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"Thief 3 bug"

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This thread has been linked to the game 'Thief 3 : Deadly Shadows'.
Wed 09/06/04 at 11:25
Regular
"Lisan al-Gaib"
Posts: 7,093
Thought it was easy after a reload.

from www.slashdot.org

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Channard writes "You can add another footnote to the strange fortunes of Ion Storm. It's been revealed that Thief: Deadly Shadows has a bug that affects the intelligence of the guards and other characters in the game, both in the PC and Xbox versions. Ion Storm Austin, the creators of the game, really went to work on the character AI in Deadly Shadows - on Expert level, the guards notice things like open doors, missing objects and the like. The catch, as reported on the official Ion Storm forums, is that a bug in the game resets the difficulty level to Normal level if you save and load your position in-game. The word from one of the Thief developers is that: 'We're looking into it.Can't say anything more for now, and there aren't any guarantees... but the find isn't being ignored.' The PC version should be relatively easy to patch, but fixing the Xbox version would be trickier, perhaps requiring a full recall (Microsoft doesn't allow the Xbox Live service to be used for anything other than patches that affect online play.)"
Thu 10/06/04 at 09:59
Regular
"Lisan al-Gaib"
Posts: 7,093
ÂLŠ†ÂÎR wrote:
> Wouldn't like to be the guy who over looked the coding...

I've a feeling this was the effect.

Teal'c wrote:
> There was an email from an ex IS programmer fowarded to me a few days
> ago; 30 or so artists, programmers and designers were laid off,
> though none of management (as is always the case :( ). According to
> him, WS doesn't look like he belongs to IS anymore either.
>
> Thing is, those laid off weren't just extra staff brought in to
> polish the game to gold release standard; they were staff responsible
> for fixing a lot of the game's problems. Very unfortunate.
> Teal'c wrote:
> The PS2 thing is incorrect - it's just one of the consoles mentioned.
> More likely IS is going console only, at the publisher's decision.
Wed 09/06/04 at 13:12
Regular
Posts: 10,489
Getting it on PC anyway, technically excels over the Xbox version on many different platforms.

One thing though, not everyone has LIVE, it will have to be gutted from scratch and sent back through production. Could end up losing a lot of dosh on this one as all copies out in the states would have to be swapped.

Wouldn't like to be the guy who over looked the coding...
Wed 09/06/04 at 11:58
Regular
Posts: 3,941
Owch. Sounds messy.
Wed 09/06/04 at 11:25
Regular
"Lisan al-Gaib"
Posts: 7,093
Thought it was easy after a reload.

from www.slashdot.org

-=-=-=-=-=-=-=-=

Channard writes "You can add another footnote to the strange fortunes of Ion Storm. It's been revealed that Thief: Deadly Shadows has a bug that affects the intelligence of the guards and other characters in the game, both in the PC and Xbox versions. Ion Storm Austin, the creators of the game, really went to work on the character AI in Deadly Shadows - on Expert level, the guards notice things like open doors, missing objects and the like. The catch, as reported on the official Ion Storm forums, is that a bug in the game resets the difficulty level to Normal level if you save and load your position in-game. The word from one of the Thief developers is that: 'We're looking into it.Can't say anything more for now, and there aren't any guarantees... but the find isn't being ignored.' The PC version should be relatively easy to patch, but fixing the Xbox version would be trickier, perhaps requiring a full recall (Microsoft doesn't allow the Xbox Live service to be used for anything other than patches that affect online play.)"

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