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Take 007 Racing back on the PS1 for example. I remember reading a preview in Official Playstation Magazine, which made the game sound like a must-have. I was excited and eager to buy; when the game finally arrived it was extremely poor. This disappointment was not personal, as many reviews expressed the same feelings. I fear that this may be the same case for some today’s anticipated titles. I don’t want to start taking sides here, but look at Killzone for instance, we’re all very excited about Killzone, but if we take the time to look at the facts rather than just enjoy the ‘Halo-beating’ screenshots then we can see that it’s not exactly the next-generation fps that it has been made to resemble. Its physics engine is very ‘last year’, with no interactivity between the player and ingame objects and no rag-doll physics on the bodies. Halo however, has both. So how can the game be a ‘Halo-beater’ when it’s already lacking?
What other games could fall into this trap? DRIV3R? Star Wars: Battlefront? Gran Turismo 4? These games are all so popular because of their names. No one outside the industry has actually played them; we’re just convinced they’ll be good because ‘its Star Wars’ or ‘the first 2 Driver games were good’. What garauntee do we, the public, have that our next-generation games will live up to their hype?
- don rocco
The only official one I've read that's alright is Nintendo's, and that's still pretty crap.
Then it was released and it was terrible.
On the other hand, there was al little-known title called Kirby Air Ride, which I'd been wanting for ages, and when it finally was released got awful. Still, I bought it anyway and it turned out to be brilliant.
That certainly isn't an overrated game.
You can never trust the media to give you an accurate picture of how good a game is going to be, just get it if you think it looks good.
And Star Wars games have been generally quite crap really although KOTOR was exceptionally good... Didn't enjoy the first two drivers too much either. Gran Turismo seems to be going down hill, but still enjoyable.
> Though, I don't think the fact that not having ragdoll physics is a
> bad point about killzone. Techniques like this (bullet time being
> another example) have been done to death in the industry. It will be
> interesting to see something new.
Agreed. But when having death animations instead of rag-doll physics isn't new either.