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I think games would be better if the heroes or heroines mucked it up once in a while. For example, Solid Snake could trip over a wire and have to roll around on the floor shooting guards while tring to pick the right moment to stand up again.
Someone from Resident Evil could get turned into a zombie then the second playable charater would have to find a cure while fending off attacks from the first character without killing them.
And (running out of ideas now) Lara could fall off a ledge, break her leg and have to be taken to hospital, then the next level would be trying to escape and continue her quest with a limp that would gradually heal during the rest of the game.
These ideas would make games more interesting with exiting twists in the plot and a break in the storyline just as more of the the game plot is about to be revealed.
> If it was already waiting in the sky for her but decided to go into lightspeed
> anyway, don't you think it may have crashed?
"Go to
> lightspeed"
"But sir, we are only a few meters away from our
> destination."
"I don't care. You heard me. GO TO
> LIGHTSPEED!"
"Yes sir"
'BOOOOOOOOOOOOOM'
:)
lol @ that post.
i meant they were either already there and if they were not there they could come at lightspeed. and they dont crash because the computer knows what its doing. and you can see they didnt crash because it rescued jo.
"Go to lightspeed"
"But sir, we are only a few meters away from our destination."
"I don't care. You heard me. GO TO LIGHTSPEED!"
"Yes sir"
'BOOOOOOOOOOOOOM'
:)
> Rickyfire wrote:
> But if they made mistakes too often, it would become
> extremely annoying, as some
> parts of games NEED everything to be
> perfect.
And for PD to not be perfectr
> would be, Nearly Alright
> Dark!!!
On PD, it seems wierd on the first level that the jumpship should
> just "coinsidentally" arrive when Jo finishes the mission there. It's
> strange how it isn't ten minutes late or something, like the buses are
> nowadays!
the jump ship was already there. it dropped her off and waited in the sky for her to come out. and 8it was the future so they travel faster than light and cant be late.
> But if they made mistakes too often, it would become extremely annoying, as some
> parts of games NEED everything to be perfect.
And for PD to not be perfectr
> would be, Nearly Alright Dark!!!
On PD, it seems wierd on the first level that the jumpship should just "coinsidentally" arrive when Jo finishes the mission there. It's strange how it isn't ten minutes late or something, like the buses are nowadays!
And for PD to not be perfectr would be, Nearly Alright Dark!!!
I think games would be better if the heroes or heroines mucked it up once in a while. For example, Solid Snake could trip over a wire and have to roll around on the floor shooting guards while tring to pick the right moment to stand up again.
Someone from Resident Evil could get turned into a zombie then the second playable charater would have to find a cure while fending off attacks from the first character without killing them.
And (running out of ideas now) Lara could fall off a ledge, break her leg and have to be taken to hospital, then the next level would be trying to escape and continue her quest with a limp that would gradually heal during the rest of the game.
These ideas would make games more interesting with exiting twists in the plot and a break in the storyline just as more of the the game plot is about to be revealed.