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So what do you want to see in Splinter Cell 2?
Personally I want them to improve on the realism, if you can climb and hang on to a few pipes why not all pipes strong enough to hold youe weight?
How about missions that can be completed more than one way?
How about a mission tree where different results on a mission make you go down a different path of missions (a bit like Star Fox)?
How about when you wake up a sleeping guard you can ACTUALLY kill them before they've actually completed their entire 'getting up' animation and you've pointlessly unloaded an entire clip into them!?
How about if theres a broken window within reach of a jump (or actually at waist height like iun the Kalintek level) you can actually climb into the room beyond like yoiu could do in REAL LIFE?
How about nicking a few things off of Hitman 2 and allowing Fisher to disguise himself for a time and take weapons off those you've killed when you've got sweet F.A. ammo left (like people'd do in REAL LIFE!)?
For all it's realism Splinter Cell missed quite a few important things that I hope will be gameplay options in the sequel.
So anyway... What do you want in Splinter Cell 2?
So what do you want to see in Splinter Cell 2?
Personally I want them to improve on the realism, if you can climb and hang on to a few pipes why not all pipes strong enough to hold youe weight?
How about missions that can be completed more than one way?
How about a mission tree where different results on a mission make you go down a different path of missions (a bit like Star Fox)?
How about when you wake up a sleeping guard you can ACTUALLY kill them before they've actually completed their entire 'getting up' animation and you've pointlessly unloaded an entire clip into them!?
How about if theres a broken window within reach of a jump (or actually at waist height like iun the Kalintek level) you can actually climb into the room beyond like yoiu could do in REAL LIFE?
How about nicking a few things off of Hitman 2 and allowing Fisher to disguise himself for a time and take weapons off those you've killed when you've got sweet F.A. ammo left (like people'd do in REAL LIFE!)?
For all it's realism Splinter Cell missed quite a few important things that I hope will be gameplay options in the sequel.
So anyway... What do you want in Splinter Cell 2?
A grappling hook that you can use anytime - so you can attack from directly above. (like tenchu)
perhaps now is the time.
They should have a greater range of hand to hand moves this time. The guy's supposed to be one of the best so he should have moves to suit and he should be a bit more flaxible as far as 'borrowing' weapons goes.
It's a bit silly that everyone knows you're there the instant one person sees you.
"I've found a corpse" "I think he's dead"
Well yes Mr Evil-doer corpses usually ARE dead. :D
They should take a lot of the features from MGS2 and add them to the new game.