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"Maximo vs Army of Zin (JPN) Impressions"

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Tue 30/09/03 at 14:11
Regular
"Profit of Doom"
Posts: 1,881
Short, but sweet I think could be the best analagy to sum up Maximo versus Army of Zin.

Arguably easier than it's predecessor, the game can be beaten in about 4-6 hours. There are moments, which test your resolve and skill, most of which, come in the form of enemy melee attacks. These can be overwhelming at times - and frustrating, since there really isn't any "invincibility" respite as seen in other platform games, so you can be killed in a matter of seconds.

The game looks nice enough, but there are some graphical errors. One of which, may occur during a melee attack, where-by the visuals look very jaggy, almost as if it were a PSOne title. Another problem I found was that there was "white specks" littered throughout the game, not bad enough to detract from the game, but enough to make it noticeable, almost as if it were a dirty print or something.

Aside the aesthetical deficiencies, the sound is faultless, with a decent score to accompany the comical sound-effects and surprisingly, impressive dialogue. The controls are identical to the first one and feel natural. The camera itself, works well-enough, and can be position when faced with an awkward jump, in the event of the camera being unable to be navigated, Maximo is made visible via his shadow, ala' Mario Sunshine. Thankfully though, these occurances were rare.

Maximo versus Army of Zin hasn't bettered it's predecessor, but it's on par with it IMO. Some may find it easy-going; 2-days spent on this will see you through it, but therein lies the temptation to go back through the stages you haven't "Mastered" to attain 100% completion.

Good fun, certainly worth a rent at the worst when it hits PAL shores next-year.
There have been no replies to this thread yet.
Tue 30/09/03 at 14:11
Regular
"Profit of Doom"
Posts: 1,881
Short, but sweet I think could be the best analagy to sum up Maximo versus Army of Zin.

Arguably easier than it's predecessor, the game can be beaten in about 4-6 hours. There are moments, which test your resolve and skill, most of which, come in the form of enemy melee attacks. These can be overwhelming at times - and frustrating, since there really isn't any "invincibility" respite as seen in other platform games, so you can be killed in a matter of seconds.

The game looks nice enough, but there are some graphical errors. One of which, may occur during a melee attack, where-by the visuals look very jaggy, almost as if it were a PSOne title. Another problem I found was that there was "white specks" littered throughout the game, not bad enough to detract from the game, but enough to make it noticeable, almost as if it were a dirty print or something.

Aside the aesthetical deficiencies, the sound is faultless, with a decent score to accompany the comical sound-effects and surprisingly, impressive dialogue. The controls are identical to the first one and feel natural. The camera itself, works well-enough, and can be position when faced with an awkward jump, in the event of the camera being unable to be navigated, Maximo is made visible via his shadow, ala' Mario Sunshine. Thankfully though, these occurances were rare.

Maximo versus Army of Zin hasn't bettered it's predecessor, but it's on par with it IMO. Some may find it easy-going; 2-days spent on this will see you through it, but therein lies the temptation to go back through the stages you haven't "Mastered" to attain 100% completion.

Good fun, certainly worth a rent at the worst when it hits PAL shores next-year.

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