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Don't believe me?
Fine.
I don't mind.
But where once gaming was the icing on the cake of our teenage lives, the fun factor has been smashed to pieces and all we worry about now is the graphics, how many polygons it can push and how much VRam the consoles have.
I blame technology for the slump in gaming.
Sounds stupid, I know, because technology started it all but if technology wasn't going so bloody fast we'd still be able to play games the way we used to, with our minds on the storyline and not the polygons and speed.
You see.... it isn't the games; it's our perception of them. Nowadays, if they don't show more than 50,000,000,000,000 or whatever polygons on the screen, the graphics have let the game down and the game' grade suffers.
Once games were played in our stride, for fun, now we have 13 and 14-year-old lads writing articles about how the longetivity and graphics clash with the movie storyline and the social acceptance of the medium set by the main characters history.
Load of crap?
Exactly, so what is the point in analysing and rating a game... we're all different.
The Gaming Line can be broken by playing too much…
No longer are you engrossed in or absorbed by the storyline, but you worry about the shape of the characters arm or the misshapen spoiler on the race car.
Enjoyment levels fall, games get bad, we buy them less because of it and games die because of lack of popularity.
It could happen.
Taking gaming so seriously isn't a good idea.
The line will break, and just when you think you've caught a pike, you bring the 2.5-line out of the water with a split end and a missing float… pity really.
jess
Anyway, go read Game's topic ages ago in prime. Look familiar?
*wanders off to a nice corner to sulk*
Anyway, sudden influx of girls?
Don't believe me?
Fine.
I don't mind.
But where once gaming was the icing on the cake of our teenage lives, the fun factor has been smashed to pieces and all we worry about now is the graphics, how many polygons it can push and how much VRam the consoles have.
I blame technology for the slump in gaming.
Sounds stupid, I know, because technology started it all but if technology wasn't going so bloody fast we'd still be able to play games the way we used to, with our minds on the storyline and not the polygons and speed.
You see.... it isn't the games; it's our perception of them. Nowadays, if they don't show more than 50,000,000,000,000 or whatever polygons on the screen, the graphics have let the game down and the game' grade suffers.
Once games were played in our stride, for fun, now we have 13 and 14-year-old lads writing articles about how the longetivity and graphics clash with the movie storyline and the social acceptance of the medium set by the main characters history.
Load of crap?
Exactly, so what is the point in analysing and rating a game... we're all different.
The Gaming Line can be broken by playing too much…
No longer are you engrossed in or absorbed by the storyline, but you worry about the shape of the characters arm or the misshapen spoiler on the race car.
Enjoyment levels fall, games get bad, we buy them less because of it and games die because of lack of popularity.
It could happen.
Taking gaming so seriously isn't a good idea.
The line will break, and just when you think you've caught a pike, you bring the 2.5-line out of the water with a split end and a missing float… pity really.
jess