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"Schrodinger's Cat- the physics of gaming"

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Sun 19/08/01 at 20:52
Regular
Posts: 787
Does anyone here know the fundamentals of quantum physics? Well, Schrodinger's cat is a prime example of them. The story goes like this. I put a cat inside a black box with some cyanide. we close the box. According to quantum physics one of two things can happen- i will concentrate on only one. What happens is that the universe splits into two different universes. In one the cat is alive, and in the other it is dead. We do not knkow what universe we are in until we open the box to find the cat... dead or alive.

Now, gaming. Imagine you are a secret agent. You are walking down a corridor. Suddenly, a man jumps out in front of you. You flinch. You shoot him in the head... and find you have killed an important scientist. This means that you no longer can obtain the security code for the locked door. So, you hide the scientist's body and go through an air vent.

See what has happened? The game has "split" in the same ways as in quantum physics. You could have not killed the scientist, got the code, and entered the locked area. You could have not hidden the scientist's body, maybe triggering the alarm. You might have just blown the door up in chaotic style. That's choice.

Imagine a game like that. Goldeneye where your mission can continue even if you kill Dr. Doak. Maybe if you fail to intercept satellite communications you will have to guess at where the enemy will strike next, changing the whole game. That's choice.

Unfortunately it is not yet possible. Imagine you have a split in the game every 5 mins. And a game is usually 20 hours long... that's too many splits to program. So now games give you the impression of splits by giving you options like what you say... but rarely do these affect the outcome of the game. That would be genius.
Sun 19/08/01 at 21:20
Posts: 0
One of the things that brings Zelda OOT down... you do not have freedom. Sure you have loads of mini-quests... but you have to do the temples/dungeons in certain orders... why?
Sun 19/08/01 at 21:16
Regular
Posts: 3,182
Video games are very simple. No matter how they try to give the impression of complexity, at the end of the day the gamer is just being lead from A to B, especially in RPG and Adventure games. What you say is interesting. Maybe one day we will be able to impliment such unpredictability into games.... but then again, maybe not.
Sun 19/08/01 at 20:52
Posts: 0
Does anyone here know the fundamentals of quantum physics? Well, Schrodinger's cat is a prime example of them. The story goes like this. I put a cat inside a black box with some cyanide. we close the box. According to quantum physics one of two things can happen- i will concentrate on only one. What happens is that the universe splits into two different universes. In one the cat is alive, and in the other it is dead. We do not knkow what universe we are in until we open the box to find the cat... dead or alive.

Now, gaming. Imagine you are a secret agent. You are walking down a corridor. Suddenly, a man jumps out in front of you. You flinch. You shoot him in the head... and find you have killed an important scientist. This means that you no longer can obtain the security code for the locked door. So, you hide the scientist's body and go through an air vent.

See what has happened? The game has "split" in the same ways as in quantum physics. You could have not killed the scientist, got the code, and entered the locked area. You could have not hidden the scientist's body, maybe triggering the alarm. You might have just blown the door up in chaotic style. That's choice.

Imagine a game like that. Goldeneye where your mission can continue even if you kill Dr. Doak. Maybe if you fail to intercept satellite communications you will have to guess at where the enemy will strike next, changing the whole game. That's choice.

Unfortunately it is not yet possible. Imagine you have a split in the game every 5 mins. And a game is usually 20 hours long... that's too many splits to program. So now games give you the impression of splits by giving you options like what you say... but rarely do these affect the outcome of the game. That would be genius.

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