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Though most fans probably experienced Castlevania for the first time in 1987--when the first Castlevania was released for the Nintendo Entertainment System (NES)--Castlevania's history actually precedes that game. In 1986, Konami released a new game called Vampire Killer for the MSX, which features a small red tunic-clad hero with a whip, and he can walk, jump, and occasionally fire a special weapon--all standard actions for a video game hero of the time. Unbeknownst to Konami, this unassuming character would become the foundation for more than 18 games spread out over 12 different platforms, something that any other series would be hard-pressed to match. With each of those 18 games, Konami added at the very least one new feature or element to make it stand out from others, but none of these features were so drastic that they completely altered the Castlevania experience (with Simon's Quest and the Nintendo 64 games being possible exceptions).
The first Castlevania for the NES saw the introduction of more complex levels and gameplay, thanks to the NES hardware, which allowed Konami to create complicated levels and enemies. Super Castlevania IV introduced the dynamic whip system, which lets you take direct control of Simon's whip and aim it in multiple directions, a feature that Castlevania fans had been waiting for since day one. Later games like Symphony of the Night--which uses the basic Metroid recipe but with Castlevania ingredients--are so different from the early games, but they still carry all the identifying characteristics of a Castlevania game. Though their dedication to the series may have floundered at various points on the timeline, their ultimate return to a two-dimensional Castlevania shows that Konami has never really lost sight of what has made the series entertaining for all these years.
But what is it's future, Kanomi tend to bring out the better of the games onto a Nintendo console (which doesn't make up for the lack of metal gear solid!), But what can Kanomi do with the series, a designed track in Kanomi's GBA racing game aswell as the GBA version of it! So how will it look on a Gamecube? How will the atmosphere be like, will it still be as scary? I can't wait!
Castlevania one of the longest ever games will continue to impress and it can only get better the future is bright!
Here's to the future
Dringo
I've only just read it.
Though most fans probably experienced Castlevania for the first time in 1987--when the first Castlevania was released for the Nintendo Entertainment System (NES)--Castlevania's history actually precedes that game. In 1986, Konami released a new game called Vampire Killer for the MSX, which features a small red tunic-clad hero with a whip, and he can walk, jump, and occasionally fire a special weapon--all standard actions for a video game hero of the time. Unbeknownst to Konami, this unassuming character would become the foundation for more than 18 games spread out over 12 different platforms, something that any other series would be hard-pressed to match. With each of those 18 games, Konami added at the very least one new feature or element to make it stand out from others, but none of these features were so drastic that they completely altered the Castlevania experience (with Simon's Quest and the Nintendo 64 games being possible exceptions).
The first Castlevania for the NES saw the introduction of more complex levels and gameplay, thanks to the NES hardware, which allowed Konami to create complicated levels and enemies. Super Castlevania IV introduced the dynamic whip system, which lets you take direct control of Simon's whip and aim it in multiple directions, a feature that Castlevania fans had been waiting for since day one. Later games like Symphony of the Night--which uses the basic Metroid recipe but with Castlevania ingredients--are so different from the early games, but they still carry all the identifying characteristics of a Castlevania game. Though their dedication to the series may have floundered at various points on the timeline, their ultimate return to a two-dimensional Castlevania shows that Konami has never really lost sight of what has made the series entertaining for all these years.
But what is it's future, Kanomi tend to bring out the better of the games onto a Nintendo console (which doesn't make up for the lack of metal gear solid!), But what can Kanomi do with the series, a designed track in Kanomi's GBA racing game aswell as the GBA version of it! So how will it look on a Gamecube? How will the atmosphere be like, will it still be as scary? I can't wait!
Castlevania one of the longest ever games will continue to impress and it can only get better the future is bright!
Here's to the future
Dringo