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> GT3 came out on the PS2, with a Force Feedback steering wheel.
> Console quality gaming, now.
When you own a N64, you're not really bothered.
When you're planning on getting a GC, you're not really bothered.
When you're doing loads of stuff that has absolutely nothing to do with GT3, you're not really bothered.
I've played all of the really popular games like Zelda, GT3, Perfect Dark and so on, and I've noticed that every single one is absolutely rubbish.
Except for Perfect Dark.
In GT3 however, as I demonstrated to a friend yesterday, you can simply hurtle into a corner at 120mph in last position and come out the other end in first.
Do you see?
But if you ask my the "Kudos" system is better then anything in GT3, If it had to come up with a better scoring system, its just GT2 with suped up graphics, A bit of oringinality would'nt have gone astray here
The GT series has always has realistic handling, physics, courses, cars...
But when it comes to something interesting like realistic crashes, realistic car damage or scenery and people that react to the cars in a realistic way, well Sony just couldn't manage to put something EXITING in their game could they...