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"What do you want to see in Splinter cell 2?"

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This thread has been linked to the game 'Splinter Cell: Pandora Tomorrow'.
Sat 14/02/04 at 18:56
Regular
"8==="
Posts: 33,481
I just finished Splinter Cell today (still have the downloaded missions to do but hey I got to the credits!).

So what do you want to see in Splinter Cell 2?

Personally I want them to improve on the realism, if you can climb and hang on to a few pipes why not all pipes strong enough to hold youe weight?

How about missions that can be completed more than one way?

How about a mission tree where different results on a mission make you go down a different path of missions (a bit like Star Fox)?

How about when you wake up a sleeping guard you can ACTUALLY kill them before they've actually completed their entire 'getting up' animation and you've pointlessly unloaded an entire clip into them!?

How about if theres a broken window within reach of a jump (or actually at waist height like iun the Kalintek level) you can actually climb into the room beyond like yoiu could do in REAL LIFE?

How about nicking a few things off of Hitman 2 and allowing Fisher to disguise himself for a time and take weapons off those you've killed when you've got sweet F.A. ammo left (like people'd do in REAL LIFE!)?

For all it's realism Splinter Cell missed quite a few important things that I hope will be gameplay options in the sequel.

So anyway... What do you want in Splinter Cell 2?
Sat 14/02/04 at 18:56
Regular
"8==="
Posts: 33,481
I just finished Splinter Cell today (still have the downloaded missions to do but hey I got to the credits!).

So what do you want to see in Splinter Cell 2?

Personally I want them to improve on the realism, if you can climb and hang on to a few pipes why not all pipes strong enough to hold youe weight?

How about missions that can be completed more than one way?

How about a mission tree where different results on a mission make you go down a different path of missions (a bit like Star Fox)?

How about when you wake up a sleeping guard you can ACTUALLY kill them before they've actually completed their entire 'getting up' animation and you've pointlessly unloaded an entire clip into them!?

How about if theres a broken window within reach of a jump (or actually at waist height like iun the Kalintek level) you can actually climb into the room beyond like yoiu could do in REAL LIFE?

How about nicking a few things off of Hitman 2 and allowing Fisher to disguise himself for a time and take weapons off those you've killed when you've got sweet F.A. ammo left (like people'd do in REAL LIFE!)?

For all it's realism Splinter Cell missed quite a few important things that I hope will be gameplay options in the sequel.

So anyway... What do you want in Splinter Cell 2?
Sat 14/02/04 at 19:02
Regular
Posts: 20,776
James Bond style chops to the back of the neck, knocking them out instantly.

A grappling hook that you can use anytime - so you can attack from directly above. (like tenchu)
Sat 14/02/04 at 19:06
Regular
Posts: 10,489
Ragdoll physics, more varied mission objectives, different costumes which can be unlocked, multiple ways to complete the missions and something that will actually live up to the hype this time.
Sat 14/02/04 at 19:09
Regular
Posts: 20,776
I thought splinter cell was great. I've not played it for ages though, and haven't even attempted the 3 missions available for download.

perhaps now is the time.
Sat 14/02/04 at 19:10
Regular
"8==="
Posts: 33,481
Oh yeah Borat's post just reminded me.

They should have a greater range of hand to hand moves this time. The guy's supposed to be one of the best so he should have moves to suit and he should be a bit more flaxible as far as 'borrowing' weapons goes.
Sat 14/02/04 at 19:12
Regular
Posts: 20,776
what *DEFINITELY* should be implemented is the idea where guards have to call for help before anyone will be alerted, giving you time to take them out before they use their radio. (like in MGS2).

It's a bit silly that everyone knows you're there the instant one person sees you.
Sat 14/02/04 at 19:15
Regular
"8==="
Posts: 33,481
Yeah, I think they should remove the odd, but rare, occurence of two bits of speech coming togeather to make a really stupid sentence:

"I've found a corpse" "I think he's dead"

Well yes Mr Evil-doer corpses usually ARE dead. :D
Sat 14/02/04 at 19:17
Regular
"8==="
Posts: 33,481
Grenades should be able to damage things, for instance locked doors.
Sat 14/02/04 at 19:19
Regular
Posts: 20,776
In MGS2 you could shoot the radio out of their hands, make them freeze (hold them at gunpoint) and give you items they have, also stuff them in cupboards etc.

They should take a lot of the features from MGS2 and add them to the new game.
Sat 14/02/04 at 19:19
Regular
"8==="
Posts: 33,481
Also if a grenade goes off near an enemy but doesn't kill them they should be suitably stunned/deafened/etc and not immediatly run at you like you just missed a normal shot!

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