GetDotted Domains

Viewing Thread:
"Design-a-FPS"

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Sat 11/10/03 at 02:16
"I love yo... lamp."
Posts: 19,577
So what makes a great shooter for you?

In the near(ish) future there are a few muchly anticipated FPSes out, Counter Strike Condition Zero, Half Life 2, Doom 3, Halo 2, XIII.

So what do you want from these, and other future shooters?

Personally I like lots of gadgets and weapons. That is one thing that I like about the Bond games, lots of variety.

I'm beginning to expect online play as almost standard now. It is something that greatly extends the amount of time you play a game for. A good multiplayer makes or breaks a game nowadays.

With advances in technology over the years, I expect decent AI. Let's face it, with out great AI Halo would have just been average.

And good level design is a must. You need varitety. I always felt that some of the old shooters were too samey. Halo was a bit as well.

I also like a good range of interactive elements in the level. Like fixed gun enplacements, vehicles etc.

So um yeah, just general stuff about what you want from some of the new FPSes on the way.
Mon 24/11/03 at 18:20
Regular
Posts: 2,774
I reckon AVP2 is one of the longest lasting games you'll ever get. plus multiplayer is barrels of fun when you finally find your most comfortable unit.

For example, sprinting around as an alien runner is excellent, and listening to the chompy minigun blasts whilst chewing up a predator with a hailstorm of bullets, and hearing his cry as he flops groundwards is pleasing.
Sun 12/10/03 at 13:27
"For the horde!!!!"
Posts: 3,656
Several decent weapons that do good damage to your foes which is what's fun, Planetside as peashooters that requirer you to crouch just to hit them...boring
Sun 12/10/03 at 11:27
Regular
"8==="
Posts: 33,481
Er... change Perfect Dark 2 to Perfect Dark.

I just got up. :S
Sun 12/10/03 at 11:26
Regular
"8==="
Posts: 33,481
Notorious Biggles wrote:
> The thing is with clever programming it would be possible to play the
> same missions from either side, or make lots of level that are
> similar but to play from different perspectives.
>

Yup it's been done to a certain extent with Perfect Dark 2. Where one player could be a bad guy on the missions, against the other player, and jump matrix style to the next bad guy when the died.

I'm expecting this to be two players on each side with Perfect Dark Zero.
Sat 11/10/03 at 23:18
Posts: 2,131
That's probably true, certainly not as difficult as creating whole new levels, then texturing them, testing its design, implementing set pieces, interactive objects, etc.
Sat 11/10/03 at 23:10
"I love yo... lamp."
Posts: 19,577
The thing is with clever programming it would be possible to play the same missions from either side, or make lots of level that are similar but to play from different perspectives.

Just use different textures on levels and non playable characters. Same level, but appears different.

Sure, I know it isn't quite that simple, but it shouldn't be that difficult.
Sat 11/10/03 at 21:52
Regular
"8==="
Posts: 33,481
True.

I like the idea of a 'mission tree' though where you have a bit of choice as to what missions you do and what path you take through the mission tree.
Sat 11/10/03 at 19:43
Regular
"gsybe you!"
Posts: 18,825
In switching sides you are completely destroying the story that is set out for you - It'd be cool if it was more like AvP2, but imagine the work that'd have to go into designing multiple narratives that could occur at any given point in a game. It'd be good fun, but would take absoloutely ages.
Sat 11/10/03 at 19:39
Regular
"allardini's tagline"
Posts: 3,396
Anything where you can just let rip with a machine-gun. For some reason, I always prefer FPS games where you're against human enemies. I really dislike Turok, the alien Perfect Dark bits and others. Makes me sound kinda evil, don't it?
Sat 11/10/03 at 14:04
Regular
"8==="
Posts: 33,481
Yeah it'd work well in games where there's a lot of uncertainty about the people you're working for. Like Red faction 2 and Deus Ex.

I suppose they have done it to an extent with Alien Vs Predator in that you could play on 3 sides.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

10/10
Over the years I've become very jaded after many bad experiences with customer services, you have bucked the trend. Polite and efficient from the Freeola team, well done to all involved.
Best Provider
The best provider I know of, never a problem, recommend highly
Paul

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.