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What I am trying to get across is that gaming has radically changed in a 10 year period. Has it changed for good or for bad?
Nowadays, there ARE television specials about games, there ARE fireworks, there ARE flashing lights and there's definatly music.
Maybe gaming companies feel that in general, gaming popularity has dropped and need to attract more of the general public by adding soundtracks from bands and having flashy shows to launch games.
Do we need "flash"?
I don't think it's needed but it has helped shape the destiny of gaming. Think about it, some people have there expectations set too high and their priorities in the wrong order. They would rather see a flashy game that is absoultley shoddy than a simple game that is a work of art.
Is it fair?
As the expression goes, nothing in life is fair, but then who said it would be? Small time developers are being eliminated by these bigger companies, who have cash to burn by hiring huge pavillions to have launch events for their games. The small time developers have a low budget and can create class games that can be better than the hyped games.
Money is everything.
As long as a company has the money and the right advertising, one person will begin to like their product and then the rest of the public will follow like a herd of sheep. Good for the big time games companies but bad for us and the small time game companies. Small time companies are being bought by the bigger companies and it is like a form of brainwashing that we follow each other like a cult.
How will this end?
I hope that others see my point of view and latch on to what I'm saying. I don't think that this is going to end very well with more and more money being spent on games. Then again, this could end up beautifully in all parties involved. The big companies get short of money so they lower the prices of games, good for us. We buy the games so the companies get their money back. The bigger companies fund the smaller companies so that they have their long-saught glory.
Well, there you go. Gaming can end good or bad. We don't have much say in this so all we can do now is just sit back and watch.
Thank you for reading.
Shaneo.
> Anybody? Somebody?
> Ok, I understand.
Sly ways of popping.
lol
And yes it does suck but I think that the big companies will still dish out great games so not to worry.
> I can see what your saying with the bigger companies hyping there
> games and having launch events such as Nintendo with their Pokemon
> craze.
Then again wouldn't the smaller companies be better off
> being brought by the bigger companies because that way they could
> put there ideas of games forward and as a bigger company get more
> hype and money for a game which should (and I say should) be better
> off for us gamers.
The future of gaming is unpredictable but it
> seems as though the giants in the industry are becoming obvious with
> Sony, Nintendo etc being the top dogs.
So I suppose the smaller
> companies with good ideas have no chance anymore.
Your'e right
> money is everything nowadays.
Sucks don't it.
Then again wouldn't the smaller companies be better off being brought by the bigger companies because that way they could put there ideas of games forward and as a bigger company get more hype and money for a game which should (and I say should) be better off for us gamers.
The future of gaming is unpredictable but it seems as though the giants in the industry are becoming obvious with Sony, Nintendo etc being the top dogs.
So I suppose the smaller companies with good ideas have no chance anymore.
Your'e right money is everything nowadays.
What I am trying to get across is that gaming has radically changed in a 10 year period. Has it changed for good or for bad?
Nowadays, there ARE television specials about games, there ARE fireworks, there ARE flashing lights and there's definatly music.
Maybe gaming companies feel that in general, gaming popularity has dropped and need to attract more of the general public by adding soundtracks from bands and having flashy shows to launch games.
Do we need "flash"?
I don't think it's needed but it has helped shape the destiny of gaming. Think about it, some people have there expectations set too high and their priorities in the wrong order. They would rather see a flashy game that is absoultley shoddy than a simple game that is a work of art.
Is it fair?
As the expression goes, nothing in life is fair, but then who said it would be? Small time developers are being eliminated by these bigger companies, who have cash to burn by hiring huge pavillions to have launch events for their games. The small time developers have a low budget and can create class games that can be better than the hyped games.
Money is everything.
As long as a company has the money and the right advertising, one person will begin to like their product and then the rest of the public will follow like a herd of sheep. Good for the big time games companies but bad for us and the small time game companies. Small time companies are being bought by the bigger companies and it is like a form of brainwashing that we follow each other like a cult.
How will this end?
I hope that others see my point of view and latch on to what I'm saying. I don't think that this is going to end very well with more and more money being spent on games. Then again, this could end up beautifully in all parties involved. The big companies get short of money so they lower the prices of games, good for us. We buy the games so the companies get their money back. The bigger companies fund the smaller companies so that they have their long-saught glory.
Well, there you go. Gaming can end good or bad. We don't have much say in this so all we can do now is just sit back and watch.
Thank you for reading.
Shaneo.