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Now, gaming. Imagine you are a secret agent. You are walking down a corridor. Suddenly, a man jumps out in front of you. You flinch. You shoot him in the head... and find you have killed an important scientist. This means that you no longer can obtain the security code for the locked door. So, you hide the scientist's body and go through an air vent.
See what has happened? The game has "split" in the same ways as in quantum physics. You could have not killed the scientist, got the code, and entered the locked area. You could have not hidden the scientist's body, maybe triggering the alarm. You might have just blown the door up in chaotic style. That's choice.
Imagine a game like that. Goldeneye where your mission can continue even if you kill Dr. Doak. Maybe if you fail to intercept satellite communications you will have to guess at where the enemy will strike next, changing the whole game. That's choice.
Unfortunately it is not yet possible. Imagine you have a split in the game every 5 mins. And a game is usually 20 hours long... that's too many splits to program. So now games give you the impression of splits by giving you options like what you say... but rarely do these affect the outcome of the game. That would be genius.
Now, gaming. Imagine you are a secret agent. You are walking down a corridor. Suddenly, a man jumps out in front of you. You flinch. You shoot him in the head... and find you have killed an important scientist. This means that you no longer can obtain the security code for the locked door. So, you hide the scientist's body and go through an air vent.
See what has happened? The game has "split" in the same ways as in quantum physics. You could have not killed the scientist, got the code, and entered the locked area. You could have not hidden the scientist's body, maybe triggering the alarm. You might have just blown the door up in chaotic style. That's choice.
Imagine a game like that. Goldeneye where your mission can continue even if you kill Dr. Doak. Maybe if you fail to intercept satellite communications you will have to guess at where the enemy will strike next, changing the whole game. That's choice.
Unfortunately it is not yet possible. Imagine you have a split in the game every 5 mins. And a game is usually 20 hours long... that's too many splits to program. So now games give you the impression of splits by giving you options like what you say... but rarely do these affect the outcome of the game. That would be genius.