The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
The intros tells you what your mission is and they also tell you why the hero is after the mean guy. The developers tries to make the intros as original as possible. But do they succed? Well, sometimes they do and sometimes they donīt.
People, as i know them, are too busy trying out the game to watch the intro. I think thatīs stupid. As i said before, Intros tellīs you something about the game thatīs useful to know. So watch the intros!
The cut-scenes can be short, long or a part of a movie.
"Tommorow never dies" had a cut-scene from the movie every time you completed a level, while Conkerīs Bad Fur Day and Final Fantasy had small cut-scenes that told you about the next thing thatīs about to happen. Zelda also had small cut-scenes, with a lot of action. Lightning, thunder and special effects are popular in the intros. And combined with rumbling effects, the introīs are very fun to watch.
Rareware are the masters behind the cut-scenes. Conkerīs Bad Fur Day has one of the funniest cut-scenes ever. It has "Saving Private Ryan" and "The Matrix" cut-scenes that you simply love watching. It also has many other great cut-scenes.
Banjo-Tooie also has some good cut-scenes, but itīs intro is the best. Great bif Fireballs, lightning, magic effects and great graphic makes it one of the most enjoyable scenes ever. Banjo-Tooie also has a few cut-scenes thatīs worth to see.
This topic is finished with some last words:
Watch the intros, for god sake!
Thank you for reading(if you did)
> People who skip the intro and the ingame cut-scenes need their heads
> examining! I know someone who does it. Madness!
yeah i bet you do after seeing it god knows how many times
On the other hand, it is refreshing to play a game that has no cut-scenes like Quake.
Games nowadays, are getting too many cut scenes, memory that could be used to make bigger and better games. Of course this does all depend on that game though. Command and Conquer needed the cut scenes to give you your mission orders, but The Bouncer didn't need all of those cut scenes, as it was more like a film where the playable bits were the cut scenes. The game could have been so much better if there was more focus on the action.
The classic games for PC, like Doom and Hexen, didn't have cut-scenes at all, but this was because when they were made, home computers didn't have the capacity to run them. They did however have a screen with words appearing on them to say how the story continues.
Duke Nukem 3D, unlike the original 2 Duke Nukem games, didn't have anything like this at all until the 'Atomic Edition' was released. The new episode had a short but informative introduction which told you what your mission was.
Games on the 16-bit consoles generally had moving characters with words explaining what was happening, like in Yoshi's Island (Super Mario World 2) on the SNES. It showed us how Luigi was kidnapped by Kamek and how he needed the help of the Yoshi's to save him.
Games started to progress on the PC. Games like Command & Conquer had mission orders given to the players between every level, as well as showing how the game was progressing. Other games just had an intro-scene to get you started in the game.
Current console games show us this and sometimes more than is actually neccesary. This is because people are stunned by visual effects in FMV's and this now sometimes takes over the actual gameplay.
Games are being taken over by hours of FMV sequences, which last longer than the games themselves! They can be long and unneccasary whih in the end destract you from the game and concentrate on the cut-scenes.
Developers need to get it right. There is a very fine balance that needs to be sorted. Games currently need cut-scenes, however they don't need too much. If less memory on the game medium was used on cut-scenes, we'd have bigger games, however if too little memory is used, we'll have games which don't seem to have any goal in them.
The intros tells you what your mission is and they also tell you why the hero is after the mean guy. The developers tries to make the intros as original as possible. But do they succed? Well, sometimes they do and sometimes they donīt.
People, as i know them, are too busy trying out the game to watch the intro. I think thatīs stupid. As i said before, Intros tellīs you something about the game thatīs useful to know. So watch the intros!
The cut-scenes can be short, long or a part of a movie.
"Tommorow never dies" had a cut-scene from the movie every time you completed a level, while Conkerīs Bad Fur Day and Final Fantasy had small cut-scenes that told you about the next thing thatīs about to happen. Zelda also had small cut-scenes, with a lot of action. Lightning, thunder and special effects are popular in the intros. And combined with rumbling effects, the introīs are very fun to watch.
Rareware are the masters behind the cut-scenes. Conkerīs Bad Fur Day has one of the funniest cut-scenes ever. It has "Saving Private Ryan" and "The Matrix" cut-scenes that you simply love watching. It also has many other great cut-scenes.
Banjo-Tooie also has some good cut-scenes, but itīs intro is the best. Great bif Fireballs, lightning, magic effects and great graphic makes it one of the most enjoyable scenes ever. Banjo-Tooie also has a few cut-scenes thatīs worth to see.
This topic is finished with some last words:
Watch the intros, for god sake!
Thank you for reading(if you did)