mission objective failed, when you have actually completed it, if you think about it the main objective is to get into the lift.
When I got the all weapons cheat one of the things I was most looking forward to was using the Slayers Fly-By Wire mode to explore the levels even more, but you only got the gun on the levels that you could already get them on. One thing you could do was use the Slayer the fly outside the ship on level in the Skedar ship. There were two small holes when you get to the top of the lift to enter the main area of the ship which, with careful piloting, you could fly a rocket out of. You could fly only a bit out of the ship, it looks strange because there is no outside and you can see most of the level down below you, before the games blew up your rocket and the screen went out.
One of the things I liked best was on the Air Force one level. I you chucked the timed mine into the tube running between the two ships before completing all the mission objectives the plane would start to crash, and you would have to rush to the controlls of the plane to stop it crashing. But if you look out of a window the plane isn’t actually going down but it still blows up. Also if you pursue Trent when he runs away he follows you around the level trying to kill you with his meaty gun, when usually he would have just disappeared in to thin air.
On the Skedar home planet you can commit suicide buy standing on the bridge and shooting the block off of that mark so the bridge moves away from under your feet. You can really irritate a friend when doing co-operative was by moving the block as they are walking over the bridge.
One of the best features on the game was the real time lighting. It was good because you could shoot the lights out so it gets darker. It takes a while but when you shoot as many lights as you can it gives the level a really spooky feel, with lots of flickering lights. Unfortunately some of the lights were indestructible.
One of the most fun things was to place loads of remote mines on the floor and lure loads of guards over to it and blow it up. The all fly all over the place and it’s a great laugh. One good way of playing multi-player was to choose a route on a level, line it with remote mine and blow them up as you and a couple of mate run through it. The first person to get to the end of it alive is the winner. It was really good because it was hard to see where you were going and it made it even more frantic. Another good mutli-player idea is Paintball. You have two teams, have a game of capture the case, one hit kill and have paintball mode on. It’s really scary when you have the case and your running away from the enemy base when you know if you get hit once you’re dead, and you are the prime target. You can also have a Matrix style games where you are against 8 fist sims on Dark difficulty on the Grid level with slow motion on. It’s really bad when you need to reload and it’s taking aegis while loads of evil fist sims crowd around you ready for the kill. Also a game where all you have are lasers, the blue rays fly every where about the level, awesome.
One of the hardest things to do on co-operative, with the sim, is to complete the Air Base level because only one of you gets the disguise. To complete it you have to kill your friend.

For the rest of this thread I want to hear what your favourite multi-player modes are, what you would like to see in Perfect Dark Zero and any other glitches or cool things to do with any other games.
Mon 24/09/01 at 19:03
Regular
"Dunemaul NE Hunter"
Posts: 549
Now that we have to wait about half a year for the Gamecube to be released in England, most of us have to save as much money as we can so we can buy it, so that means not being to buy any new games for a while. So people like me in that situation have been squeezing the last bit of juice out of our old N64 games and in doing so we come across things that we hadn’t noticed before. We’ve all completed the games but still if you carry on exploring and experimenting you can come across some new and pretty strange things. Now there are games that don’t really allow much room for you to look for new stuff, they usually be racing games or puzzle games but every so often you come across a game or so that has you thinking ‘what’s over that gate’ or ‘what if I do this?’. These are the games that you can appreciate the most.
One of the best games that you can play again and again is Rare’s Perfect Dark and there are a couple of things that seem as though they were not put there by anyone and that the game is almost thinking for itself. One of the things that every one wanted to do was go around in the Carrington Institute with weapons, apart from on the level, but the game didn’t seem to let you but there were ways that you could do it. The key to most of this is the box found in the lower area with that guy who seems to hate Joanna. You can take the box out of that area upstairs and muck around with it. You could attach hundreds of remote mine to it so they stick out on the side in a big tower and take it up to Carrington’s office, go back down to the shooting range and blow it up. Unfortunately Carrington never seemed to get hurt, although you could singe his blue sofa a bit. The exploding box also has the good use of propping doors open so the don’t shut. What you could do was put the box against the door leading to the shooting range area and then stand in the door frame where the glass door would usually shut, at a place where you can keep the door open but still access the shooting range menu. You then could get out your Slayer and use the secondary function and fly the rocket out of the shooting range area all together. Now there’s several strange things you can do. If you fly over the area where the doors leading to the information room are you see a strange blue void. If you fly strait down into it very slowly you will appear in the holo-room which you couldn’t do before. You can blow up the furniture and even go into the area with the hover bike and fly up to the roof and find a random piece of cheese. Also if you go to the room where you can test out all the gadgets in the game and keep the door open with the box you can fly the cam-spy out of the room and spy on people.
Also there was the mystery that was the club in the Chicago level. Magazines reveal the by putting on the x-ray goggles and firing the Magnum into the club door the guy will run out and open it. You could also enter by disarming one of the guys standing outside the club and he would run in. The things is that once you in there, guards start pouring in through the door. To get a little bit of privacy or to keep the door open all you have to do was get the bomb spy and leave it up against the door. Also at the end of the G5 building level you can fly the cam-spy out in to Chicago, but the game designers found it and made it impossible to get down the stairs, annoying. Also when you use the cloaking devise to get into the lift and then shoot at one of the enemies it says mission objective failed, when you have actually completed it, if you think about it the main objective is to get into the lift.
When I got the all weapons cheat one of the things I was most looking forward to was using the Slayers Fly-By Wire mode to explore the levels even more, but you only got the gun on the levels that you could already get them on. One thing you could do was use the Slayer the fly outside the ship on level in the Skedar ship. There were two small holes when you get to the top of the lift to enter the main area of the ship which, with careful piloting, you could fly a rocket out of. You could fly only a bit out of the ship, it looks strange because there is no outside and you can see most of the level down below you, before the games blew up your rocket and the screen went out.
One of the things I liked best was on the Air Force one level. I you chucked the timed mine into the tube running between the two ships before completing all the mission objectives the plane would start to crash, and you would have to rush to the controlls of the plane to stop it crashing. But if you look out of a window the plane isn’t actually going down but it still blows up. Also if you pursue Trent when he runs away he follows you around the level trying to kill you with his meaty gun, when usually he would have just disappeared in to thin air.
On the Skedar home planet you can commit suicide buy standing on the bridge and shooting the block off of that mark so the bridge moves away from under your feet. You can really irritate a friend when doing co-operative was by moving the block as they are walking over the bridge.
One of the best features on the game was the real time lighting. It was good because you could shoot the lights out so it gets darker. It takes a while but when you shoot as many lights as you can it gives the level a really spooky feel, with lots of flickering lights. Unfortunately some of the lights were indestructible.
One of the most fun things was to place loads of remote mines on the floor and lure loads of guards over to it and blow it up. The all fly all over the place and it’s a great laugh. One good way of playing multi-player was to choose a route on a level, line it with remote mine and blow them up as you and a couple of mate run through it. The first person to get to the end of it alive is the winner. It was really good because it was hard to see where you were going and it made it even more frantic. Another good mutli-player idea is Paintball. You have two teams, have a game of capture the case, one hit kill and have paintball mode on. It’s really scary when you have the case and your running away from the enemy base when you know if you get hit once you’re dead, and you are the prime target. You can also have a Matrix style games where you are against 8 fist sims on Dark difficulty on the Grid level with slow motion on. It’s really bad when you need to reload and it’s taking aegis while loads of evil fist sims crowd around you ready for the kill. Also a game where all you have are lasers, the blue rays fly every where about the level, awesome.
One of the hardest things to do on co-operative, with the sim, is to complete the Air Base level because only one of you gets the disguise. To complete it you have to kill your friend.

For the rest of this thread I want to hear what your favourite multi-player modes are, what you would like to see in Perfect Dark Zero and any other glitches or cool things to do with any other games.
Mon 24/09/01 at 19:48
Regular
Posts: 21,800
Heres a massive PHAT tip for Perfect Dark some of you may know some may not. To get the cheat time on Pelagic 2 on Special agent I think its for Invincibility or something. Its frickin simple theres a massive shortcut that misses out half the level, do all the level objectives and go to meet Elvis when you meet him go to the room where the switch was that you used to turn on the moonpool lift. Go up the stairway thats behind you when you walk in go to the far right and turn on the X ray scanner thing and you should see a button in the wall, press it and it opens a door which takes you to the end of the level.

Also have you heard the funny crap that some of the guard say, if you shoot them in the head through the windows on the Pelagic 2 level, another man will come along and sit next to them and say some crap like "he was my best friend" lol.
Mon 24/09/01 at 20:11
Regular
"+34 Intellect"
Posts: 21,334
Tiltawhirl wrote:
> Also have you heard
> the funny crap that some of the guard say, if you shoot them in the head through
> the windows on the Pelagic 2 level, another man will come along and sit next to
> them and say some crap like "he was my best friend" lol.

LOL,I like it when they say "i didnt like him anyway".
Mon 24/09/01 at 20:35
Regular
"Dunemaul NE Hunter"
Posts: 549
It's strange when the guard walks up to someone who's just been shot in the head and he say "Are you Ok?". Of course he's not Ok, he's just been shot in the head!
Mon 24/09/01 at 21:48
Posts: 0
My favorite one is when they shout "NOOOOOOOOOOOOOOOO"
Mon 24/09/01 at 22:16
Regular
Posts: 9,848
None of those things you've wrote are really glitches, more tricks. Also, you could benefit from a bit of paragraphing...


Otherwise back to "BODY COUNTS TO HIGH!" LOL!

"Never liked him anyway!" is still the best one though!

If you shoot one of the air hostess' escorts then she'll ask if he's ok.

And although this is a bit sick, you can stop the shooting range door from shutting by standing in it's way and decorate Foster with arrows and throwing knives! lol

"Leave me alone, won't you!"

He has every reason to be ticked off! :-D
Tue 25/09/01 at 01:00
Regular
"I'm not Orgazmo"
Posts: 9,159
Mario Kart 64 has some great annyoing (to people your racing) glitches.

Anyways...

In perfect dark some guards say you b*tch, I think they only did that because the game was deemed to be an 18 anyway.

My fav thing in Perfect Dark would have to be when you shoot a guards gun and they go running after it all 'pansy' like there all the same those guards all that time around men.

Anyways Perfect Dark good game innit :D
Tue 25/09/01 at 09:46
Regular
Posts: 21,800
Strafex wrote:
And although this is a bit sick, you can stop the shooting range
> door from shutting by standing in it's way and decorate Foster with arrows and
> throwing knives! lol

"Leave me alone, won't you!"



Lol that is too funny, throw knives at his head and they go right through mwhahahahahahahaha.

Another one you can do is run in put the crate in the door or use your body, the go to slayer and go to guided rocket or whatever its called, and if your quick enough you should be able to fly the rocket out the door and round the institute, not really helpful but its something to do.
Thu 27/09/01 at 19:06
Regular
"tinycurve.gif"
Posts: 5,857
cookie monster wrote:
> Tiltawhirl wrote:
> Also have you heard
> the funny crap that some of
> the guard say, if you shoot them in the head through
> the windows on the
> Pelagic 2 level, another man will come along and sit next to
> them and say
> some crap like "he was my best friend" lol.

LOL,I like it when they
> say "i didnt like him anyway".


I like showing them the camspy, then hiding away, and listening. They say things like:
"I bet this is another drill"
or
"What the hell?!"

Quite humourous
Thu 27/09/01 at 19:08
Regular
Posts: 3,937
Nice post

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