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In the game the player takes control of a tiny mosquito.
The game environment is a family home which is (as would be expected) inhabited by Mom, Dad, Son, Daughter and other visiting relatives.
The main purpose of the game is to explore each room (as the mosquito) seeking a suitable victim to bite and suck blood from. If you feast on human flesh too long, or too carelessly, then the victim notices your presence and attempts to swat you, and thus you must escape with your little life intact.
Reading this review got me thinking about other possible games where the player could take on the role of an animal or insect.
Perhaps you could play as a fox, hunted by a pack of ferocious hounds and their twisted masters across the rolling hills and fields of the English countryside. Obviously the aim of the game would be to stay alive and escape.
In a world dominated by games wherein the main characters are nearly always human or humanoid, games that would feautre such new perspectives would be very original.
Once upon a time, almost every game that was released put the player in the body of an unusual character in an unfamiliar world, but now it seems to me that most releases are just stale rehashes set in familiar environments with all too recognizable gameplay and structure.
What is needed are more games that allow the player to interact and experience through new perspectives. Placing the player in a unique role is a simple and effective way of creating originality.
The problem is: most games that are classed as "original" also get labelled as "novelty games", and their sales suffer as a result.
"Ka" is released in this country sometime in Autumn/Winter - I bet it doesn't register on the PS2 chart.
Apples green and far sing songs to dance with fish, though
> we may breath the human bones.
I totally agree. The pink balloon in the golden eye mixes the rainbow twister with demonic wheelbarrows.
In the game the player takes control of a tiny mosquito.
The game environment is a family home which is (as would be expected) inhabited by Mom, Dad, Son, Daughter and other visiting relatives.
The main purpose of the game is to explore each room (as the mosquito) seeking a suitable victim to bite and suck blood from. If you feast on human flesh too long, or too carelessly, then the victim notices your presence and attempts to swat you, and thus you must escape with your little life intact.
Reading this review got me thinking about other possible games where the player could take on the role of an animal or insect.
Perhaps you could play as a fox, hunted by a pack of ferocious hounds and their twisted masters across the rolling hills and fields of the English countryside. Obviously the aim of the game would be to stay alive and escape.
In a world dominated by games wherein the main characters are nearly always human or humanoid, games that would feautre such new perspectives would be very original.
Once upon a time, almost every game that was released put the player in the body of an unusual character in an unfamiliar world, but now it seems to me that most releases are just stale rehashes set in familiar environments with all too recognizable gameplay and structure.
What is needed are more games that allow the player to interact and experience through new perspectives. Placing the player in a unique role is a simple and effective way of creating originality.
The problem is: most games that are classed as "original" also get labelled as "novelty games", and their sales suffer as a result.
"Ka" is released in this country sometime in Autumn/Winter - I bet it doesn't register on the PS2 chart.