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"100 Marios: Exclusive details inside!"

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Mon 16/07/01 at 12:04
Regular
Posts: 787
Many of you may have seen the name 100 Mario's on Gamecube game lists and assumed that it was simply the original demo shown at Spaceworld 2001. Well I can tell you that you're wrong. Very wrong. For a start the demo was 128 Mario's - this is only 100.

This game is a bit of a puzzler, similarin concept to games like Lemmings, with you being able to assign each of your Marios with one of many trademark Nintendo abilities. Using these abilities you must get as many of your 100 Maro's to the level exit as is possible, starting the next level with any remaining Mario's.

The abilities come from many nintendo games, so include Marios ability to run, and jump, as well as those special abilities like throwing fireballs, flying (using Mario3s racoon suit), swimming with the Frog Suit, throwing hammers, and turning to stone! There are a number of other features from other Nintendo games too, but these have yet to be revealed.

It's quite amazing the way that these 100 Marios can all move around independently of each other, with no effect on the games performance whatsoever. It really does show what the Gamecube is capable of, and puts some of Nintendo's rivals to shame!

Look out for more on this game at Spaceworld.
Mon 16/07/01 at 22:26
Regular
"ur kungfu is no goo"
Posts: 466
This does sound like a inside Japan only type of game but I am a big fan of lemmings!!
Mon 16/07/01 at 21:29
Posts: 0
A daring idea if it is to be his first game on the console.
Mon 16/07/01 at 12:04
Regular
"not dead"
Posts: 11,145
Many of you may have seen the name 100 Mario's on Gamecube game lists and assumed that it was simply the original demo shown at Spaceworld 2001. Well I can tell you that you're wrong. Very wrong. For a start the demo was 128 Mario's - this is only 100.

This game is a bit of a puzzler, similarin concept to games like Lemmings, with you being able to assign each of your Marios with one of many trademark Nintendo abilities. Using these abilities you must get as many of your 100 Maro's to the level exit as is possible, starting the next level with any remaining Mario's.

The abilities come from many nintendo games, so include Marios ability to run, and jump, as well as those special abilities like throwing fireballs, flying (using Mario3s racoon suit), swimming with the Frog Suit, throwing hammers, and turning to stone! There are a number of other features from other Nintendo games too, but these have yet to be revealed.

It's quite amazing the way that these 100 Marios can all move around independently of each other, with no effect on the games performance whatsoever. It really does show what the Gamecube is capable of, and puts some of Nintendo's rivals to shame!

Look out for more on this game at Spaceworld.

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