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Why do you think this is?
The SNES seemed to be the worst culprit with almost any action movie being turned into a platformer. The thing is, this worked fine, with the game kind of fitting the movie.
Many action movies simply involve our hero chugging long taking our the bad guys, and leaping about. So press 'A' to shoot and 'B' to jump. Yep, it plays just like the movie. Big bad guys take more than one shot, and are a major part of the film/game.
But the old scrolling action platformer type of game has died, it simply hasn't made the translation to 3d at all.
Some movies, those that are more shooting than jumping, for instance, such as Goldeneye can still be a wonderful playing experience, as well as staying true to the film, but you can't go turn every big movie into a first person shooter, can you.
Imagine they were going to make a 'Planet of the Apes' game (and if they are I'm unaware of it). Back in the old days it would be simple. Control athe human lead character over 6 levels, jumping on platforms, taking out the monkeys with an array of weapons that you come across, including a gun, fire-torches or just your fists. Maybe a novelty feature would also allow you to play as a monkey, using their greater jumping abiliteis to reach previously unreachable areas of the game.
Only that would be too basic for today, so how would they turn this potential high seller into a fine gaming experience?
A major license is not the place to experiment, so why not just stick with an existing genre. The easy thing to do, as always, is the first person shooter/ adventure, but that market is already rather flooded. So what about a 3D adventure? Possibly. What I think would be really cool though, would be a real time strategy game. Take the end section of the film - the battle between human and Ape, and make a game from it. Play as either side, set your, with the one aim to wipe the others out. The game would write itself, given that the movie had different classes of ape to do different things in battle anyway you've already got most of your game.
So why don't we ever see anything different with the major movie licenses? Is it because they used to be gaurenteed sellers, until everyone realised they were pap. I mean, Christ, a game based on Beethovens 2nd?
But seriously, it's easier to steal an idea from a movie, and rather than taking the obvious angle on it, wouldn't it be great if developers could think about it a little more, make it interesting, rather than just make an easy game to sell on it's name.
1. A develloper sees a bit hit on the horizon and wants to cash in on it's success.
These are the games that are released along side the film and are generally pretty poor.
2. A develloper sees a great film and it gives them a masterful idea on a game.
Games like this are often released a few years AFTER the film and tend to be a bit better.
Goldeneye came into the catagory as did Blade Runner.
Why do you think this is?
The SNES seemed to be the worst culprit with almost any action movie being turned into a platformer. The thing is, this worked fine, with the game kind of fitting the movie.
Many action movies simply involve our hero chugging long taking our the bad guys, and leaping about. So press 'A' to shoot and 'B' to jump. Yep, it plays just like the movie. Big bad guys take more than one shot, and are a major part of the film/game.
But the old scrolling action platformer type of game has died, it simply hasn't made the translation to 3d at all.
Some movies, those that are more shooting than jumping, for instance, such as Goldeneye can still be a wonderful playing experience, as well as staying true to the film, but you can't go turn every big movie into a first person shooter, can you.
Imagine they were going to make a 'Planet of the Apes' game (and if they are I'm unaware of it). Back in the old days it would be simple. Control athe human lead character over 6 levels, jumping on platforms, taking out the monkeys with an array of weapons that you come across, including a gun, fire-torches or just your fists. Maybe a novelty feature would also allow you to play as a monkey, using their greater jumping abiliteis to reach previously unreachable areas of the game.
Only that would be too basic for today, so how would they turn this potential high seller into a fine gaming experience?
A major license is not the place to experiment, so why not just stick with an existing genre. The easy thing to do, as always, is the first person shooter/ adventure, but that market is already rather flooded. So what about a 3D adventure? Possibly. What I think would be really cool though, would be a real time strategy game. Take the end section of the film - the battle between human and Ape, and make a game from it. Play as either side, set your, with the one aim to wipe the others out. The game would write itself, given that the movie had different classes of ape to do different things in battle anyway you've already got most of your game.
So why don't we ever see anything different with the major movie licenses? Is it because they used to be gaurenteed sellers, until everyone realised they were pap. I mean, Christ, a game based on Beethovens 2nd?
But seriously, it's easier to steal an idea from a movie, and rather than taking the obvious angle on it, wouldn't it be great if developers could think about it a little more, make it interesting, rather than just make an easy game to sell on it's name.