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"Things I'd liek to see in the sequel to Train Sim"

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Thu 16/08/01 at 13:02
Regular
Posts: 787
Before you ask, no, I didn't go out and buy MS Train Simulator, I was just inspired by Goatboy's great little review.

So here is my list of however many ideas I can think of to add to the sequel to this,er, unique game.

Multiplayer - Option 1

The standard train driving multiplayer option. Each player gets a train company to look after and has to share the track, ferrying passengers back and forwards, whilst trying hard to communicate with other train drivers on different set ups and standards of equipment and relying on dodgy signal boxes (applying brakes when you realise that you're on the same piece of track as another train heading in your direction)

Multiplayer - Option 2 - Driver & Passenger

Each player gets the option of either driver or passenger. As the Passenger:

.Choose to make your driver's life difficult by wrecking the carriage in the new Thug Mode
.hopping on and off trains to avoid paying.
.pulling the emergency cord and avoiding capture by the angry guard
.complaining about the wait for the whole journey

As the Driver:
.Try to pack as many passengers in as possible and then make all the standing passengers fall over by jostling the carriage.
.Slow to 5mph on an important journey, making all passengers late for work, then complain that there were rabbits on the line.
.Shoot past the station, waving 2 fingers at patient passengers waiting on the platform.


Court Mode

Take your company to the courts in a bid to get away with the last 10 accidents caused by your trains and bad drivers, while dodging any issues about late arrivals and poor service. Points will be awarded for backhanders to government transport ministers and actually arriving on time every 5th day of the year.
Thu 16/08/01 at 13:04
Regular
"Infantalised Forums"
Posts: 23,089
I think you are showing a shocking lack of respect and understanding for Train Sim.

It is an involving and interesting game that strives to be more than jummping and shoooting.
In fact, thhere aera a lot gslekngt esotn etinq gwe wwwwwwwwwwwwww
Thu 16/08/01 at 13:02
Moderator
"possibly impossible"
Posts: 24,985
Before you ask, no, I didn't go out and buy MS Train Simulator, I was just inspired by Goatboy's great little review.

So here is my list of however many ideas I can think of to add to the sequel to this,er, unique game.

Multiplayer - Option 1

The standard train driving multiplayer option. Each player gets a train company to look after and has to share the track, ferrying passengers back and forwards, whilst trying hard to communicate with other train drivers on different set ups and standards of equipment and relying on dodgy signal boxes (applying brakes when you realise that you're on the same piece of track as another train heading in your direction)

Multiplayer - Option 2 - Driver & Passenger

Each player gets the option of either driver or passenger. As the Passenger:

.Choose to make your driver's life difficult by wrecking the carriage in the new Thug Mode
.hopping on and off trains to avoid paying.
.pulling the emergency cord and avoiding capture by the angry guard
.complaining about the wait for the whole journey

As the Driver:
.Try to pack as many passengers in as possible and then make all the standing passengers fall over by jostling the carriage.
.Slow to 5mph on an important journey, making all passengers late for work, then complain that there were rabbits on the line.
.Shoot past the station, waving 2 fingers at patient passengers waiting on the platform.


Court Mode

Take your company to the courts in a bid to get away with the last 10 accidents caused by your trains and bad drivers, while dodging any issues about late arrivals and poor service. Points will be awarded for backhanders to government transport ministers and actually arriving on time every 5th day of the year.

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