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"Anti Analising"

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Mon 20/08/01 at 12:15
Regular
Posts: 787
I've been playing shadow of memories recently and wow it's fantastic, bit hard and i'm stuck, but even so it's great. The thing is though the graphics are outstanding and the emotion in the characters i superb but the only thing holding it down is the poor anti analising. A few PS2 games have bad anti anlising but this can be avoided in the software i thought.
The PS2 is amazing both the sound and graphics, but it's such a shame that the anti analising spoils it all.

Do you reckon we'll see downloadable patches to fix this or should they do some heavy work to the middleware.
Mon 20/08/01 at 16:02
Posts: 0
I've noticed quite a few posts with anti analising in. I'm assuming it's deliberate. Or at least, I hope so ;-).
Mon 20/08/01 at 13:59
"High polygon count"
Posts: 15,624
Slaveunit wrote:
> Anti Analising?

> Surely someone else noticed this....!


Ha ha ha! No, I admit, I didn't notice it.
Mon 20/08/01 at 13:50
Regular
"Back from the dead!"
Posts: 4,615
<<< Res€vilfan >>> wrote:
but it's such a shame that the anti analising
> spoils it all.

Anti Analising?

Surely someone else noticed this....!
Mon 20/08/01 at 13:36
Posts: 0
Blimey, it takes me back to HD installers for the Amiga! Maybe some companies will be generous, and do this. But seeing as some can't even be bothered to optimise PAL versions, maybe not.....
Mon 20/08/01 at 13:02
"High polygon count"
Posts: 15,624
Possible, but unlikely I reckon. The patch would need to be fairly large, and - to be honest - I can't see too many developers going back over their previous titles to do it.

Still, as you say, only time will tell!
Mon 20/08/01 at 12:57
Regular
"Back For Good"
Posts: 3,673
I dunno, future programs may allow older games to patchable by downloading extras to the HDD,running it from there with the disk in. So lets say you download SSX extras, you run the game from the HDD and it gets the information from both the HDD and the CD , I'm only going on guess work but I'm sure we'll see all sorts of great things with it.
Mon 20/08/01 at 12:49
"High polygon count"
Posts: 15,624
Hooplah wrote:
> I can't see why this won't happen in theory, I don't know enough
> technically to be able to say if it would be a problem.

For existing games, or games not designed to install on the HD when it is available, this is not possible.

A patch works by modifying the program files, and unless these files are stored on re-writable media (e.g. hard disk) they cannot be modified.

So, while Final Fantasy X may be 'patchable' because it installs to HD for faster loading, Ridge Racer 5 cannot be modified.
Mon 20/08/01 at 12:33
Regular
"Bored, Bored, Bored"
Posts: 611
I can't see why this won't happen in theory, I don't know enough technically to be able to say if it would be a problem. (someone else?) Though it could be a dangerous precedent to set for consoles. The good thing about the console game is it's finality when released, upto now there's been no way of making a change to the game once released. Now, with the advent of HDD drives and larger memory cards, what's to stop manufacturers releasing patches for games that are simply downloaded onto the memory unit and activated by the start-up sequence in the game?

The bad news is that this might encourage developers to release less than perfect games into the market, ala the PC. Half the PC games that are coming out at the moment require a patch before you can even start the game, let alone play it. Admittedly, the PS2 for example won't offer the plethora of hardware compatability problems that a PC does, making these instances very unlikely to occur. But for games it could be great; Extra levels, tracks, characters and so on could be brought into the game to extend it's life with the consumer.

I like my games to be the finished article when I fork out for them.
Mon 20/08/01 at 12:30
"High polygon count"
Posts: 15,624
I doubt we'll get patches - it's just down to the developers to use it.

Some have said that implementing anti-aliasing has a major performance hit, while others have said it has no effect whatsoever. Look at GT3 - not perfect, but pretty good - and pushing 20 million polys at 60fps too.

Obviously there's more than one way to acheive anti-aliasing on PS2, so the developers need to work on it.

Admittedly games look better for it, but only really in static screenshots. Does anyone really notice when they're playing? RR5 is terrible when you look at screenshots - but I certainly don't notice when the game's running - and everyone I know who's seen/played it has never commented on it.
Mon 20/08/01 at 12:15
Regular
"Back For Good"
Posts: 3,673
I've been playing shadow of memories recently and wow it's fantastic, bit hard and i'm stuck, but even so it's great. The thing is though the graphics are outstanding and the emotion in the characters i superb but the only thing holding it down is the poor anti analising. A few PS2 games have bad anti anlising but this can be avoided in the software i thought.
The PS2 is amazing both the sound and graphics, but it's such a shame that the anti analising spoils it all.

Do you reckon we'll see downloadable patches to fix this or should they do some heavy work to the middleware.

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