GetDotted Domains

Viewing Thread:
"everybody's perfect"

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Sat 22/09/01 at 17:04
Regular
Posts: 787
Why do people in computer games always do everything perfectly?
I think games would be better if the heroes or heroines mucked it up once in a while. For example, Solid Snake could trip over a wire and have to roll around on the floor shooting guards while tring to pick the right moment to stand up again.
Someone from Resident Evil could get turned into a zombie then the second playable charater would have to find a cure while fending off attacks from the first character without killing them.
And (running out of ideas now) Lara could fall off a ledge, break her leg and have to be taken to hospital, then the next level would be trying to escape and continue her quest with a limp that would gradually heal during the rest of the game.
These ideas would make games more interesting with exiting twists in the plot and a break in the storyline just as more of the the game plot is about to be revealed.
Sun 23/09/01 at 16:13
Posts: 0
The_Vottanator wrote:
> If it was already waiting in the sky for her but decided to go into lightspeed
> anyway, don't you think it may have crashed?

"Go to
> lightspeed"
"But sir, we are only a few meters away from our
> destination."
"I don't care. You heard me. GO TO
> LIGHTSPEED!"
"Yes sir"
'BOOOOOOOOOOOOOM'

:)

lol @ that post.

i meant they were either already there and if they were not there they could come at lightspeed. and they dont crash because the computer knows what its doing. and you can see they didnt crash because it rescued jo.
Sun 23/09/01 at 16:07
Regular
"Rong Xion Tong"
Posts: 5,237
If it was already waiting in the sky for her but decided to go into lightspeed anyway, don't you think it may have crashed?

"Go to lightspeed"
"But sir, we are only a few meters away from our destination."
"I don't care. You heard me. GO TO LIGHTSPEED!"
"Yes sir"
'BOOOOOOOOOOOOOM'

:)
Sun 23/09/01 at 16:00
Posts: 0
Gaming Boy wrote:
> Rickyfire wrote:
> But if they made mistakes too often, it would become
> extremely annoying, as some
> parts of games NEED everything to be
> perfect.

And for PD to not be perfectr
> would be, Nearly Alright
> Dark!!!


On PD, it seems wierd on the first level that the jumpship should
> just "coinsidentally" arrive when Jo finishes the mission there. It's
> strange how it isn't ten minutes late or something, like the buses are
> nowadays!

the jump ship was already there. it dropped her off and waited in the sky for her to come out. and 8it was the future so they travel faster than light and cant be late.
Sun 23/09/01 at 12:47
Regular
"tinycurve.gif"
Posts: 5,857
Rickyfire wrote:
> But if they made mistakes too often, it would become extremely annoying, as some
> parts of games NEED everything to be perfect.

And for PD to not be perfectr
> would be, Nearly Alright Dark!!!


On PD, it seems wierd on the first level that the jumpship should just "coinsidentally" arrive when Jo finishes the mission there. It's strange how it isn't ten minutes late or something, like the buses are nowadays!
Sat 22/09/01 at 18:09
Regular
"Mm reprocessed meat"
Posts: 967
But if they made mistakes too often, it would become extremely annoying, as some parts of games NEED everything to be perfect.

And for PD to not be perfectr would be, Nearly Alright Dark!!!
Sat 22/09/01 at 17:17
Regular
"tinycurve.gif"
Posts: 5,857
Yes. I think it would be good if they mucked it up somehow.
Sat 22/09/01 at 17:04
"period drama"
Posts: 19,792
Why do people in computer games always do everything perfectly?
I think games would be better if the heroes or heroines mucked it up once in a while. For example, Solid Snake could trip over a wire and have to roll around on the floor shooting guards while tring to pick the right moment to stand up again.
Someone from Resident Evil could get turned into a zombie then the second playable charater would have to find a cure while fending off attacks from the first character without killing them.
And (running out of ideas now) Lara could fall off a ledge, break her leg and have to be taken to hospital, then the next level would be trying to escape and continue her quest with a limp that would gradually heal during the rest of the game.
These ideas would make games more interesting with exiting twists in the plot and a break in the storyline just as more of the the game plot is about to be revealed.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Great services and friendly support
I have been a subscriber to your service for more than 9 yrs. I have got at least 12 other people to sign up to Freeola. This is due to the great services offered and the responsive friendly support.
Just a quick note to say thanks for a very good service ... in fact excellent service..
I am very happy with your customer service and speed and quality of my broadband connection .. keep up the good work . and a good new year to all of you at freeola.
Matthew Bradley

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.