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"F-Zero X Review"

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Wed 05/09/01 at 18:17
Regular
Posts: 787
F-Zero X is a futuristic, high speed racer from Nintendo. There are around 30 hover crafts to choose from and an enormous amount of tracks. As you complete races, more circuits are unlocked until eventually, once you complete the final race, a random track generator becomes available. This means that there is an unlimited amount of tracks in the game. Just click on the track generator and the game randomly makes a track. As you can imagine, this adds an incredible amount of replay value to the game.

The speed at which your craft travels is amazing. On some tracks, if you go above a certain speed then your craft takes off and basically goes into orbit. If this happens then it’s game over. Your not just restricted to flat tracks either. You can go 360° around the inside (or outside) of a tunnel, you can drive around extremely dangerous half pipes where one wrong move means certain death, or you can take to the air in a massive jump from one piece of track to another. There are almost no boundaries to what you can do in this game.

The single player lasts for a very long time (especially due to the random track generator). You can play in a series of championships where your only goal is to get from 30th place to 1st in a number of tracks in order to have the highest point value at the end. An added bonus here is to kill other crafts by either ramming them off the side or spinning into them in order to cause massive damage to blow them up. For each kill you get a gold star and you can count how many you get by the end of the championship and then try and beat it next time. This is similar to the score system in Lylat Wars and is just as successful at bringing players back. You can also do time trials on any of the ready made tracks in the game and the last single player option is a mode called “Death Race”. Here, you must drive around a straight track (which loops over so you never have to turn) killing all the other crafts in the fastest time possible.

Once you have finished with the single player (which takes a very long time believe me), there is the multiplayer to keep you happy. Up to 4 players can race against each other on any track in the game including the randomly made ones. These 4 players can consist of 2 players and 2 computers, 4 players, 3 players and 1 computer, well…..you get the idea. However, you don’t have to have any computer players if you don’t want to. The multiplayer on F Zero is one of the best on the N64 and provides weekends of entertainment. Just get round a few friends and see who has the most victories at the end.

A very clever system is used in F Zero involving the boost option. At the start of any race, your craft has a full power meter. This drains as you hit walls or collide with other crafts. However, once you start your second lap, the power meter turns from red to green and the boost function on your craft becomes available. From here on, you can boost to your hearts content. However, every time you boost, your power meter decreases slightly. If it ever reaches zero then you lose. Somewhere on every track, there is a pink area of ground. Drive through this and your power meter is refilled. This pink area is very long on some tracks and very short on others so players must use their boost wisely. This adds even more excitement to the multiplayer. If one player is ahead on the final lap then the other players may choose to boost like crazy in order to catch them up. The leader must then decide whether to boost himself and risk dying and losing his points, or he can just keep driving and hope they don’t catch up. This makes for some really tense races as the crafts that do catch up usually have no energy left so have to avoid the walls (which is very difficult considering the speed your craft is moving at) and the leader as he can just nudge them and watch them burn.

F Zero is one of the most entertaining games on the N64. It’s too good to miss and now that it’s pretty cheap, it really should be in everyone’s collection. Forget Episode 1: Racer because this holds the crown for N64’s high-speed racer.
Wed 05/09/01 at 18:50
Regular
"Rong Xion Tong"
Posts: 5,237
Because I looked in the newest SR magazine and it said that they had F-Zero so I reviewed it on Word. When I searched for it, it said old item and I couldn't post my review so I posted it here instead.

:)
Wed 05/09/01 at 18:27
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
Why is there a Review here?
Wed 05/09/01 at 18:17
Regular
"Rong Xion Tong"
Posts: 5,237
F-Zero X is a futuristic, high speed racer from Nintendo. There are around 30 hover crafts to choose from and an enormous amount of tracks. As you complete races, more circuits are unlocked until eventually, once you complete the final race, a random track generator becomes available. This means that there is an unlimited amount of tracks in the game. Just click on the track generator and the game randomly makes a track. As you can imagine, this adds an incredible amount of replay value to the game.

The speed at which your craft travels is amazing. On some tracks, if you go above a certain speed then your craft takes off and basically goes into orbit. If this happens then it’s game over. Your not just restricted to flat tracks either. You can go 360° around the inside (or outside) of a tunnel, you can drive around extremely dangerous half pipes where one wrong move means certain death, or you can take to the air in a massive jump from one piece of track to another. There are almost no boundaries to what you can do in this game.

The single player lasts for a very long time (especially due to the random track generator). You can play in a series of championships where your only goal is to get from 30th place to 1st in a number of tracks in order to have the highest point value at the end. An added bonus here is to kill other crafts by either ramming them off the side or spinning into them in order to cause massive damage to blow them up. For each kill you get a gold star and you can count how many you get by the end of the championship and then try and beat it next time. This is similar to the score system in Lylat Wars and is just as successful at bringing players back. You can also do time trials on any of the ready made tracks in the game and the last single player option is a mode called “Death Race”. Here, you must drive around a straight track (which loops over so you never have to turn) killing all the other crafts in the fastest time possible.

Once you have finished with the single player (which takes a very long time believe me), there is the multiplayer to keep you happy. Up to 4 players can race against each other on any track in the game including the randomly made ones. These 4 players can consist of 2 players and 2 computers, 4 players, 3 players and 1 computer, well…..you get the idea. However, you don’t have to have any computer players if you don’t want to. The multiplayer on F Zero is one of the best on the N64 and provides weekends of entertainment. Just get round a few friends and see who has the most victories at the end.

A very clever system is used in F Zero involving the boost option. At the start of any race, your craft has a full power meter. This drains as you hit walls or collide with other crafts. However, once you start your second lap, the power meter turns from red to green and the boost function on your craft becomes available. From here on, you can boost to your hearts content. However, every time you boost, your power meter decreases slightly. If it ever reaches zero then you lose. Somewhere on every track, there is a pink area of ground. Drive through this and your power meter is refilled. This pink area is very long on some tracks and very short on others so players must use their boost wisely. This adds even more excitement to the multiplayer. If one player is ahead on the final lap then the other players may choose to boost like crazy in order to catch them up. The leader must then decide whether to boost himself and risk dying and losing his points, or he can just keep driving and hope they don’t catch up. This makes for some really tense races as the crafts that do catch up usually have no energy left so have to avoid the walls (which is very difficult considering the speed your craft is moving at) and the leader as he can just nudge them and watch them burn.

F Zero is one of the most entertaining games on the N64. It’s too good to miss and now that it’s pretty cheap, it really should be in everyone’s collection. Forget Episode 1: Racer because this holds the crown for N64’s high-speed racer.

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