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Unfortunately, there is a flip side to the argument. Occasionally, the developers get it right and a truly informative, exciting, or rewarding piece of video gets woven into a game. These have a habit of curbing my hatred by actually making me want to watch them, in some cases again and again. I find it especially rewarding to finish a game if the satisfaction is accompanied by a good piece of video, if only something blowing up. In fact, I get quite upset if such a piece of video is missing.
Some of my favourite FMVs include:
3. The aforementioned Red Alert 2 intro. Although as cheesy as a Frenchman's breath, the horrible realisation that America is being invaded and will have to call for help from the allied nations of Europe, not to mention an apocalypse tank rolling over a "welcome to Texas" sign, is too good a sensation to pass up.
2. All three endings to Deus Ex. Just the concept of having three different endings to choose from is an interesting one, but each one was pulled off with flair and style. I won't give away the plot, but suffice to say that each one had a totally different outlook on the events after the game, and each one you wanted to find out more about.
1. Every cutscene in the seminal "Fallout 2" is worthy of several Oscars each. The horrifying realisations of the intro set the tone for many of the plot twists in the game itself. If you've never seen it, some of the survivors of the nuclear fallout are given instructions as to how to leave their shelter, or vault, and are then sent out into the world only to be mercilessly slaughtered at the entrance by a group of soldiers while still taking their first look at the sun after two years. It doesn't translate well to paper, but if you have a mate with a copy, watch that intro and be shocked. The end sequence was also a stroke of genius, taking the Deus Ex idea of three endings one step further by actually having the ending based on the events of the game. Wonderful. More like this if you please boys.
A good cutscene can really add to the atmosphere of a game or provide an extra reward for your efforts, but unfortunately such masterpieces are rare. My advice is if it's worth doing, it's worth doing well. More's the pity that mostly it isn't worth it. Ho hum.
Unfortunately, there is a flip side to the argument. Occasionally, the developers get it right and a truly informative, exciting, or rewarding piece of video gets woven into a game. These have a habit of curbing my hatred by actually making me want to watch them, in some cases again and again. I find it especially rewarding to finish a game if the satisfaction is accompanied by a good piece of video, if only something blowing up. In fact, I get quite upset if such a piece of video is missing.
Some of my favourite FMVs include:
3. The aforementioned Red Alert 2 intro. Although as cheesy as a Frenchman's breath, the horrible realisation that America is being invaded and will have to call for help from the allied nations of Europe, not to mention an apocalypse tank rolling over a "welcome to Texas" sign, is too good a sensation to pass up.
2. All three endings to Deus Ex. Just the concept of having three different endings to choose from is an interesting one, but each one was pulled off with flair and style. I won't give away the plot, but suffice to say that each one had a totally different outlook on the events after the game, and each one you wanted to find out more about.
1. Every cutscene in the seminal "Fallout 2" is worthy of several Oscars each. The horrifying realisations of the intro set the tone for many of the plot twists in the game itself. If you've never seen it, some of the survivors of the nuclear fallout are given instructions as to how to leave their shelter, or vault, and are then sent out into the world only to be mercilessly slaughtered at the entrance by a group of soldiers while still taking their first look at the sun after two years. It doesn't translate well to paper, but if you have a mate with a copy, watch that intro and be shocked. The end sequence was also a stroke of genius, taking the Deus Ex idea of three endings one step further by actually having the ending based on the events of the game. Wonderful. More like this if you please boys.
A good cutscene can really add to the atmosphere of a game or provide an extra reward for your efforts, but unfortunately such masterpieces are rare. My advice is if it's worth doing, it's worth doing well. More's the pity that mostly it isn't worth it. Ho hum.