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Gah!
Gah!
a good example of a one-off good american effort is of Unreal 2, which contains an essence of RPG in it at times, but it's this kinda thing that actually let the game have a rather anti-ending, but still remain a good way to close the story, which a bit of a last message from dalton's shipmates, of which he was helpless in saving.
see?
They'd also put
> cocky a$$hole remarks such as "piece'a'cake", or "just
> like the firing range back at the camp" or so on.
Sounds like these remarks are across between Half life when Barney or a soldier says something, and Commandos.