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"Just in case you missed it..."

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Mon 05/04/04 at 16:41
Regular
Posts: 10,437
I highly recommend that you play Rebel Strike on multiplayer, the Rogue Leader co-op mode.

Been playing it with my mate today for about 3 to 4 hours straight, and I have to say it's brilliant. Didn't really play it much on release, just played through 1-player and left it, but multiplayer is the dogs balls.

It seems to be a lot harder than the original, with TIEs enduring a lot more fire and the AI slightly improved. Prisoners of Maw is rock solid as there seems to be limitless enemies and you really need to work as a team to get through it unscathed. Well, alive at least. Got to the Raids level then turned it off, after a couple of goes the first secret level.

Really, you should dig this out and give it a go.

I also discovered the brilliance of Pac-Man Vs. It's really, really awesome to play, even though I lost I had a top time playing and almost managed to collect all the pellets at one point. Like Dringo said, the inclusion of the Mario voice-over is a work of genius.

"Pac-Man has a power-pellet!"
Thu 08/04/04 at 11:01
Regular
Posts: 18,185
Juat get Pacman Vs. That is the king of multiplayer.
Wed 07/04/04 at 17:54
Regular
Posts: 9,848
Seeing as the Versus mode has no AI flyers, did they make that 4 player atleast?

I might buy it if they did...
Wed 07/04/04 at 15:25
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
By the way... can anyone with a surround sound set up check the Rebel Strike sound test for me? Cos on mine the sound went the opposite way from the Tie Fighter! I'm fairly sure I've got the speaker connections the right way round (they are colour coded, duhh!) but I wasn't going to check it at 2:30 am.
Wed 07/04/04 at 14:37
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
Me and my pal were battling until 2:30am last night trying to get medals on the first 4 missions, so we could unlock the Death Star Escape.

That first sodding mission, the number of times we pranged in the canyon at the last second... in fact one time we finished it with everything under the limit except time, which was 1 second over! Talk about frustrating! Got there in the end though.

The later levels we played (up to the one with the crashed Star Destroyer) seemed to be a little more like solitary affairs, we tended to go about our own business with not much communication... maybe that'll have to change when we try and get the medals.
Wed 07/04/04 at 13:25
Regular
Posts: 10,437
Almost completed RS multiplayer last night, but after lots of Millenium Falcon crashing in the core (such b*gger to control in there), we gave up.

Still brilliant.
Wed 07/04/04 at 11:19
Regular
Posts: 18,185
It really depends who develops it...

I actually enjoyed all the Episode 1 star wars games I played... including the third person game, Star Wars Racer and Battle for Naboo.
Tue 06/04/04 at 13:55
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
A new star wars game based on the new star wars films would be utter tripe anyway - no thanks.
Tue 06/04/04 at 12:53
Regular
Posts: 18,185
Factor 5 love Nintendo, and will produce loads of Nintendo games including Pilotwings.

But they are also contracted to Lucas Arts as well... and Lucas Arts are not planning any Gamecube Star Wars games.

Meaning the excellent factor 5 is likely to produce further Rogue Squadron games for the X-box (as they firmly dislike the PS2)...

It isn't their fault they are contractly obliged...

But with them producing Sound chips for Nintendo systems, and that Nintendo have 2 famous flying games (Starfox and Pilotwings) it maybe worthwhile snapping the developer up.
Tue 06/04/04 at 12:44
Regular
Posts: 13,611
I wouldn't say that.

I think they mentioned the possibility of basing a new one on the three new Star Wars films, possibly for the N5.

And we've also got the exclusive Pilotwings coming from them.
Tue 06/04/04 at 12:28
Regular
Posts: 18,185
Shame Factor 5 will probably never make a Star Wars game for Nintendo again.

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