GetDotted Domains

Viewing Thread:
"Supersonic Acrobatic Rocket-Powered Battle-Cars - Review "

The "Retro Game Reviews" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

This thread has been linked to the game 'Supersonic Acrobatic Rocket-Powered Battle-Cars '.
Thu 26/11/09 at 18:31
Regular
"Tip The Scales"
Posts: 869
Introduction

Supersonic Acrobatic Rocket-Powered Battle Cars. The title alone was enough to get me intrigued enough to buy this little game from the Playstation Store, although the recent special offer didn’t hurt. So, what’s it all about? Well, it’s fairly simple premise. You control a rocket-powered (and what appears to resemble a remote controlled) car and attempt to get balls into the marked goals. Therefore, for the most part, what the game essentially is is football with cars.

Gameplay

And onto the review. The single player campaign is essentially split up into two parts: Mini-Games and Tournament. The mini-games are obviously designed to help the player evolve and become better at the game, and you’d be encouraged to start off with them. There are four to choose from initially, all of which are designed to help with the basics of Supersonic Acrobatic Rocket-Powered Battle-Cars, Scavenger and Powerslide for basic control, Striker for offense and Sweeper for defence. There are five tiers to the mini-games, completing each row of 4 unlocks the next 4 mini-games, and a new car to use in Tournament mode.

Tournament mode is a simple affair, a generic team vs. team affair with a generally linear difficulty curve, with 13 matches being played overall, again it’s a simple win and unlock the next match sort-of deal. As you play more matches, or just play the single player campaign as a whole, you’ll find that the different AI “names” have different personalities, different styles of playing, which I thought was a nice touch.

You can definately get through the game completing every event with just the basics, but it's through mastery of the more advanced techniques that will allow you to complete them well with high scores, and not just scrape the barrel with narrow wins.

Graphics/Sounds

Aesthetics-wise the game doesn’t particularly amaze, but it’s certainly not ugly, the very little it has to do, it does very well. During my time with the game I have not seen a single frame rate drop, so no complaints there, although the black border around the gameplay screen can be a bit off-putting. The menu is quite minimalistic, so anything that you need to find isn’t going to take very long.

The default soundtrack that comes with the game is rather uninspiring and repetitive, but is generally not noticeable during gameplay anyway, although it comes with the option of using a custom soundtrack so if you don’t like it then you don’t have to have it. In-game sounds tend to be pretty much limited to the “roar” of the engine and sounds from contact with the huge ball or with other players. The explosions can be satisfying, though.

Final Comments

The game isn’t particularly difficult to get into, and it should take the average gamer around 10-15 minutes of playing around to become fairly competent at it. However, completionists beware, completing the game is one thing, but as each tournament match and mini-game completed gives a rating out of five stars, gaining the 165 stars required to get the game “fully” complete can definitely be frustrating, especially with the seemingly harsh demands that some of the mini-games impose on you to get the five star rating for that event.

Loading times for loading the matches and mini-games is pretty good, up to around 3 seconds if you are unlucky, but the loading time for the opening screens is excessive for a game that runs completely off of the hard-drive. I would have also guessed that creating profiles would be obsolete nowadays with the birth of huge online communities such as PSN and XBL, so I don’t quite know why it’s included, and strangely refers to me by my real name every so often after scoring, but I guess that’s a glitch using my trial profile name. I also found it irritating that certain events are designed to prompt you to do one of the tutorials every time you select that event.

So to sum up, a fun little game that can be used to waste a little bit of time, not without it’s problems, and definitely not without it’s challenges, quite fun to play in split-screen (which is actually turning into being quite a novelty this generation, unfortunately) with a big enough TV, but probably not going to justify the full price tag it is asking on PSN at the moment for most people.

7/10
There have been no replies to this thread yet.
Thu 26/11/09 at 18:31
Regular
"Tip The Scales"
Posts: 869
Introduction

Supersonic Acrobatic Rocket-Powered Battle Cars. The title alone was enough to get me intrigued enough to buy this little game from the Playstation Store, although the recent special offer didn’t hurt. So, what’s it all about? Well, it’s fairly simple premise. You control a rocket-powered (and what appears to resemble a remote controlled) car and attempt to get balls into the marked goals. Therefore, for the most part, what the game essentially is is football with cars.

Gameplay

And onto the review. The single player campaign is essentially split up into two parts: Mini-Games and Tournament. The mini-games are obviously designed to help the player evolve and become better at the game, and you’d be encouraged to start off with them. There are four to choose from initially, all of which are designed to help with the basics of Supersonic Acrobatic Rocket-Powered Battle-Cars, Scavenger and Powerslide for basic control, Striker for offense and Sweeper for defence. There are five tiers to the mini-games, completing each row of 4 unlocks the next 4 mini-games, and a new car to use in Tournament mode.

Tournament mode is a simple affair, a generic team vs. team affair with a generally linear difficulty curve, with 13 matches being played overall, again it’s a simple win and unlock the next match sort-of deal. As you play more matches, or just play the single player campaign as a whole, you’ll find that the different AI “names” have different personalities, different styles of playing, which I thought was a nice touch.

You can definately get through the game completing every event with just the basics, but it's through mastery of the more advanced techniques that will allow you to complete them well with high scores, and not just scrape the barrel with narrow wins.

Graphics/Sounds

Aesthetics-wise the game doesn’t particularly amaze, but it’s certainly not ugly, the very little it has to do, it does very well. During my time with the game I have not seen a single frame rate drop, so no complaints there, although the black border around the gameplay screen can be a bit off-putting. The menu is quite minimalistic, so anything that you need to find isn’t going to take very long.

The default soundtrack that comes with the game is rather uninspiring and repetitive, but is generally not noticeable during gameplay anyway, although it comes with the option of using a custom soundtrack so if you don’t like it then you don’t have to have it. In-game sounds tend to be pretty much limited to the “roar” of the engine and sounds from contact with the huge ball or with other players. The explosions can be satisfying, though.

Final Comments

The game isn’t particularly difficult to get into, and it should take the average gamer around 10-15 minutes of playing around to become fairly competent at it. However, completionists beware, completing the game is one thing, but as each tournament match and mini-game completed gives a rating out of five stars, gaining the 165 stars required to get the game “fully” complete can definitely be frustrating, especially with the seemingly harsh demands that some of the mini-games impose on you to get the five star rating for that event.

Loading times for loading the matches and mini-games is pretty good, up to around 3 seconds if you are unlucky, but the loading time for the opening screens is excessive for a game that runs completely off of the hard-drive. I would have also guessed that creating profiles would be obsolete nowadays with the birth of huge online communities such as PSN and XBL, so I don’t quite know why it’s included, and strangely refers to me by my real name every so often after scoring, but I guess that’s a glitch using my trial profile name. I also found it irritating that certain events are designed to prompt you to do one of the tutorials every time you select that event.

So to sum up, a fun little game that can be used to waste a little bit of time, not without it’s problems, and definitely not without it’s challenges, quite fun to play in split-screen (which is actually turning into being quite a novelty this generation, unfortunately) with a big enough TV, but probably not going to justify the full price tag it is asking on PSN at the moment for most people.

7/10

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Best Provider
The best provider I know of, never a problem, recommend highly
Paul
Second to none...
So far the services you provide are second to none. Keep up the good work.
Andy

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.