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1) You get bored easily if there isn't a learning curve.
2) You have to actually 'learn' in order to say the game has a learning curve.
3) Most games don't nowadays.
Hence games are frequently dull after a short period of time.
You buy a racing game. The only learning involved is memorising the tracks. No fun. Then you play it for X-hundred hours to 'open everything up'. Pointless. Dull.
Or a FPS. The only learning involved is where the health and ammo, and enemies are. You already know all the tactics you're ever going to learn for them. Also dull.
The last game I played which I can truly say had a proper learning curve, was Tony Hawks Skateboarding. Everybody started from scratch with that, which is why it was a classic, and had great lastability.
If a game doesn't do something new, you'll probably get bored of it quickly, and in my case, I'm probably bored of it before I play it.
1) You get bored easily if there isn't a learning curve.
2) You have to actually 'learn' in order to say the game has a learning curve.
3) Most games don't nowadays.
Hence games are frequently dull after a short period of time.
You buy a racing game. The only learning involved is memorising the tracks. No fun. Then you play it for X-hundred hours to 'open everything up'. Pointless. Dull.
Or a FPS. The only learning involved is where the health and ammo, and enemies are. You already know all the tactics you're ever going to learn for them. Also dull.
The last game I played which I can truly say had a proper learning curve, was Tony Hawks Skateboarding. Everybody started from scratch with that, which is why it was a classic, and had great lastability.
If a game doesn't do something new, you'll probably get bored of it quickly, and in my case, I'm probably bored of it before I play it.
At least with new consoles and computers new things can be done and 'good' games developers are always trying to come up with original ideas for their games nowadays. It would be hard to put something new in say an F1 game that wasn't similar to before thats why only frame rate, smoothness, graphics and updated teams, drivers and so on are the only real differences between F1 games.
:D
Take Goldeneye for instance.
Everyone can complete the Dam on agent.
Infact most easily complete the game on Agent and get half way through Secret Agent.
From there, they've learnt the basic tricks and tactics.
From there it depends whether they can keep going to beat 00 Agent and unlock the cheats.
It's a good learning curve because begnners can easily get into it while experts have plenty of challenge to keep them occupied.
You say that unlocking everything is boring, I don't necessarily agree with that, when I've done it I feel I've achieved something.
Thing is, if you were thrown in at the last level of a game would you find it the same as you would if you had slowly progressed to it, or would you find it too difficult having not experienced the learning curve through earlier levels?
> What about the 3D adventures, in which you learn new moves as you go? You're
> constantly learning new things, but not through practice, and getting better at
> them, but simply being given them.
That's all about mastering your current moves before you get started on the new ones.
It would be pretty confising to have loads of moves as soon as you start.
Learning them one at a time lets you get to grips with them one at a time.
Hmm, I have a strange urge to suddenly play Quake 3, but my PS2's upstairs.
Gah, I can't be bothered. CS it is then.