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"Games that make their own levels"

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Mon 27/08/01 at 23:17
Regular
Posts: 787
When I played F-Zero-X on the N64 it was a great game as it was, but when I got to the end levels they started to become very random, and it was great it meant that knowing the level like the back of your hand went out the window, now skill and skill were your only hopes of winning.
many attempts at this kind of game have been attempted, not as sucessfully I have to say, but i'm slightly biased.
the idea of making a game that creates it's own levels is a almost impossible thought, but some programmers have accomplished and accomplished this very well.
I can understand how you would start making this kind of game, but finishing it and making it look and feel right must be a life changing experience, purely because you wouldn't get any sleep for a few months.
Tue 28/08/01 at 11:54
Regular
Posts: 2,982
I saw this thing on TV about how the made the new tombraider game.....

I cant give you any details cos I got bored listening and sort of went into snooze mode!

Anyway, apparently the programme they used was so hard to figure out that most of them found it too complicated to use anyway.......

We'll have to see what the levels look like when the new game comes out.....
Tue 28/08/01 at 11:34
Regular
Posts: 4,142
on dragon warrior monsters the dodgey copy of pokemon (id didn't buy it) every time you went through a door a random world would be gernarated.
Mon 27/08/01 at 23:17
Regular
"IT'S ALIVE!!"
Posts: 4,741
When I played F-Zero-X on the N64 it was a great game as it was, but when I got to the end levels they started to become very random, and it was great it meant that knowing the level like the back of your hand went out the window, now skill and skill were your only hopes of winning.
many attempts at this kind of game have been attempted, not as sucessfully I have to say, but i'm slightly biased.
the idea of making a game that creates it's own levels is a almost impossible thought, but some programmers have accomplished and accomplished this very well.
I can understand how you would start making this kind of game, but finishing it and making it look and feel right must be a life changing experience, purely because you wouldn't get any sleep for a few months.

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