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"Oi! Rickoss and other Banjo Kazooers! :-)"

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Sun 02/05/04 at 21:58
Regular
Posts: 9,848
Yeah, hardly the most worthy of topics, but still way above the forum's standard of late! ;-)


Ok Rickoss, I got the last of the 100 jiggies and Mumbo Jumbo showed me the photo's. It showed secret area's in various levels.
Can I get to them or is it on Banjo Tooiee?

If it's on Banjo Tooiee then screw it! :-)
If Banjo Tooiee tells you how then hint if you can, or if you can't just tell me what to do! :-)

If I can find them of my own initiative, then just tell me which level to start at! :-)
Mon 03/05/04 at 11:42
Regular
Posts: 9,848
And thanks to Joe and Rickio by the by! ;-)
Mon 03/05/04 at 11:41
Regular
Posts: 9,848
Ashman wrote:
> Yeah but it was worth it all just to hear that crazy arm stretching
> one (Lanky methinks) yell "Obblahhhh!".

Hehe. :-D
You should see his "slow walk". Had us in stitches.
The game had its moments, even if it was awful overall! :-)

> Heh, on a more serious note I actually loved both Banjo Kazooie and
> DK, and I don't see how it is an adapted version of Banjo at all, new
> expansion pack, new worlds, charcters, movements. Very little could
> have been ripped directly out of Banjo Kazooie's book.

The expansion pack meant more detailed graphics in bigger levels.
The worlds were new but they were made using the exact same Banjo Kazooie textures. The music was the same style as Banjo and in some case the exact same tune.
The game mechanics were the same:
You are in and you need to collect enough to open the next level.
Then you can finally face the boss and set things right...

And the new moves did the same thing as most of Banjo's moves except with monkey animations.

Everything about the game was Banjo painted over with DK imagery, and what worked so well for Banjo didn't work quite so well for DK.
And what's more they made it cornier and stupider than before. :-)

It was like that side scrolling Zelda - just not right! :-)
Mon 03/05/04 at 11:18
Regular
Posts: 10,437
Nope, look on UKCheats.com - I think you get codes on Tooie that you bash into the sand castle floor to collect. They have no meaning, but I got them anyway, just to have a 100% complete.

Then do the puzzles in your house and become a washing machine.
Mon 03/05/04 at 10:36
Regular
"bei-jing-jing-jing"
Posts: 7,403
Strafio wrote:
> It wasn't the bigness that ruined DK, it was the total lack of
> imaginative thought that went into the game.
>
>
> The characters moved really clumsily.
> The weapons were a stupid idea.
>
> It was all mechanical:
> You always get ONE Banana by a switch with that Monkey's face on it.
> ONE banana by beat a guard to get the blueprint.
> ONE banana by a bonus game Barrel
> ONE banana by using the weapon.
> ONE banana by doing a stupid puzzle, normally only accessable by a
> certain character's technique.
>
> It didn't feel like an adventure in the slightest.
> Just a mixture of scavenger hunts.
>
>
> To add insult to injury, it was obvious that it was just a poorly
> adapted version of Banjo Kazooie cashing in on the DK franchise.
> Heck, half the music was the same! :-S
>
> I reckon that Banjo Tooiee was a lot better, bar the slowdown. :-)

Yeah but it was worth it all just to hear that crazy arm stretching one (Lanky methinks) yell "Obblahhhh!".

Heh, on a more serious note I actually loved both Banjo Kazooie and DK, and I don't see how it is an adapted version of Banjo at all, new expansion pack, new worlds, charcters, movements. Very little could have been ripped directly out of Banjo Kazooie's book.
Mon 03/05/04 at 09:27
Regular
Posts: 4,142
You could access these areas by typing in codes on the sandcastle floor. The area would then open and there were big brightly coloured eggs with loads of question marks on. I don't know if anything happened when you got these eggs as I only got 1.
Sun 02/05/04 at 23:08
Regular
Posts: 9,848
It wasn't the bigness that ruined DK, it was the total lack of imaginative thought that went into the game.


The characters moved really clumsily.
The weapons were a stupid idea.

It was all mechanical:
You always get ONE Banana by a switch with that Monkey's face on it.
ONE banana by beat a guard to get the blueprint.
ONE banana by a bonus game Barrel
ONE banana by using the weapon.
ONE banana by doing a stupid puzzle, normally only accessable by a certain character's technique.

It didn't feel like an adventure in the slightest.
Just a mixture of scavenger hunts.


To add insult to injury, it was obvious that it was just a poorly adapted version of Banjo Kazooie cashing in on the DK franchise.
Heck, half the music was the same! :-S

I reckon that Banjo Tooiee was a lot better, bar the slowdown. :-)
Sun 02/05/04 at 22:58
Regular
"bit of a brain"
Posts: 18,933
If memory serves, you need Banjo Tooie to get the Ice Key and that Egg, and you had to stick the cartridge in the back of the other one, or something.

I never got Banjo Tooie because it went the way of Donkey Kong, which was based on the idea that 'Bigger levels = better levels'. This rule does not apply, as the levels in Donkey Kong were around 4x as big as they should have been, and it rendered most of them rubbish.
Sun 02/05/04 at 21:58
Regular
Posts: 9,848
Yeah, hardly the most worthy of topics, but still way above the forum's standard of late! ;-)


Ok Rickoss, I got the last of the 100 jiggies and Mumbo Jumbo showed me the photo's. It showed secret area's in various levels.
Can I get to them or is it on Banjo Tooiee?

If it's on Banjo Tooiee then screw it! :-)
If Banjo Tooiee tells you how then hint if you can, or if you can't just tell me what to do! :-)

If I can find them of my own initiative, then just tell me which level to start at! :-)

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