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"New Perspectives."

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Sun 09/09/01 at 23:12
Regular
Posts: 787
I recently read a review of a game called "Ka", which has just been released in Japan on the PS2.
In the game the player takes control of a tiny mosquito.
The game environment is a family home which is (as would be expected) inhabited by Mom, Dad, Son, Daughter and other visiting relatives.
The main purpose of the game is to explore each room (as the mosquito) seeking a suitable victim to bite and suck blood from. If you feast on human flesh too long, or too carelessly, then the victim notices your presence and attempts to swat you, and thus you must escape with your little life intact.

Reading this review got me thinking about other possible games where the player could take on the role of an animal or insect.
Perhaps you could play as a fox, hunted by a pack of ferocious hounds and their twisted masters across the rolling hills and fields of the English countryside. Obviously the aim of the game would be to stay alive and escape.

In a world dominated by games wherein the main characters are nearly always human or humanoid, games that would feautre such new perspectives would be very original.

Once upon a time, almost every game that was released put the player in the body of an unusual character in an unfamiliar world, but now it seems to me that most releases are just stale rehashes set in familiar environments with all too recognizable gameplay and structure.

What is needed are more games that allow the player to interact and experience through new perspectives. Placing the player in a unique role is a simple and effective way of creating originality.

The problem is: most games that are classed as "original" also get labelled as "novelty games", and their sales suffer as a result.
"Ka" is released in this country sometime in Autumn/Winter - I bet it doesn't register on the PS2 chart.
Mon 10/09/01 at 14:52
Posts: 0
Quite, my point exactly.
Mon 10/09/01 at 00:02
Regular
Posts: 3,182
Gronti_v wrote:
Apples green and far sing songs to dance with fish, though
> we may breath the human bones.

I totally agree. The pink balloon in the golden eye mixes the rainbow twister with demonic wheelbarrows.
Sun 09/09/01 at 23:53
Posts: 0
That sentence made very little sense. I think I get what you meant though. Apples green and far sing songs to dance with fish, though we may breath the human bones.
Sun 09/09/01 at 23:50
Regular
Posts: 18,185
What a great regular we have reminds me of my early posts, they were good u know.
Sun 09/09/01 at 23:47
Posts: 0
It doesn't sound much fun anyway that mosquito game. Fox Fights Back now that was a good game. For the C64 and maybe others. You had to eat chickens and rabbits and such, making jumps over gaps and avoiding various enemies including dogs on motorbikes (yes, motorbikes, never knew why but there's your angry hounds, I think they had pistols too when they got off their bikes) and squirrels with explosive nuts (no not those nuts, what a disgusting thing to think, or is that just me?). The objective was to collect a lot of food and bring it back to your mom/wife (not sure which, but she spanked you if you didn't have any when you went back so probably the former). It was a good game, the industry needs more quality entertainment like it. Well, maybe it's got plenty but still.
Sun 09/09/01 at 23:12
Regular
Posts: 3,182
I recently read a review of a game called "Ka", which has just been released in Japan on the PS2.
In the game the player takes control of a tiny mosquito.
The game environment is a family home which is (as would be expected) inhabited by Mom, Dad, Son, Daughter and other visiting relatives.
The main purpose of the game is to explore each room (as the mosquito) seeking a suitable victim to bite and suck blood from. If you feast on human flesh too long, or too carelessly, then the victim notices your presence and attempts to swat you, and thus you must escape with your little life intact.

Reading this review got me thinking about other possible games where the player could take on the role of an animal or insect.
Perhaps you could play as a fox, hunted by a pack of ferocious hounds and their twisted masters across the rolling hills and fields of the English countryside. Obviously the aim of the game would be to stay alive and escape.

In a world dominated by games wherein the main characters are nearly always human or humanoid, games that would feautre such new perspectives would be very original.

Once upon a time, almost every game that was released put the player in the body of an unusual character in an unfamiliar world, but now it seems to me that most releases are just stale rehashes set in familiar environments with all too recognizable gameplay and structure.

What is needed are more games that allow the player to interact and experience through new perspectives. Placing the player in a unique role is a simple and effective way of creating originality.

The problem is: most games that are classed as "original" also get labelled as "novelty games", and their sales suffer as a result.
"Ka" is released in this country sometime in Autumn/Winter - I bet it doesn't register on the PS2 chart.

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