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"Red Faction...COULD have been good..."

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This thread has been linked to the game 'Red Faction'.
Sun 05/10/03 at 10:34
Regular
Posts: 2,774
i admit that while i was restricted to 56k, RF seemed an enjoyable, fantastic game - but it feels as though the game was left with gaps. and i don't mean the game itself, but the way that the editor is incredibly hindered by limited coding, and quite frankly, an developer that doesn't give a damn about the game anymore. they didn't even make the selling point of the game very sophisticated, either. in fact, i bet it took about 20 lines of coding to create geo-mod.

disgusting.
Mon 06/10/03 at 15:45
"For the horde!!!!"
Posts: 3,656
Geo mode wasn't very good I thought, "I made a hole in the wall, wow i'm so ubur"

The railgun that could locate targets through the wall and kill them was something new but annoying in deathmatch.
Sun 05/10/03 at 15:48
Regular
Posts: 2,774
what i mean is, it's limited technology. i am fluent with RED editor, so it annoys me when you constantly have to make something out of nothing.
Sun 05/10/03 at 10:58
Regular
"Tornado Of Souls"
Posts: 5,680
I think it migth have taken a few more than 20 lines, but yeah, the game seemed good to start with, but it was quickly tiresome. Never had a go with the editor, so I couldn't comment on that, but what do you mean by limited coding? They coded it so it was limited in use or there was a lack of coding options to implement, which limited it?
Sun 05/10/03 at 10:34
Regular
Posts: 2,774
i admit that while i was restricted to 56k, RF seemed an enjoyable, fantastic game - but it feels as though the game was left with gaps. and i don't mean the game itself, but the way that the editor is incredibly hindered by limited coding, and quite frankly, an developer that doesn't give a damn about the game anymore. they didn't even make the selling point of the game very sophisticated, either. in fact, i bet it took about 20 lines of coding to create geo-mod.

disgusting.

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