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"Bonus and Turbo again!!"

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Sun 15/07/01 at 19:08
Regular
Posts: 787
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Bonus says:
Oh you terrible biased Sony you
Turbonutter says:
You ninty hating war machine you!
Turbonutter says:
Artificial intelligence. Empty your vat of knowledge into mine.
Turbonutter says:
Come on!
Bonus says:
AI, what about it
Turbonutter says:
Tell me everything you know.
Bonus says:
Emm, like what?
Bonus says:
Ability of the computer to make decisions?
Turbonutter says:
Yeah.
Turbonutter says:
Specifically related to PS2 and GameCuboid.
Bonus says:
I haven't started my degree yet btw, I dunno who gave you that idea.
Turbonutter says:
Oh, well, you are about to.
Bonus says:
Yeah 17th September
Turbonutter says:
Oh.
Bonus says:
AI is all software controlled
Bonus says:
There is no hardware AI accelerator the way you would get with 3D graphics
Turbonutter says:
Yeah, but is limited by the power of the machine.
Bonus says:
Depends on how you define power, if you want to go into any depth, you will be getting into processor pipelines and Floating Point operations.
Bonus says:
And how they are seperated out by the programmer within the processor.
Turbonutter says:
Yes.
Bonus says:
So to accurately discuss AI you need to define how the processor operates.
Turbonutter says:
Damn.
Bonus says:
And I for one don't know how the Gamecube processor operates
Bonus says:
Plenty of PS2 info I could help you with, but not for the Gamecube.
Turbonutter says:
OK, never mind then.
Bonus says:
The Xbox and PS2 you could compare, but not the Gamecube.
Bonus says:
Unless you find a tech article on the Gekko.
Turbonutter says:
No, tried that.
Turbonutter says:
OK, Xbox vs PS2 then. That way we won't have any fights.
Bonus says:
Bonus finds the Gekko make up!!!!!!!!
Turbonutter says:
Good, good.
Bonus says:
Bonus finds more unerving info on the GC!!!
Bonus says:
Only a 2Mb frame buffer!!!
Turbonutter says:
That's crap, right?
Bonus says:
And only a 1 Mb texture buffer.
Bonus says:
Not really
Bonus says:
The PS2 has 4Mb Vram
Turbonutter says:
Yeah, I know that.
Bonus says:
And is split anyway developers like
Bonus says:
Most at the moment split it 50/50
Turbonutter says:
Yeah, knew that too.
Bonus says:
2Mb frame buffer and 2 Mb texture buffer
Bonus says:
But the Gamecube is set
Turbonutter says:
Yeah.
Bonus says:
2Mb Frame buffer and 1Mb texture buffer
Turbonutter says:
Right.
Turbonutter says:
To make it easy, I should think.
Bonus says:
But the Gamecube has texture compression
Turbonutter says:
Yeah, I know that,
Turbonutter says:
Software compression doesn't take that much power though?
Bonus says:
But do you know how much the Gamecube compreses textures??
Turbonutter says:
No.
Bonus says:
If it is less than 100% then the Ps2 has better texture memory than the GC
Bonus says:
So all this about the PS2 having poor texture abilities are crap
Turbonutter says:
Yeah, basic maths, I can do that.
Bonus says:
Well not crap, but it is still better than the GC.
Turbonutter says:
Yes, of course, TELL ME!
Bonus says:
Right but theree is more
Turbonutter says:
Urgh,,,
Bonus says:
The Gamecube only has 10.4 gigabyte texture bandwidth because of the small amount
Turbonutter says:
Yup.
Bonus says:
The PS2s 4Mb VRAM has 42Gb bandwidth
Bonus says:
So if you split that in two, then you will end up with about 20Gb
Turbonutter says:
Yes, I know it's stupidly large and has a direct route to the processor and VU units.
Turbonutter says:
21gb
Bonus says:
Exactly
Turbonutter says:
So....... how much is the GC?
Bonus says:
GC colour depth 24 bit
Turbonutter says:
Yup
Bonus says:
PS2 colour depth 32bit
Bonus says:
That's where the problem comes with having a small frame buffer
Turbonutter says:
Yeah, I get it.
Bonus says:
The Gamecube has a problem though
Turbonutter says:
The Gamecube's GPU can use S3TC's compressed textures which provides for a 6:1 ratio in compression for 24-bit textures. For 16-bit textures the ratio is 4:1, and for 8-bit textures the ratio is 2:1.
Bonus says:
The 'flipper'chip does all of the graphics calculations
Turbonutter says:
Yeah. What does "flipper" mean anyway?
Bonus says:
So that 2Mb buffer has to be used for input from the processor as well as output to the screen,
Turbonutter says:
Yup.
Turbonutter says:
http://www.segatech.com /gamecube/
Bonus says:
The PS2 GS doesn't do the geometry calculations
Turbonutter says:
The VU units do
Bonus says:
The emotion engine does
Turbonutter says:
With the VU units
Turbonutter says:
BRB, hang on
Bonus says:
Yeah
Bonus says:
k
Turbonutter says:
Back
Bonus says:
Very bad news for Ninty
Turbonutter says:
Go on.
Bonus says:
Here again the GameCube uses 1T-SRAM, this time as 24 Mbytes of external memory. Operating at a 405-MHz clock speed, the memory moves data at 3.2 Gbytes/s, with a sustained latency of 10 ns. But unlike the Playstation 2 or the forthcoming XBox, GameCube's memory subsystem does not rely on a Rambus or Double-Data Rate (DDR) interface to boost the bandwidth. Instead, Mosys developed a proprietary ac
Bonus says:
active termination I/O that resides near the pads and eliminates the need for placing a bank of resistors on the board, saving area and cost.

Bonus says:
The graphics controller also acts as the I/O hub, with interfaces to dedicated external DRAM for audio, flash cards, serial controllers and the Gekko CPU. Based on 0.18-micron process technology, the graphics and I/O device is being produced by NEC Corp.
Turbonutter says:
Lot of cheapskating going on there,
Bonus says:
Definately
Bonus says:
So basically, what you see at launch, is as good as the Gamecube will ever be.
Turbonutter says:
I already knew that, and I've been saying that for yonks. Whereas the PS2 is a fine wine. The ollder it gets, the better.
Turbonutter says:
This is great ammo.
Bonus says:
I think Sony meant it though
Bonus says:
Start off crap
Bonus says:
Get bad publicity
Bonus says:
And make as much money as possible out of the die hard fans
Turbonutter says:
Yeah
Bonus says:
And by the time the other 2 get their act together
Turbonutter says:
Then blow everyone away.
Bonus says:
We'll be just as good
Turbonutter says:
Clever little ghets!
Bonus says:
A year later, they wont be able to touch us
Turbonutter says:
Yup
Bonus says:
Game Over
Turbonutter says:
LOL
Bonus says:
This is getting posted in chat again.
Turbonutter says:
Wahey!
Sun 15/07/01 at 19:45
Regular
"Eff, you see, kay?"
Posts: 14,156
Various sources. For me, websites, articles and Bonus. For Bonus, well he seems to absorb technical information from everything that he sees and touches.
Sun 15/07/01 at 19:45
Regular
"You've upset me"
Posts: 21,152
Time_Warp wrote:
This topic
> was boring. What are you trying to prove? go on, Naff off!

Lol

Seriously though, stop posting the bloody transcripts!
Sun 15/07/01 at 19:43
Regular
"How Handy."
Posts: 2,631
wow, i actually found some of that stuff fair interesting (and I understood some of it!) where do you guys get your info?
Sun 15/07/01 at 19:40
Regular
"Eff, you see, kay?"
Posts: 14,156
It's actually really interesting.
Sun 15/07/01 at 19:39
Posts: 0
RastaBillySkank wrote:
> Bonus wrote:
> These aren't exactly console wars, but more
> comparisons of the
> hardware and what to expect.

Fine if you
> wanna phrase it like this. But can you PLEASE stop posting MSN
> transcripts!!!

This topic was boring. What are you trying to prove? go on, Naff off!
Sun 15/07/01 at 19:38
Posts: 0
I agree, its boring, and no-one will read it all with interest!
Sun 15/07/01 at 19:37
Regular
"You've upset me"
Posts: 21,152
Bonus wrote:
> These aren't exactly console wars, but more comparisons of the
> hardware and what to expect.

Fine if you wanna phrase it like this. But can you PLEASE stop posting MSN transcripts!!!
Sun 15/07/01 at 19:34
Posts: 0
Why don't you both agree that no one has won the argument, and if no one has won then you have both lost. Oh dear, now that you have both lost I bet you wished you never started arguing in the fisrt place hahahahahah hahaha haha ha.
Sun 15/07/01 at 19:28
Regular
Posts: 6,492
These aren't exactly console wars, but more comparisons of the hardware and what to expect.
Sun 15/07/01 at 19:24
Regular
"You've upset me"
Posts: 21,152
*Yawn*


You ever gonna give up these consle wars? They'e incredibly boring.

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