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So while Carbon tries to add all this drama and excitement with cut-scenes featuring "computerized" live actors and the World Map screen, which allows you to pick your races and slowly take over the wild racing streets, the very core of the game remains much the same. You have to race to win. The arcade feel to the driving hasn't changed one bit since NFS: Underground. Sure, the physics engine may allow for more destructible objects in the environment, but the patented formula of easy turns at very high speeds and the almost non-existent damage model remain the basis for the racing game. Not that this is a bad thing mind you, as NFS fans certainly know what they like about the game.
The race modes are also very familiar to fans of the series: you have your classic races, races against the clock (with checkpoints), drift races, and sprint races, which are very similar to classic races, but set on more perilous roads. This time around, when you skid off a mountain track and smash through the protective railing, you can actually end up plunging with your car straight into the abyss. Sounds scary enough, but the whole point of being afraid of this terrible predicament is somewhat diminished by the fact that you can simply restart the race with no consequences to your career status.
Like in the previous NFS games, players can use nitro and some sort of pseudo bullet time mode to gain more control in tricky situations (in case of oncoming traffic and such).
The big news about Carbon that the EA marketing team was pimping are your wingmen. Conceptually, these guys work *exactly* like the wingmen in Wing Commander. OK, they don't fly around in space ships, but they are constantly chatting with you, giving you tips or encouraging you as you take the lead.
The role of your crew (wingmen) is to block the competition, or say, scout ahead for shortcuts (it all depends on which wingman you choose). While some of these guys and gals *may* end up being useful in certain situations, the feature is not nearly as intuitive or effective as it potentially could have been. Wingmen have "charges," so using them up at the start of the race won't be a smart thing to do. Then again, not using them altogether is not that un-smart either, as you can easily win most races without them on the normal level of difficulty.
And so, as you progress through the main campaign (the career mode), you'll get to unlock new cars and unlock new story elements, win more territories and become the most badass street racer on the block. Unfortunately, this is too familiar to most gamers and hence not as thrilling as it may sound to the uninitiated.
On the other hand, the fact that a grueling 2 or 3 lap street race may end up getting the attention of the local police does up the ante for the quality and the intensity of the gameplay. Trying to shake off the cops just as you won a race can be pretty exciting, as the transition between the racing and pursuit mode is done seamlessly. In my mind, this was one of the most fun segments of the game.
Overall: 7.6 out of 10
Moderator Edit: Originally posted here
So while Carbon tries to add all this drama and excitement with cut-scenes featuring "computerized" live actors and the World Map screen, which allows you to pick your races and slowly take over the wild racing streets, the very core of the game remains much the same. You have to race to win. The arcade feel to the driving hasn't changed one bit since NFS: Underground. Sure, the physics engine may allow for more destructible objects in the environment, but the patented formula of easy turns at very high speeds and the almost non-existent damage model remain the basis for the racing game. Not that this is a bad thing mind you, as NFS fans certainly know what they like about the game.
The race modes are also very familiar to fans of the series: you have your classic races, races against the clock (with checkpoints), drift races, and sprint races, which are very similar to classic races, but set on more perilous roads. This time around, when you skid off a mountain track and smash through the protective railing, you can actually end up plunging with your car straight into the abyss. Sounds scary enough, but the whole point of being afraid of this terrible predicament is somewhat diminished by the fact that you can simply restart the race with no consequences to your career status.
Like in the previous NFS games, players can use nitro and some sort of pseudo bullet time mode to gain more control in tricky situations (in case of oncoming traffic and such).
The big news about Carbon that the EA marketing team was pimping are your wingmen. Conceptually, these guys work *exactly* like the wingmen in Wing Commander. OK, they don't fly around in space ships, but they are constantly chatting with you, giving you tips or encouraging you as you take the lead.
The role of your crew (wingmen) is to block the competition, or say, scout ahead for shortcuts (it all depends on which wingman you choose). While some of these guys and gals *may* end up being useful in certain situations, the feature is not nearly as intuitive or effective as it potentially could have been. Wingmen have "charges," so using them up at the start of the race won't be a smart thing to do. Then again, not using them altogether is not that un-smart either, as you can easily win most races without them on the normal level of difficulty.
And so, as you progress through the main campaign (the career mode), you'll get to unlock new cars and unlock new story elements, win more territories and become the most badass street racer on the block. Unfortunately, this is too familiar to most gamers and hence not as thrilling as it may sound to the uninitiated.
On the other hand, the fact that a grueling 2 or 3 lap street race may end up getting the attention of the local police does up the ante for the quality and the intensity of the gameplay. Trying to shake off the cops just as you won a race can be pretty exciting, as the transition between the racing and pursuit mode is done seamlessly. In my mind, this was one of the most fun segments of the game.
Overall: 7.6 out of 10
Moderator Edit: Originally posted here