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"How Sony wrapped up the console market"

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Sat 28/07/01 at 14:02
Regular
Posts: 787
When the second generation consoles came out, the PlayStation, the N64 and the Saturn, they each had their respective targets. The N64 went for the younger generation, with twee, cutesy graphics and games like Mario 64, Zelda, Mario Kart 64 et al. These were designed to be 'interactive cartoons', realistic graphics were quite far from the minds of Nintendo when they penned the architecture. This led to a bunch of platformers, and the N64 only had a few 'grown-up' games, Automobili Lamborghini, GoldenEye and Perfect Dark.

The PlayStation went the other way. They made their architecture easy to write to, and the graphics were functional at best - quite blocky, especially on a widescreen TV. But they didn't take the Nintendo route of OK-ing every release and badging it with the 'Nintendo Seal Of Quality'. The number of PlayStation games went through the roof, as everybody realised how easy it was to create above-average games.

The Saturn was released with high hopes - Sega Rally, Virtua Fighter and Virtua Cop all gave it the 'arcade' feel, but this lasted for, oooh, hours. I can't think of any other games (including Daytona) that were worth the money on this console.

Sega then rushed the Katana (later Dreamcast) into production. The first of the third generation - it offered better graphics than anything out there. The pricing stopped it being a big seller, but now the price has dropped, more and more people are buying them. The game quality is subsequently increasing, and I know a good few people who are very impressed by this platform.

Then the PlayStation 2 comes out. It offers better graphical detail than most PCs, backward compatibility, and above all, the adult-oriented games of the original. It also offers DVD playback, which makes it the most powerful console available.

The problem for Microsoft and Nintendo is that when the X-Box and the GameCube are released, they will be a year behind the PS2, and two years behind the Dreamcast. That defecit is too great to make up, as most homes containing blokes under 25 will have a DC or a PS2 nestling under the TV. Nobody will buy late-third generation hardware, as the people who haven't already bought the DC or the PS2 will wait for generation 4, while the people who did buy into the early-third generation will certainly not spend another £300 on similar technology.

Looking at the past, in the days of the SNES and MegaDrive, Sony was nowhere in the console market, but now it is clear leader. Sega has turned around a disasterous beating in generation two with the ill-fated Saturn, and now is the second best console to own. Nintendo have missed the boat, and the X-Box has been waiting for a humiliation ever since its announcement. Congratulations to Sega and Sony!
Sun 29/07/01 at 14:45
Regular
"Eff, you see, kay?"
Posts: 14,156
N64ever, you really don't do yourself any favours. Why do you make childish comments like that?

I am going to do my best to get you banned.
Sat 28/07/01 at 14:24
Regular
Posts: 79
the dreamcasts dead already and how many people do u know that own a playstation. stupid to buy a console for that amount of money when its only got like two good games its like a souped up dvd player at the moment
Sat 28/07/01 at 14:02
Posts: 0
When the second generation consoles came out, the PlayStation, the N64 and the Saturn, they each had their respective targets. The N64 went for the younger generation, with twee, cutesy graphics and games like Mario 64, Zelda, Mario Kart 64 et al. These were designed to be 'interactive cartoons', realistic graphics were quite far from the minds of Nintendo when they penned the architecture. This led to a bunch of platformers, and the N64 only had a few 'grown-up' games, Automobili Lamborghini, GoldenEye and Perfect Dark.

The PlayStation went the other way. They made their architecture easy to write to, and the graphics were functional at best - quite blocky, especially on a widescreen TV. But they didn't take the Nintendo route of OK-ing every release and badging it with the 'Nintendo Seal Of Quality'. The number of PlayStation games went through the roof, as everybody realised how easy it was to create above-average games.

The Saturn was released with high hopes - Sega Rally, Virtua Fighter and Virtua Cop all gave it the 'arcade' feel, but this lasted for, oooh, hours. I can't think of any other games (including Daytona) that were worth the money on this console.

Sega then rushed the Katana (later Dreamcast) into production. The first of the third generation - it offered better graphics than anything out there. The pricing stopped it being a big seller, but now the price has dropped, more and more people are buying them. The game quality is subsequently increasing, and I know a good few people who are very impressed by this platform.

Then the PlayStation 2 comes out. It offers better graphical detail than most PCs, backward compatibility, and above all, the adult-oriented games of the original. It also offers DVD playback, which makes it the most powerful console available.

The problem for Microsoft and Nintendo is that when the X-Box and the GameCube are released, they will be a year behind the PS2, and two years behind the Dreamcast. That defecit is too great to make up, as most homes containing blokes under 25 will have a DC or a PS2 nestling under the TV. Nobody will buy late-third generation hardware, as the people who haven't already bought the DC or the PS2 will wait for generation 4, while the people who did buy into the early-third generation will certainly not spend another £300 on similar technology.

Looking at the past, in the days of the SNES and MegaDrive, Sony was nowhere in the console market, but now it is clear leader. Sega has turned around a disasterous beating in generation two with the ill-fated Saturn, and now is the second best console to own. Nintendo have missed the boat, and the X-Box has been waiting for a humiliation ever since its announcement. Congratulations to Sega and Sony!

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