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"'Themed' levels"

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Sun 16/09/01 at 23:09
Regular
Posts: 787
All games have them. Sorry, no, they don't, just many of those games that get dubbed as 'kiidy' games.

You know what I'm talking about though, right?

Even back in the days of the NES and Sega Master System many of the platformers had themed levels. And that trend has continued in todays games.

Trouble is, it's mostly the same old themes in all of the darned games.

You always get an initial level, in a world of rolling hills, green grass, and various buildings/structures. Usually more of a training level than anything else.

Sometimes you'll get a 'space' level. Though is more of an old school platformer trend, in which they made you jump really high, and slowly, as if to emphasis less gravity.

There's usually a western level too. Not usually cowboys and stuff, buy deserts and cacti are popular.

You get an ice level, and you slip around a bit.

A water level, with an awkward control method of swimming, and this level usually sucks.

To counter this there will no doubt be a 'fire' or lava level too.

So why is it we get the same old ideas? Even if the levels are completely different, incorporating different aspects of each 'theme' it still lacks imagination.

But originality is hard to come by, and I guess increasingly so - as time goes by, there must be less and less new stuff you can do, right? Hmmm, maybe?

So what can we expect next in 3D adventure style games? More games that take us to a desert land, a fire land, and ice land, a water land and the like?

Maybe. But maybe they'll come up with original levels too.

Like that clock level on Super Mario 64, but I can visualise it. Maybe that's why I'm not developing games/

So, favourite levels, worst levels?
Mon 17/09/01 at 09:55
Regular
"Fishing For Reddies"
Posts: 4,986
My favourite level... would have to be Click Clock Wood - Banjo - Kazooie.

The mucis is great, the theme although continually The 4 Seasons, sees all four parts through, which I think is cool. The landscape changes, the mucis changes, it's great!
Mon 17/09/01 at 08:41
Regular
Posts: 3,182
I would have to say that themed levels annoy me. It's all been seen too many times. It's reached a point now where you virtually know what's coming.

My favourite level is the "Shock It To Me Theatre: Killer Department Store" in ILLBLEED on the DC - but I think I'm the only person in the UK who has played this game.
Sun 16/09/01 at 23:28
Regular
"I'm not Orgazmo"
Posts: 9,159
The best levels on adventure games are always the Snow levels for me from Mario, the Banjo Kazooie games, Zelda I love all of them, there usually the most pretty to look at as well :D
Sun 16/09/01 at 23:18
Regular
Posts: 21,800
My favourite levels are all mainly on Banjo Kazooie games, Treasure Trove cove, Freezeazy Peak, Mayan Temple, Hail Fire Peaks and also Fungi Forest from DK64. All games made by Rare with some of the best level design ive seen.

The worst levels I can think of are Shifting sand land and Tick Tock clock on Mario 64 they where so annoying. Oh and Bubblegloop Swamp on Banjo Kazooie.
Sun 16/09/01 at 23:14
Posts: 0
I always liked those Casino type levels in the Sonic games. Great fun.
Sun 16/09/01 at 23:13
Regular
Posts: 6,492
Themed levels apply variety and longevity to a game, they are not necassarily making a game more kiddie. Extremes in Gameplay are usually found in games aimed at a younger audience, Mario being a prime example. But surely going from cave complexes to Administration blocks in Red Faction cannot be classed as this.

Anyway, favourite level?? It has to be emmm, let me think, I really don't know. Possibly the Complex on Goldeneye, an all time classic Multiplayer map.
Sun 16/09/01 at 23:09
Regular
"not dead"
Posts: 11,145
All games have them. Sorry, no, they don't, just many of those games that get dubbed as 'kiidy' games.

You know what I'm talking about though, right?

Even back in the days of the NES and Sega Master System many of the platformers had themed levels. And that trend has continued in todays games.

Trouble is, it's mostly the same old themes in all of the darned games.

You always get an initial level, in a world of rolling hills, green grass, and various buildings/structures. Usually more of a training level than anything else.

Sometimes you'll get a 'space' level. Though is more of an old school platformer trend, in which they made you jump really high, and slowly, as if to emphasis less gravity.

There's usually a western level too. Not usually cowboys and stuff, buy deserts and cacti are popular.

You get an ice level, and you slip around a bit.

A water level, with an awkward control method of swimming, and this level usually sucks.

To counter this there will no doubt be a 'fire' or lava level too.

So why is it we get the same old ideas? Even if the levels are completely different, incorporating different aspects of each 'theme' it still lacks imagination.

But originality is hard to come by, and I guess increasingly so - as time goes by, there must be less and less new stuff you can do, right? Hmmm, maybe?

So what can we expect next in 3D adventure style games? More games that take us to a desert land, a fire land, and ice land, a water land and the like?

Maybe. But maybe they'll come up with original levels too.

Like that clock level on Super Mario 64, but I can visualise it. Maybe that's why I'm not developing games/

So, favourite levels, worst levels?

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