The "Freeola Customer Forum" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
A)Essentially give every man, woman, and child their own printing press.
B)Remove barriers against free speech.
C)Free information; nothing would go unnoticed.
That's correct, right? Well, what happened?
The problem is that the Internet worked too well, to an extent. Ignoring the fact that a lot of businesses are just recently discovering that you cannot make money by giving away things for free, the Internet works too well.
Information--screenshots, videos, sound clips, opinions, reviews, previews, previews of an upcoming preview, reviews of DEMOS for God's sakes--about games is overbearing. For all the readers of this editorial, the availability of this stuff is a dream come true. I drool over the possibility of seeing new video clips of Luigi's Mansion.
Unfortunately, it's also a nightmare for a lot of casual fans. I fully realized this when I asked my friend, who would definitely be classified as an everyday casual gamer, if he would be buying the Gamecube. He looked at me quizically and finally said "Gamecube? What's that? Nintendo's new system?"
I was flabbergasted. How could my friend, who played NES,SNES, and Genesis with me growing up, NOT know everything about Nintendo's new system? He's connected to the Internet and knows about videogame sites, but somehow, Gamecube was not burned into his mind. How could he not look at all the screenshots, the video clips, the previews?
It finally dawned on me at that moment. The casual gamer does not care to see all this information. They want hype in limited doses. A screenshot here and there, a small paragraph about it. Back in the days of NES, Nintendo Power and Gamepro were our only sources for hype; all you got were a few screenshots and a brief write-up. These types of games will ALWAYS sell. The Marios, the Sonics, the Final Fantasy series. The problem is the "lesser known" games.
Gaming sites too often provide way too much information, coming damn close to revealing every nook and cranny of a game before it's even released. The availability of this stuff has ruined the element of surprise. Imagine if Mario 3 came out today, we'd know about the warp whistles from day one.
Gamers like my aforementioned friend do not particularly care to see all of this, and thus are not aware of some of the better games that don't receive mainstream media attention; a game like Dark Cloud for the PS2, which many people will never play. The very Internet sites that seek to alert everybody of these games are turning away many consumers; this should simply NOT happen in the Internet age. But it does, and it happens because there's way too much information for gamers to sift through.
The upshot of all this? The hype caused by the availability of this information does nothing for the hardcore gamers, who would find out all they can anyway, while alienating the casual fans, and drawing attention away from some of the lesser known quality titles.
We're all creating the hype that never was.
The
> problem is that the Internet worked too well, to an extent. Ignoring
> the fact that a lot of businesses are just recently discovering that
> you cannot make money by giving away things for free, the Internet
> works too well.
Businesses thought you could make money by giving stuff away?!?
Wow!... you should have told me, I would have popped into a Ferrai dealership years ago! :)
Way I see it I don't need previews or demo's as the games I buy are ones that friends have and so I borrow em first and then if I like I buy.
Works the other way as well I'll buy a game, but only after reading a REVIEW.
Come on how many games have you seen that are made out to be the dogs so you rush out and buy them and they turn out to be a dog.
Only ever got caught like that once never again.
... kinda your own fault for reading the details and looking at all the screenshots really.... hehe.
A)Essentially give every man, woman, and child their own printing press.
B)Remove barriers against free speech.
C)Free information; nothing would go unnoticed.
That's correct, right? Well, what happened?
The problem is that the Internet worked too well, to an extent. Ignoring the fact that a lot of businesses are just recently discovering that you cannot make money by giving away things for free, the Internet works too well.
Information--screenshots, videos, sound clips, opinions, reviews, previews, previews of an upcoming preview, reviews of DEMOS for God's sakes--about games is overbearing. For all the readers of this editorial, the availability of this stuff is a dream come true. I drool over the possibility of seeing new video clips of Luigi's Mansion.
Unfortunately, it's also a nightmare for a lot of casual fans. I fully realized this when I asked my friend, who would definitely be classified as an everyday casual gamer, if he would be buying the Gamecube. He looked at me quizically and finally said "Gamecube? What's that? Nintendo's new system?"
I was flabbergasted. How could my friend, who played NES,SNES, and Genesis with me growing up, NOT know everything about Nintendo's new system? He's connected to the Internet and knows about videogame sites, but somehow, Gamecube was not burned into his mind. How could he not look at all the screenshots, the video clips, the previews?
It finally dawned on me at that moment. The casual gamer does not care to see all this information. They want hype in limited doses. A screenshot here and there, a small paragraph about it. Back in the days of NES, Nintendo Power and Gamepro were our only sources for hype; all you got were a few screenshots and a brief write-up. These types of games will ALWAYS sell. The Marios, the Sonics, the Final Fantasy series. The problem is the "lesser known" games.
Gaming sites too often provide way too much information, coming damn close to revealing every nook and cranny of a game before it's even released. The availability of this stuff has ruined the element of surprise. Imagine if Mario 3 came out today, we'd know about the warp whistles from day one.
Gamers like my aforementioned friend do not particularly care to see all of this, and thus are not aware of some of the better games that don't receive mainstream media attention; a game like Dark Cloud for the PS2, which many people will never play. The very Internet sites that seek to alert everybody of these games are turning away many consumers; this should simply NOT happen in the Internet age. But it does, and it happens because there's way too much information for gamers to sift through.
The upshot of all this? The hype caused by the availability of this information does nothing for the hardcore gamers, who would find out all they can anyway, while alienating the casual fans, and drawing attention away from some of the lesser known quality titles.
We're all creating the hype that never was.