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"Making the game."

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Thu 09/08/01 at 23:03
Regular
Posts: 787
All of us play them, the good ones are fun, the bad ones get sold or swapped. Games for most of us on here are a big part of life. Without them I for one would be lost, well bored at least. But do we realise the stress and hassle of making a game.
Here is how I think most games are made. Some may disagree.

Step 1 - The Idea
All games start as an idea, here what type of game its going to be is decided. Will it be sport, FPS, simulation, action adventure. Also who the game is intended for has to be worked out too. Will it be young children, teenagers, adults or all age groups. If the idea is good it will then be turned into a game.

Step 2 - Idea into reality
Once the idea has been thought through thoroughly. Advice is then given by the programmers who will then create the game. If they can't get it to work then the game will be scrapped. Some people still decide to go through with the idea if the programmers say it won't work. These games usually turn out different to the original idea. For the ones the programmers like and can make the idea is then worked on to create a game worth selling.

Step 3 - Creating the game
By far the hardest and longest part of making a game. Here everything is done. From graphics, gameplay, sounds, cheats built in. Everything you see and do and more is put onto the disk from here. The programmers are like chefs, the take all the ingredients for the game and make something worth all the hassle, a decent game. Sometimes things are left out as they are to hard to program into the game or they spoil the original idea.

Step 4 - Testing
Before mass production starts the game has to be tested so that bugs can be found and fixed and all the little problems can be ironed out for the final version. Testers have to work hard as any missed bug or faults could cause the game to fail when it is released. Many people sign up to get the chance to be beta-testers. Give some a chance to see what the game is like and how it could be improved.

Step 5 - Mass Production
After all the bugs are fixed and everyone is happy with the final version the game is created and reproduced for selling. Here the master copy is copied and the game is created. This is what you get in your box. This is the final copy of the game.

Step 6 - Packaging for the game is then decided. Some would say this isn't really important as its the game that matters but developers do think about this quite alot. Something that stands out and is a little different is usually best. Also the instruction manual and any extras are created and boxed with the game.

Step 7 - Shipping
After everything is finalised the game is shipped. Some of the extremely popular games are so highly demanded that sometimes there aren't enough to meet demand. Japan usually get games first, then USA and then Europe. That just seems to be the way it has always been.

Step 8 - Advertising
This is like the final piece of the puzzle, if people know the game is good they will buy it. Most developers offer some information during production to the most popular magazines. This lets people know when it will be out and how good it will be. Advertising can be done on tv. the internet, the radio and in magazines and newspapers. If the games good it will sell millions of copies which will surely please all involved with its creation.

Most average games cost around $3 Million to make with some of the more popular well known ones costing alot more. But with a market worth around $32 Million you can see why all this effort and money is worthwhile. Hope some of you found this interesting. Thanks

AliBoy
Fri 10/08/01 at 00:44
Regular
"Eff, you see, kay?"
Posts: 14,156
I think the Army Men games got confused with the results of the monkey+computer experiment by NASA.
Thu 09/08/01 at 23:59
Posts: 0
Does this hold true for Army Men games, too?
Thu 09/08/01 at 23:46
Posts: 0
Fascinating.
Thu 09/08/01 at 23:03
Regular
"Picking a winner!"
Posts: 8,502
All of us play them, the good ones are fun, the bad ones get sold or swapped. Games for most of us on here are a big part of life. Without them I for one would be lost, well bored at least. But do we realise the stress and hassle of making a game.
Here is how I think most games are made. Some may disagree.

Step 1 - The Idea
All games start as an idea, here what type of game its going to be is decided. Will it be sport, FPS, simulation, action adventure. Also who the game is intended for has to be worked out too. Will it be young children, teenagers, adults or all age groups. If the idea is good it will then be turned into a game.

Step 2 - Idea into reality
Once the idea has been thought through thoroughly. Advice is then given by the programmers who will then create the game. If they can't get it to work then the game will be scrapped. Some people still decide to go through with the idea if the programmers say it won't work. These games usually turn out different to the original idea. For the ones the programmers like and can make the idea is then worked on to create a game worth selling.

Step 3 - Creating the game
By far the hardest and longest part of making a game. Here everything is done. From graphics, gameplay, sounds, cheats built in. Everything you see and do and more is put onto the disk from here. The programmers are like chefs, the take all the ingredients for the game and make something worth all the hassle, a decent game. Sometimes things are left out as they are to hard to program into the game or they spoil the original idea.

Step 4 - Testing
Before mass production starts the game has to be tested so that bugs can be found and fixed and all the little problems can be ironed out for the final version. Testers have to work hard as any missed bug or faults could cause the game to fail when it is released. Many people sign up to get the chance to be beta-testers. Give some a chance to see what the game is like and how it could be improved.

Step 5 - Mass Production
After all the bugs are fixed and everyone is happy with the final version the game is created and reproduced for selling. Here the master copy is copied and the game is created. This is what you get in your box. This is the final copy of the game.

Step 6 - Packaging for the game is then decided. Some would say this isn't really important as its the game that matters but developers do think about this quite alot. Something that stands out and is a little different is usually best. Also the instruction manual and any extras are created and boxed with the game.

Step 7 - Shipping
After everything is finalised the game is shipped. Some of the extremely popular games are so highly demanded that sometimes there aren't enough to meet demand. Japan usually get games first, then USA and then Europe. That just seems to be the way it has always been.

Step 8 - Advertising
This is like the final piece of the puzzle, if people know the game is good they will buy it. Most developers offer some information during production to the most popular magazines. This lets people know when it will be out and how good it will be. Advertising can be done on tv. the internet, the radio and in magazines and newspapers. If the games good it will sell millions of copies which will surely please all involved with its creation.

Most average games cost around $3 Million to make with some of the more popular well known ones costing alot more. But with a market worth around $32 Million you can see why all this effort and money is worthwhile. Hope some of you found this interesting. Thanks

AliBoy

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