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(1) Doors that can only be opened with a key.
Action/Adventures are always plagued with this stupidity. Why can't the game's main character just sift through his usually vast array of powerful weapons, pull out his double barrel shotgun and blow the door off its hinges? No. Instead we are forced to backtrack in search of a deviously hidden key. Annoying.
(2) So-called "realistic" handling.
Many racing games suffer from this - especially Formula One games. Driving on what feels like ice, slipping and sliding, does not in my book constitute realistic handling.
(3) End of level bosses.
9 out of 10 end of level bosses are either dull and predictable or a pain in the rump to kill. There must be other ways to bring a level to a more interesting and climatic end?
(4) Regenerating enemies.
You battle through a section of a game slaughtering enemies, then later on you have to return to that part of the game and BOOM! - all the enemies you killed before have regenerated and you have to dispose of them all over again. Totally destroys any sense of realism and progression.
These recurring aspects of gameplay/game structure drive me up the wall!
What are your gameplay pet hates?
Vent your annoyance here.
But agreed in some other games it can get really annoying looking for one key to open a door. you could spend hours looking for somethin stupid, that only gets you a little bit further in the game. really spoils some games.
(1) Doors that can only be opened with a key.
Action/Adventures are always plagued with this stupidity. Why can't the game's main character just sift through his usually vast array of powerful weapons, pull out his double barrel shotgun and blow the door off its hinges? No. Instead we are forced to backtrack in search of a deviously hidden key. Annoying.
(2) So-called "realistic" handling.
Many racing games suffer from this - especially Formula One games. Driving on what feels like ice, slipping and sliding, does not in my book constitute realistic handling.
(3) End of level bosses.
9 out of 10 end of level bosses are either dull and predictable or a pain in the rump to kill. There must be other ways to bring a level to a more interesting and climatic end?
(4) Regenerating enemies.
You battle through a section of a game slaughtering enemies, then later on you have to return to that part of the game and BOOM! - all the enemies you killed before have regenerated and you have to dispose of them all over again. Totally destroys any sense of realism and progression.
These recurring aspects of gameplay/game structure drive me up the wall!
What are your gameplay pet hates?
Vent your annoyance here.