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Allow me to propose an example. Shenmue- possibly the best looking game around- and pretty close to photo-realism. Let us imagine that the games WAS completely photo-realistic. Every expression looked real, every kung-fu kick just like a real man's. Would this game be satisfying? I think not.
Within the game you are surrounded by everyday objects. Lamps, phones, motorcycles. You can turn a lamp on. You can use a phone. You can ride a motorcycle when the games creator allows you to. You cannot, however, pick up the lamp and move it into another room, make prank phone calls or steal a motorcycle. Unless the Godlike game designers has allowed you to. Otherwise the game will just not respond to you, instead completely destroying the fasade of a real world and reminding you that it is just a game, and you can only do what has been pre-written.
In order for photo-realism to be of any use, the very game dynamics must change. The gameplay must be realistic and allow you to do anything. Anything. A horribel concept to a game designer. Did it ever occur to you that the whole role of a game designer is to limit what you can do, and hinder your progress. MSR does not allow you to break through a barrier and take a short cut. Even more pathetically, Resident Evil games require you to run around looking for a gold medalion that will fit ionto a slot and open up a secret bunker. Is this realistic? Do secret associations leave guns in wooden crates around bases? So they leave keys lying about?
It should be clear by now that games creators should focus on making realistic games- not just realistic graphics. How often do you play games that could be done just as well in 2d... a lot. So,. I say to you Mr. Miyamoto, will I be allowed to simply walk out fo Luigi's Masion and leave Mario to fend for himself?
Allow me to propose an example. Shenmue- possibly the best looking game around- and pretty close to photo-realism. Let us imagine that the games WAS completely photo-realistic. Every expression looked real, every kung-fu kick just like a real man's. Would this game be satisfying? I think not.
Within the game you are surrounded by everyday objects. Lamps, phones, motorcycles. You can turn a lamp on. You can use a phone. You can ride a motorcycle when the games creator allows you to. You cannot, however, pick up the lamp and move it into another room, make prank phone calls or steal a motorcycle. Unless the Godlike game designers has allowed you to. Otherwise the game will just not respond to you, instead completely destroying the fasade of a real world and reminding you that it is just a game, and you can only do what has been pre-written.
In order for photo-realism to be of any use, the very game dynamics must change. The gameplay must be realistic and allow you to do anything. Anything. A horribel concept to a game designer. Did it ever occur to you that the whole role of a game designer is to limit what you can do, and hinder your progress. MSR does not allow you to break through a barrier and take a short cut. Even more pathetically, Resident Evil games require you to run around looking for a gold medalion that will fit ionto a slot and open up a secret bunker. Is this realistic? Do secret associations leave guns in wooden crates around bases? So they leave keys lying about?
It should be clear by now that games creators should focus on making realistic games- not just realistic graphics. How often do you play games that could be done just as well in 2d... a lot. So,. I say to you Mr. Miyamoto, will I be allowed to simply walk out fo Luigi's Masion and leave Mario to fend for himself?
Is this what we call a gameaday attempt?! ;)
On the other hand, how much exploration do you want to do?
If every game becomes an interactive world I fear certain options will fade from being novelties, to annoyances, or completely ignored featues.
Is it worth the programmers time to add all these things? Would you be willing to wait an extra 2 months for an almost identical game?
However, if developers are so intent on delivering realistic graphics, then what is the point in including so many useless little features that you never use? Far better to have less objects, and have a less realistic game, but with a stronger story and theme. What does everyone else think?
Your views?
> yeah me too , sometimes when i play zelda , i go to bed that night
> and still think that i am playing the game , as if the whole game is
> real , then i look up at the sky , and i think of the sky when it
> gets dark in zelda . so yeah , i do think that i get very immursed
> in games , but is that really that bad , looking at the stars in
> games , then looking at the stars in the sky , and i think ... i
> want to be an astronaut, and i really do want to be one, so getting
> immursed in games must broaden your outlook on life and make you go
> further and do more things. (well done on your first few topics
> logan , all realy good !!)
many thanks all...
things are not as they appear
the stars are aligning ;)