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"The Adventures of Dizzy. Whaddagame"

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Fri 02/06/00 at 12:16
Regular
Posts: 787
Way back yonder when I was the proud owner of a NES, I owned a game called ‘The Adventures of Dizzy’. For me this was the first real RPG I’d ever played and I took a shine to it immediately. The game required you, in true RPG tradition, to wander round a giant world picking up objects and giving them to the right people to help them. It was a very simple idea but it gave me endless hours of wondering how to get past a certain character or get a certain item. Because of that game I must have lain awake until the early hours of the morning working out the fiendish puzzles. It was a bit like the trading sequence in Zelda 64 only it was much longer and there were several sequences all going on at once. The fact that you could only carry 3 items at a time led to endless wandering around trying to find where I’d left a certain item. The game had some brilliant sub games like the nailbiting minecart ride, which was a bit like the one from the Donkey Kong games (Wonder where Rare got that idea from), and the thrilling rapids where you steer Dizzy, in a barrel, down a hazardous river, avoiding crocodiles and collecting stars.
I’ve recently bought back my NES that I sold to buy a Megadrive (in my opinion it wasn’t a good swap) and have rediscovered how innovative and unique this game really is. I’m surprised that I didn’t realise that you need to give pirates rum to a man called Captain Blackbeard right away when I first played the game, even though I was young.
The best thing about this game though is it’s crazy sense of humour. Why play as some space marine with ridiculously big guns and a Japanese name when you can play as an egg who only has the items he picks up and a handy pair of red boots to help him on his journey to save his girlfriend (who also looks like an egg). I’m just as engrossed in the game as when I first played it all those years ago. Come on Nintendo, this would be a great game to have on the Game Boy. There are so many NES conversions out there that Nintendo simply have to persuade Codemasters to make a Game Boy version of this old but still great game.

Finally, I have a question to pose to anyone who has played this before. I never worked out how to get past a bridge with a log in the water, I’ve had about 6 years to work it out but none of the items seem to let me cross that bridge (I figure you must have to bring the log to the surface somehow). Even my Dad couldn’t figure this one out so if anyone has even the faintest idea, please reply to this and put an old gamer out of his misery.
Fri 15/09/00 at 11:52
Posts: 0
In fact, why dont you visit

http://website.lineone.net/~dizzy.website/

to find out all about it.
Fri 15/09/00 at 11:50
Posts: 0
I just want to say you missed out. Back in the days of the spectrum was when Dizzy was in his prime. There must be at least 10 to 15 Dizzy games for the spectrum. You had 'Treasure Island Dizzy', 'Fantasy World Dizzy', 'Magic Land Dizzy', I could go on and on. Just get a Spectrum 128 emulator and then the Dizzy ROMs off a web site somewhere. I must have been one of the biggest Dizzy fans back then. Those were the days...
Fri 02/06/00 at 12:16
Posts: 0
Way back yonder when I was the proud owner of a NES, I owned a game called ‘The Adventures of Dizzy’. For me this was the first real RPG I’d ever played and I took a shine to it immediately. The game required you, in true RPG tradition, to wander round a giant world picking up objects and giving them to the right people to help them. It was a very simple idea but it gave me endless hours of wondering how to get past a certain character or get a certain item. Because of that game I must have lain awake until the early hours of the morning working out the fiendish puzzles. It was a bit like the trading sequence in Zelda 64 only it was much longer and there were several sequences all going on at once. The fact that you could only carry 3 items at a time led to endless wandering around trying to find where I’d left a certain item. The game had some brilliant sub games like the nailbiting minecart ride, which was a bit like the one from the Donkey Kong games (Wonder where Rare got that idea from), and the thrilling rapids where you steer Dizzy, in a barrel, down a hazardous river, avoiding crocodiles and collecting stars.
I’ve recently bought back my NES that I sold to buy a Megadrive (in my opinion it wasn’t a good swap) and have rediscovered how innovative and unique this game really is. I’m surprised that I didn’t realise that you need to give pirates rum to a man called Captain Blackbeard right away when I first played the game, even though I was young.
The best thing about this game though is it’s crazy sense of humour. Why play as some space marine with ridiculously big guns and a Japanese name when you can play as an egg who only has the items he picks up and a handy pair of red boots to help him on his journey to save his girlfriend (who also looks like an egg). I’m just as engrossed in the game as when I first played it all those years ago. Come on Nintendo, this would be a great game to have on the Game Boy. There are so many NES conversions out there that Nintendo simply have to persuade Codemasters to make a Game Boy version of this old but still great game.

Finally, I have a question to pose to anyone who has played this before. I never worked out how to get past a bridge with a log in the water, I’ve had about 6 years to work it out but none of the items seem to let me cross that bridge (I figure you must have to bring the log to the surface somehow). Even my Dad couldn’t figure this one out so if anyone has even the faintest idea, please reply to this and put an old gamer out of his misery.

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