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"Goodbye Acclaim"

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Mon 05/07/04 at 17:00
Regular
Posts: 18,185
Last friday Acclaim reported a loss of £25 billion....

Unless Acclaim can agree to a £30 million loan deal then it is highly likely they'll be forced to close their doors.

Do we care? No. Acclaim ditched us blaming Nintendo for poor sales, their games have been persistantly crap, the only good title they've produced over the last few years is now under EA's wing of publishing.

But that doesn't mean I'm not saddened by the news. Acclaim were Nintendo's strongest Western ally during the last generation, games such as Turok were exclusive with the WWF games they made, South Park games and even the spin off shooter Armorines ALL offerring extras over the Playstation additions.

Not to mention how superb Shadowman was, a game that was of course the best on the Nintendo system.

But Acclaim then went multi-format and made many exclusive games for the PS2... almost at the same time profits went in free fall.

And now they face bankcrupcy.

Are Acclaim living proof that Nintendo may not be to blame for poor sales... but poor game development is instead?

Hmmm Eidios? Codemasters?
Mon 05/07/04 at 17:00
Regular
Posts: 18,185
Last friday Acclaim reported a loss of £25 billion....

Unless Acclaim can agree to a £30 million loan deal then it is highly likely they'll be forced to close their doors.

Do we care? No. Acclaim ditched us blaming Nintendo for poor sales, their games have been persistantly crap, the only good title they've produced over the last few years is now under EA's wing of publishing.

But that doesn't mean I'm not saddened by the news. Acclaim were Nintendo's strongest Western ally during the last generation, games such as Turok were exclusive with the WWF games they made, South Park games and even the spin off shooter Armorines ALL offerring extras over the Playstation additions.

Not to mention how superb Shadowman was, a game that was of course the best on the Nintendo system.

But Acclaim then went multi-format and made many exclusive games for the PS2... almost at the same time profits went in free fall.

And now they face bankcrupcy.

Are Acclaim living proof that Nintendo may not be to blame for poor sales... but poor game development is instead?

Hmmm Eidios? Codemasters?
Mon 05/07/04 at 18:35
Regular
"bit of a brain"
Posts: 18,933
Hmmmm? HMMMMMM? Damn you Eidos/Codemasters. At least Ubi Soft are still faithful.
Mon 05/07/04 at 21:27
Regular
Posts: 15,681
Faithful enough to release major titles on the GameCube half a year after they've been on Xbox and a few months after PS2?
Mon 05/07/04 at 22:03
Regular
"tokyo police club"
Posts: 12,540
I laugh at Acclaim.

One of the worst and most predicatble publishing houses I've ever seen.
Mon 05/07/04 at 22:22
Regular
Posts: 15,681
Turok 2 was their peak of development...
Mon 05/07/04 at 23:31
Regular
Posts: 8,220
*Waves to acclaim*
Mon 05/07/04 at 23:33
Regular
"thursdayton!"
Posts: 7,741
mattributé wrote:
> I laugh at Acclaim.
>
> One of the worst and most predicatble publishing houses I've ever
> seen.

They had some memorable advertising campaigns though, you've got to give them that. Stupid, but memorable. Paying people to name their kid Turok and paying all road crash fines for people the day Burnout 2 was released.
Mon 05/07/04 at 23:40
Regular
Posts: 8,220
Lol, I forgot the Turok ones.

Remember the competition for someone to legally change their name to Turok ?

I'm glad I didn't win that one now :^)
Tue 06/07/04 at 03:01
Regular
"8==="
Posts: 33,481
Yeah they had their ups and downs and they were prepared to risk a lot, which was why I liked them (and still do).

Shadowman and the Turok series were/are, on the whole, both excellent fun in my opinion. Legends of Wrestling was a shocking development and really showed the downturn in the companies standards (at least the N64 WWF games were good fun for a short while, and would have been for longer had THQ/AKI not perfected the ultimate wrestling engine).

Iggy's Wrecking Balls was a bold release (remember for the N64 it was supposed to be $1m to release a game. It was a good idea but unfortunately the mutliplayer battle was a little flawed (if anyone pressed a key after the time ran out you skipped the screen telling you eho'd actually won! and everyone was always frantically mashing away in the dying seconds!)

Even the first South Park game was pretty good in multiplayer and great fun over the christmas period. Then they bought into extreme sports and tried to take on THQ, EA and Activision in an already crowded market, this was a pretty dumb move by all accounts.

Forsaken was another bold move, which unfortunately failed to the surprise of many a reviewer (no licence y'see that's why Acclaim's been churning out the shoddy licences ever since). Acclaim might be in better shape if people generally bought decent original games, which Acclaim still TRY to release now (see Gladiator), instead of crappy licence fests, which accalim have now really gone for.

Extreme G is another fantastic Acclaim creation, this appears to have gone wrong too (I was very excited about it until I found it was only single player, then I left it on the shelf).

My most recent Acclaim purchase has been Gladiator for the Xbox. This is back to acclaims routes in that it involves fighting, blood gore and also a damn fine fighting system with an interesting storyline to boot (yeah it reminds me of how Mortal Kombat used to be seen except this plays like the MK adventure everyone always wanted an MK adventure to play like with 'zelda-style' lock on, various weapons, special attacks, quick switching from one enemy back to another and plenty more besides.

oh yes...

BURNOUT - Need I say more?

If Acclaim really do go I shall miss Turok, Shadowman, Extreme G and the maverick original side that gave us Igy's Wrecking Balls, Forsaken, some of Burnout, Armorines (compared favourably to Half-Life by my friend who was a Half-Life fanatic at the time and so very surprised to see armorines on the '64!) and Gladiator.

I won't miss Legends of Wrestling (not unless this new one REALLY lives up to the hype), Revolt (though I know a load of you loved it, I'm not an arcade racer nut I guess) or the shoddy extreme sports titles.

What Acclaim probably should do is release their more original games cheaply on the PC then convert them to console if there's enough interest/cash to be made from them.

In the days of the N64 Acclaim and Nintendo needed each other desperately, Acclaim needed the sales and Nintendo's system needed some more adult titles on it. Both companies made an uneasy alliance which benefitted both although in retrospect it seems like a strange pairing indeed.

So to recap: Forsaken, Turok, ShadowMan, Gladiator, Armorines and Extreme G. These games and licences I will miss.

Always liked it when Acclaim forged their own way and won, shame they've tried to be like EA and gone very mediocre overall

hopefully all is not lost. :(
Tue 06/07/04 at 14:12
Regular
Posts: 9,848
25 Billion?

How'd they manage that?




By the by Dringo, after your recent Shadowman ravings, I went and got the game off ebay.

So I tried it... :-)



Perhaps I'd've given it more of a chance if I'd had been able to save it (you need a control pak!!) but from what I DID play of it, the story and characters seemed great (I loved that Irish snake with the top hat!), the level design wasn't great but passable, but the gameplay... :-O

Maybe I've been spoilt with modern standards and Rare/Nintendo standards on the N64, but it was AWFUL! :-)

Just my opinion. :-)

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