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Have you ever played a game all the way to the big boss and suddenly you realise that a bug in the game means that he/she can't be defeated? Have you ever been happily playing away to find that your character dies for no reason and you have to begin again? Have you ever been merrily walking along when your character suddenly falls through the ground into an eerie abyss of oblivion? It is things like this that make people want to tear their controller, console, computer or friend apart in a fit of rage and is infact one of the largest causes of game system abuse. The mere mention of a bug makes people quiver in fear, as a dragon would have in their time. The only known solution to a bug is the mighty Patch Heroes that are occasionally dispatched by the order of developers to slay the bug. Or worse, should a bug appear in the world of consoles the only solution is to replace the game completely or suffer the presence of the bug for all time. Worse even than this bugs seem to have a tendency to breed and just when you think you have defeated the last one another Patch Knight is needed and all this serves to do is lower the morale of the games players. Bugs may well be an eternal problem that can never be solved.
So who do we blame for this sudden infestation? Hives of bugs spread into every new game their claims of being the best game ever shattered by even a single bug that slipped by unnoticed. Do we blame the developers for not being vigilant, should they have payed more attention when they were programming perhaps? Can we truly blame them, they could not be expected to anticipate every possibility. They recieve demands for more freedom in a game and yet are expected to be able to try every single possibility. This testing would take too long and they would be put down for taking more time than they could have but if they release a game that is found to have a bug in it then they will be damned for not finding it. If we blame the developers (and we so often do) then we are obviously being unfair and expecting too much from them, they suffer for failing something that no human being could be expected to do. So who else do we blame? The beta-testers? Members of the public like you and I who play the game and try as many things as possible in order to discover hidden bugs they also could not be blamed for missing some. Is there truly anyone we can blame for bugs and if not then what can be done to stop them?
No one can say that bugs do not bother them, they disrupt the flow of any game and it is hard not to be a little annoyed when you lose without doing anything wrong. So what can be done to stop this menace? More tests that lead to delays? More co-operation and co-ordination by the testing teams? Is there anything that can be done? Well that remains to be seen. What we do know is that bugs will annoy us for some time to come but we must remember not to be angry or complain too much at developers when a bug is found. For it is not always entirely their fault and many a time they have done all that could be reasonably expected from them. Let us look forward to a time when there are no bugs and be happy in the knowledge that steps are being taken to try to give us the most bug free gameplay we can get.
I assume that was a joke post anyway but this point is worth making. There is truth to it.
AND WITH THIS INFO U MY NEVER HAVE THE BUG CALLED "MUM" IN YOUR CONSOLE MAY U HAVE A GOOD GAMING PLEASURE GOOD BYE.
I think that the characters were not not exactly balanced but were like their real life counter parts.
What annoyed me was how some cheap players could get easy wins by throwing an opponent out side the ring (up C in tie up) and then get a huge advantage in attitude while cheering while they were out.
It pretty much took all the skill out of the game.
I too would like to see the end of having to grapple before pulling off moves. I think that a system like Smack Down might work quite well.
Simplicity in the game is a good thing and it is a game that's quite easy to get into but I think it's a little too simple in the way it decides reversals, attitude and so forth because it doesn't balance it out. It should be that big guys get attitude slower to counter their powerful moves and fast guys get attitude quicker to counter their weakness. If you remember WWF: Attitude, it was unpopular for some reason but it did have one thing over the new style of wrestling games. It's move system was similar to that of a fighting game, with moves being done by directions followed by a button in a combination. This meant that the person going for a quicker and weaker move was more likely to get it on but missed out on the big damage of a more powerful move that takes more buttons to do. Evasion and blocking also played a bigger part and timing had a much bigger effect than just for blocking punches and grapples when standing since you had to time your moves, blocks, grapples and dodges well. One of the other advantages was that you could do moves out of grapple, so they looked more fluent (Stone Cold Stunner without a grapple looks better than grappling first). Specials could only be done when your opponent was badly beaten, so Attitude did not suffer from an opponent getting on special very early in a match. There are a lot of good points in both games, and No Mercy is an improvement on Attitude (and Wrestlmania 2000 which came between) but both have certain elements lacking in each other that could have made for a better game. I do think that the move system in No Mercy is okay but the way reversals and things are so simple or difficult based only on your character is the biggest problem. Another thing Attitude had was points to spend on areas so that everyone had equal stats but with different strengths and weaknesses. It also had a limit on moves that could be chosen in the way of a percentage score for every move that could be chosen restricting the player to 100% worth of strength of moves. The percentage score thing might not be necessary, but some counter balance to having powerful moves would be good for the next WWF game, and spending points on a character might not be such a bad idea.
> I got what I thought was a clean version complete with blood. One
> day though it bugged. It's only happened that once but it was so
> annoying considering I was saving up the money to buy Ho (I had
> $456,000 when it glitched) I had nearly every costume and I had all
> the secret characters and arena's. I was mightily weed off but there
> you go. I'm to lazy to get an un-bugged version so I uess I'll stick
> with it.
You should know never to BUY women - don't think of them as objects.
If you're good enough then you can learn to reverse using skill and tactics and even beat the most invincible custom character using someone like Taka.
You have to vary your moves a bit, when doing tie ups, use a-moves at first (they can't be reversed)
If you reverse a punch or tie up, sometimes counter with a tie up, other times counter with a punch.
You'll soon weaken them down with weedy moves until you can do the heavier ones or make them submit.
Yes, they might suddenly do a heavy move on you easily at anytime with their big advantage in stats but that doesn't mean you can't beat them.
What I'd like to see is more wrestlers playing at once (up to eight including computer controlled players), a proper contact system so instead of No Mercy's system where you punch them but it doesn't work because they're picking someone up or in the middle of an animation, with a proper contact system it'll hurt them when it touches them and will hurt them depending on where they get hit.
Also, being able to get ladders from under the stage without having to play a ladder match would be nice...