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PS2 Conquers all.
As you can imagine, most of the top sellers were on the PS2. Also the majority of sales of multi platform games was also on the PS2. 73% of all FIFA 2004 sales were on the PS2, 77% of NFS:U sales were PS2 and 81% of MOH Rising Sun were on the PS2.
There were some exceptions from this trend though. The most notable of all is Timesplitters 2 - 45% of all sales were on the Xbox, compared with 44% on the PS2.
Licenses sell far too much.
There were a whole bunch of EA cash-ins that sold huge amounts. LOTR Return Of The King sold 394,000 copies, LOTR Two Towers sold 345,000. Harry Potter Chamber Of Secrets sold 345,000 as well. Nightfire sold 295,000. FIFA 2004 sold 878,000 though. As you can see, licenses sell very well indeed. And seeing as nearly all of them are owned by EA, they continue to slowly bleed the games industry dry. Enter The Matrix sold 461,000 and The Simpsons Hit And Run sold 415,000.
Thankfully not all licensed games sold that well. Quidditch World Cup sold only 194,000; The Hulk (by Vivendi, not EA! Hurrah!) 153,000; Fellowship Of The Ring sold 134,000 on budget release.
Exclusives do crap.
Only 5 PS2 exclusives made the top 100. One was the Eyetoy which sold a stupidly high 429,000. The only decent one was SOCOM which only sold 141,000, which for a flag ship title, being the main online one, is pretty poor. Halo went and sold another 129,000. The only other Xbox exclusive in the top 100 was RS3 which sold 87,000. The Gamecube did a bit better on that front. Top was Mario Kart: Double Dash which sold 150,000. Now on ratio of consoles to sales, that would be over a million on the PS2. Zelda: Wind Waker sold 140,000. Again quite well, but not as well as it seems. Zelda OOT sold 161,000 at £50, pre-christmas 1998. And then another 93,000 after that.
Pokemon Ruby and Sapphire together sold 399,000. Which is very good. The GBA had a few other big sellers as well.
The real surprises however were...
Dancing Stage: Party Edition on the Playstation. Number 21 on the year's chart, 267,000 copies. Dancing Stage: Euromix sold 140,000 and it is 3 years old.
Theme Hospital sold another 120,000. Well done and well deserved, it is a brilliant game. Theme Park World sold 138,000.
And there you have it. Some of the stuff, well quite a lot of the stuff from the article. We already knew that EA license cash-ins were what made the industry tick. I didn't realise quite how so much though. And as usual, there are a bunch of good games that get overlooked by mongs.
Go out and buy ESPN NHL Hockey everyone.
> There were some exceptions from this trend though. The most notable
> of all is Timesplitters 2 - 45% of all sales were on the Xbox,
> compared with 44% on the PS2.
I'm probably being stupid or something here, but just one-percent of all TS2 sales were on the GameCube? Surely that can't be right?
>
> Theme Hospital sold another 120,000. Well done and well deserved, it
> is a brilliant game.
WoW thats been out a fair while!! must of passed the 500,000 mark after all these years.
PS2 Conquers all.
As you can imagine, most of the top sellers were on the PS2. Also the majority of sales of multi platform games was also on the PS2. 73% of all FIFA 2004 sales were on the PS2, 77% of NFS:U sales were PS2 and 81% of MOH Rising Sun were on the PS2.
There were some exceptions from this trend though. The most notable of all is Timesplitters 2 - 45% of all sales were on the Xbox, compared with 44% on the PS2.
Licenses sell far too much.
There were a whole bunch of EA cash-ins that sold huge amounts. LOTR Return Of The King sold 394,000 copies, LOTR Two Towers sold 345,000. Harry Potter Chamber Of Secrets sold 345,000 as well. Nightfire sold 295,000. FIFA 2004 sold 878,000 though. As you can see, licenses sell very well indeed. And seeing as nearly all of them are owned by EA, they continue to slowly bleed the games industry dry. Enter The Matrix sold 461,000 and The Simpsons Hit And Run sold 415,000.
Thankfully not all licensed games sold that well. Quidditch World Cup sold only 194,000; The Hulk (by Vivendi, not EA! Hurrah!) 153,000; Fellowship Of The Ring sold 134,000 on budget release.
Exclusives do crap.
Only 5 PS2 exclusives made the top 100. One was the Eyetoy which sold a stupidly high 429,000. The only decent one was SOCOM which only sold 141,000, which for a flag ship title, being the main online one, is pretty poor. Halo went and sold another 129,000. The only other Xbox exclusive in the top 100 was RS3 which sold 87,000. The Gamecube did a bit better on that front. Top was Mario Kart: Double Dash which sold 150,000. Now on ratio of consoles to sales, that would be over a million on the PS2. Zelda: Wind Waker sold 140,000. Again quite well, but not as well as it seems. Zelda OOT sold 161,000 at £50, pre-christmas 1998. And then another 93,000 after that.
Pokemon Ruby and Sapphire together sold 399,000. Which is very good. The GBA had a few other big sellers as well.
The real surprises however were...
Dancing Stage: Party Edition on the Playstation. Number 21 on the year's chart, 267,000 copies. Dancing Stage: Euromix sold 140,000 and it is 3 years old.
Theme Hospital sold another 120,000. Well done and well deserved, it is a brilliant game. Theme Park World sold 138,000.
And there you have it. Some of the stuff, well quite a lot of the stuff from the article. We already knew that EA license cash-ins were what made the industry tick. I didn't realise quite how so much though. And as usual, there are a bunch of good games that get overlooked by mongs.
Go out and buy ESPN NHL Hockey everyone.